Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Retro mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Warplan Pacific >> Scenario Design and Modding >> Retro mod Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Retro mod - 5/9/2021 12:51:27 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Started Work.
Big Changes from Europe is Ocean and Tiles.
Terrain and Units unchanged for the moment.




Attachment (1)
Post #: 1
RE: Retro mod - 5/9/2021 9:08:46 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Liked the WarPlan Europe Retro Map, looking forward to this one.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Magpius)
Post #: 2
RE: Retro mod - 5/10/2021 2:44:27 PM   
paulferris1964

 

Posts: 18
Joined: 10/15/2005
Status: offline
Looking forward to this one, too

(in reply to Rasputitsa)
Post #: 3
RE: Retro mod W.I.P - 5/12/2021 11:57:49 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Land outline @ base tile tweak





Attachment (1)

< Message edited by Magpius -- 5/12/2021 12:02:16 PM >

(in reply to paulferris1964)
Post #: 4
RE: Retro mod W.I.P - 5/12/2021 12:02:58 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
with country overlay




Attachment (1)

(in reply to Magpius)
Post #: 5
RE: Retro mod W.I.P - 5/12/2021 12:04:27 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Still tweaking resources, terrain.
Unit updates also.
Trying to get this looking like cardboard and paper.
The glitch on the sea hexes, maybe a terrain tile tweak.
Hunting down pixels... sigh.

< Message edited by Magpius -- 5/12/2021 12:05:47 PM >

(in reply to Magpius)
Post #: 6
RE: Retro mod W.I.P - 5/12/2021 2:02:56 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
So you know the tiles on the map are 90x76.

So the edges need to be precise.

It looks like to me the lower left corner of the tile.png map that is empty has an row or two of pixels dropping down from the tile above.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Magpius)
Post #: 7
RE: Retro mod W.I.P - 5/12/2021 9:02:01 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Thanks for the feedback. Will check that tile. A layer may have slipped.

(in reply to AlvaroSousa)
Post #: 8
RE: Retro mod W.I.P - 5/15/2021 10:28:50 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Well tiles are more or less done.
(A filter tool had fuzzed a two pixel border around all the land edges).
Still have not decided on base tile color, (rgb value suggestions welcome)
(I Took a look through MWIF, WITPAE and Storm over the Pacific for ideas).
Now that the elements are all on layers, I can change base color at leisure.

So it's on to the terrain and resources tiles.
Then 'The Fill'
Then units.
Then rivers.
Then a general clean up to smooth gaps in pixels.

Sooner or later I'll start playing.






Attachment (1)

(in reply to Magpius)
Post #: 9
RE: Retro mod W.I.P - 5/15/2021 10:52:50 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Aiming for lighter and desaturated so the tiles have a good contrast.




Attachment (1)

(in reply to Magpius)
Post #: 10
RE: Retro mod W.I.P - 5/21/2021 3:33:37 PM   
paulferris1964

 

Posts: 18
Joined: 10/15/2005
Status: offline
Looking great, Magpius - very much looking forward to this one

(in reply to Magpius)
Post #: 11
RE: Retro mod W.I.P - 5/22/2021 7:10:06 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Progressing slower than I had hoped.
Real life gets in the way sometimes.
[update: currently on hold; not happy with how it's looking...] apologies.

< Message edited by Magpius -- 6/4/2021 6:22:39 AM >

(in reply to paulferris1964)
Post #: 12
RE: Retro mod W.I.P - 6/8/2021 11:16:54 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
In between grading papers.
Still dabbling.
Using red numbers to tweak tiles
Blue numbers to identify terrain.
Still working on resources.





Attachment (1)

(in reply to Magpius)
Post #: 13
RE: Retro mod W.I.P - 6/8/2021 11:20:05 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
This with country colour switched off.





