Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Tough tanker beast

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tough tanker beast Page: [1]
Login
Message << Older Topic   Newer Topic >>
Tough tanker beast - 5/14/2021 1:21:24 PM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
Hellow,
it's possible that such a Ship Commercial Commercial Tanker - Large Range 1 [75,000t DWT] (https://cmano-db.com/ship/339/), after being hit with 3-4 MK48 torpedoes and one tomahawk missile, would still sail and not sink?




Attachment (1)

_____________________________

Post #: 1
RE: Tough tanker beast - 5/14/2021 1:47:32 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Around the time of the "Tanker Wars" in the Persian Gulf, several large tankers hit multiple mines and continued on to their destination. At the time, the USN stated that the mines were powerful enough to break a Perry-class frigate in two. The tankers are very resilient because they are heavily compartmentalized. And if a breach happens, you are basically putting seawater where oil would go anyway. But damaging the keel or engines can eventually kill it.

So I think its plausible.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to qsmiron)
Post #: 2
RE: Tough tanker beast - 5/14/2021 3:31:46 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Remember the SS Ohio on her Operation Pedestal run to Malta in 1942. A much smaller ship, one torpedo and multiple bomb hits and underwater near misses. https://en.wikipedia.org/wiki/SS_Ohio

Tough ships but watch out for fire.






Attachment (1)

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to thewood1)
Post #: 3
RE: Tough tanker beast - 5/14/2021 4:35:54 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
Status: offline

quote:

ORIGINAL: qsmiron

Hellow,
it's possible that such a Ship Commercial Commercial Tanker - Large Range 1 [75,000t DWT] (https://cmano-db.com/ship/339/), after being hit with 3-4 MK48 torpedoes and one tomahawk missile, would still sail and not sink?





Did you let the flooding and fire cycle play out? Sometimes ships don't go kablooey but take hours dealing with critical fires and flooding. Sometimes the crew saves the ship. Think I had a cruiser that was like 80% or something and damaged control saved it.

Mike

(in reply to qsmiron)
Post #: 4
RE: Tough tanker beast - 5/14/2021 7:56:37 PM   
kevinkins


Posts: 2257
Joined: 3/8/2006
Status: offline
I have always found that very large commercial ships are very difficult if not impossible to outright sink. If you really need the ship based on the scenario, simulate a "boarding" operation with "special ops" and helos. You would have to use events, triggers, and actions to pass control to the friendly side and award points to that side for the successful capture. There has been recent talk of arming commercial containers ships and declaring them to be potential combatants. Or not declaring them at all. It's an interesting situation to sandbox and might have relevance in the western Pacific sea lanes.

https://www.usni.org/magazines/proceedings/2019/january/converting-merchant-ships-missile-ships-win

< Message edited by kevinkins -- 5/14/2021 8:14:05 PM >


_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to BDukes)
Post #: 5
RE: Tough tanker beast - 5/15/2021 12:05:49 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

go kablooey


I like the technical term Mike

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to BDukes)
Post #: 6
RE: Tough tanker beast - 5/15/2021 3:22:32 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
Status: offline
Also, those large tankers are usually double-hulled.

(in reply to Gunner98)
Post #: 7
RE: Tough tanker beast - 5/15/2021 10:31:09 AM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
Thank you all for the answer. From what you've said, the big commercial ships are really tough bastards after all. So, in the DB3000, high DP values for these ships are actually real.

_____________________________


(in reply to boogabooga)
Post #: 8
RE: Tough tanker beast - 5/26/2021 1:12:37 AM   
sirfulcrum

 

Posts: 4
Joined: 12/24/2014
Status: offline

quote:

ORIGINAL: kevinkins

I have always found that very large commercial ships are very difficult if not impossible to outright sink. If you really need the ship based on the scenario, simulate a "boarding" operation with "special ops" and helos. You would have to use events, triggers, and actions to pass control to the friendly side and award points to that side for the successful capture. There has been recent talk of arming commercial containers ships and declaring them to be potential combatants. Or not declaring them at all. It's an interesting situation to sandbox and might have relevance in the western Pacific sea lanes.



That's no joke. I played 688 Attack Sub 4 scenario, the one where you're tasked with sinking four Libyan tankers. I run out of torpedoes and Harpoons and can't win.

Those were tankers, but I also recently played Seawolf #2, Duckshoot, and a container ship needed 9 Mk48s before it went down. Seriously?

(in reply to kevinkins)
Post #: 9
RE: Tough tanker beast - 5/26/2021 5:08:03 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: sirfulcrum
That's no joke. I played 688 Attack Sub 4 scenario, the one where you're tasked with sinking four Libyan tankers. I run out of torpedoes and Harpoons and can't win.

Those were tankers, but I also recently played Seawolf #2, Duckshoot, and a container ship needed 9 Mk48s before it went down. Seriously?


Not surprised. The Russians developed huge 650mm torpedoes primarily to sink US supercarriers but also to attack heavy commercial shipping in the context of WW3. Such a target would certainly warrant a couple of 65-73s.

_____________________________


(in reply to sirfulcrum)
Post #: 10
RE: Tough tanker beast - 5/26/2021 7:05:22 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
Status: offline

quote:

ORIGINAL: Gunner98

quote:

go kablooey


I like the technical term Mike


Not surprised. Does have an Arty ring to it!

Mike

(in reply to Gunner98)
Post #: 11
RE: Tough tanker beast - 5/27/2021 12:07:02 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline

quote:

ORIGINAL: boogabooga

Also, those large tankers are usually double-hulled.


Yeah, this is a key thing. Double hulls as protection against oil spills makes them tough to sink. They are already designed to have that outer hull breached, fill an intermediate compartment with seawater and keep on chugging.

Dave

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to boogabooga)
Post #: 12
RE: Tough tanker beast - 5/27/2021 5:24:29 PM   
slimatwar

 

Posts: 77
Joined: 1/20/2017
Status: offline
IMHO, the fact that a ship takes a lot of torps to sink doesn't mean necessarily that it couldn't be sunk with fewer torps. With fewer torps maybe it takes a longer time to sink but eventually it's going to the bottom of the sea for sure. You'll have to wait for flooding to do the job.

(in reply to ultradave)
Post #: 13
RE: Tough tanker beast - 5/29/2021 2:20:58 PM   
SeaQueen


Posts: 1451
Joined: 4/14/2007
From: Washington D.C.
Status: offline
It might be a little bit exaggerated, but not necessarily. Mk.48s are pretty big. Even so, tankers are also pretty resilient. They even used and one for a minesweeper during the Gulf War. Every ship can be a minesweeper once, after all.

The thing to remember, though, is that these are civilian crews. They're not necessarily trained to control damage the same way that the crew of a warship is. Therefore it's much more limited what their response can be. During the Tanker Wars, the shipping companies hired PMCs to train civilian crews in damage control techniques and it greatly improved their survivability.

The big threat to a ship like that probably isn't sinking (at least not immediately). It's probably fire. Tons of petroleum in the holds would be a nightmare to put out. A fire like that would spew toxic fumes all over the place and create unimaginable heat.


(in reply to qsmiron)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tough tanker beast Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766