Attachment (1)

(in reply to Magpius)
Post #: 14
RE: Retro mod W.I.P - 6/8/2021 6:21:07 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Looking good.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Magpius)
Post #: 15
RE: Retro mod W.I.P - 6/10/2021 3:42:15 AM   
incbob


Posts: 727
Joined: 6/23/2004
From: Columbia, Missouri
Status: offline
I really like your terrain. Gives an old map kinda feeling.

(in reply to Rasputitsa)
Post #: 16
RE: Retro mod W.I.P - 6/10/2021 4:29:25 PM   
PHalen


Posts: 128
Joined: 12/26/2016
From: Sweden
Status: offline
+1
I love where this über-cool & very well-made map mod is going now!!
Can’t wait to try it out!

Just a though for consideration:
How about superimposing these classic swamp symbols over marsh green?
(I don’t think there are any swamps on the WP Pacific map?)



Attachment (1)

(in reply to incbob)
Post #: 17
RE: Retro mod W.I.P - 6/13/2021 11:58:56 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
That's the plan.
Also check this page for terrain graphics.

(in reply to PHalen)
Post #: 18
Tiles.png - 6/16/2021 9:31:30 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Here is the tiles.png file

Attachment (1)

(in reply to Magpius)
Post #: 19
RE: Ocean.png - 6/16/2021 9:32:16 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Here is the ocean.png file

Attachment (1)

(in reply to Magpius)
Post #: 20
RE: TheFill.png - 6/16/2021 9:32:59 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Here is thefill.png file

Attachment (1)

(in reply to Magpius)
Post #: 21
RE: TheFill.png - 6/16/2021 9:34:56 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
The above are work in progress.
Still working on terrain, resources and units.
Don't forget to use the scenario editor to switch map text to dark for best effect.
Feedback welcome.

(in reply to Magpius)
Post #: 22
Status - 7/4/2021 11:40:08 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Just wanted to say the mod is on ice for the moment while I play the game.
Using my tiles and ocean mods listed above with
pHalen's units mod, (with blue colour tweaked China units).
Uxbridges' resources, weather and terrain file. (Slightly tweaked to change the white runway and arrows black).
Also used editor to change text from light to dark.

The game now feels suitably 'cardboard' enough to capture the feel I wanted to play.
Will push pixels again at a later date.


(in reply to Magpius)
Post #: 23
RE: Status - 7/5/2021 6:38:08 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Nice to hear, Magpius. It's good when you finally reach that status. I'm there too, especially since I have now crammed the map with names to fill the large, empty spaces where nothing seems to live.

Give us a screenie from your current map. I'm interested to see it.

_____________________________


(in reply to Magpius)
Post #: 24
RE: Status - 7/7/2021 7:18:40 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Map control on and modified Chinese units.




Attachment (1)

(in reply to Uxbridge)
Post #: 25
RE: Status - 7/7/2021 7:21:11 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Map without control colours on.
(apologies for the image sizes).
I need to download a better screengrab tool. Win10 snippet's a joke.




Attachment (1)

(in reply to Magpius)
Post #: 26
RE: Status - 7/7/2021 7:23:29 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Will probably tweak weather to add some contrast or drop shadow.
Ditto the trade route dots.

< Message edited by Magpius -- 7/7/2021 7:24:03 AM >

(in reply to Magpius)
Post #: 27
RE: Status - 7/7/2021 7:27:51 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
With control on and units off.





Attachment (1)

(in reply to Magpius)
Post #: 28
RE: Status - 7/7/2021 7:29:58 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
With the tiles.png as an underlay a wide variety of map colours can easily be done.

(in reply to Magpius)
Post #: 29
RE: Status - 7/7/2021 7:33:57 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Looks very nice. Just like an old boardgame.

Funny to see one owns graphic mixed with others. But I just changed the resource symbols, and are now trying a new look. I will post a screenshot of it on in my own thread as to not make people confused by showing it here.

_____________________________


(in reply to Magpius)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Warplan Pacific >> Scenario Design and Modding >> Retro mod Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938