Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[1.09.03] Energy Loss

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.09.03] Energy Loss Page: [1]
Login
Message << Older Topic   Newer Topic >>
[1.09.03] Energy Loss - 5/20/2021 8:59:27 PM   
mrhuggles


Posts: 46
Joined: 6/26/2018
Status: offline
In a current multiplayer game, I've suddenly lost all of my energy. The numbers in the picture don't seem to add up, it's certainly possible I'm not accounting for something, but I went from being slightly in the red the previous turn to this. This is on the newest beta in a previously 8 player multiplayer game.

https://imgur.com/jnSRMPI
Post #: 1
RE: [1.09.03] Energy Loss - 5/20/2021 9:52:33 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
All Zones provide storage, but they only keep enough to cover 1 turn of consumption (2 for Food).
The remaining Storage is transfered to the SHQ (no Logistics Costs).

However energy has such a limited amount of storage, that even with a few consumers it is trivial to starve teh SHQ of Energy storage.
Basically you need energy storage.

< Message edited by zgrssd -- 5/20/2021 9:53:10 PM >

(in reply to mrhuggles)
Post #: 2
RE: [1.09.03] Energy Loss - 5/20/2021 10:00:02 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
It says maximum storage is 1196, though, not 2.

Another way to starve the SHQ of energy is to raise formations that require it for supply. The initial resources taken are not accounted for in the tooltip's math.

(in reply to zgrssd)
Post #: 3
RE: [1.09.03] Energy Loss - 5/20/2021 10:38:02 PM   
mrhuggles


Posts: 46
Joined: 6/26/2018
Status: offline

quote:

ORIGINAL: Soar_Slitherine

Another way to starve the SHQ of energy is to raise formations that require it for supply. The initial resources taken are not accounted for in the tooltip's math.


No entirely new formations formed, interesting point though, a lot of new laser infantry replacements were cycled through inbetween turns. Perhaps this was the problem?

(in reply to Soar_Slitherine)
Post #: 4
RE: [1.09.03] Energy Loss - 5/20/2021 11:10:58 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
Yes, I just loaded up an old savegame suitable for testing it, and that's how it appears to work. I built a light armor corps and transferred the tanks (expect 3 subunits per unit) back into the SHQ, and when they were sent back to the formation as replacements, they were delivered with fuel but fuel 'Sent to units' in the tooltip was 0.

(in reply to mrhuggles)
Post #: 5
RE: [1.09.03] Energy Loss - 5/20/2021 11:38:15 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Speaking of (manually) replacing units, looks like the items over unit's ideal stocks are completely lost ?
(Next turn that 2.6k fuel is gone, and don't seem to have ended up neither in the SHQ nor in that Zone's stocks...)





Attachment (1)

< Message edited by BlueTemplar -- 5/20/2021 11:40:03 PM >

(in reply to Soar_Slitherine)
Post #: 6
RE: [1.09.03] Energy Loss - 5/20/2021 11:51:10 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
Yes, using the Replace function to swap in a model that requires less supply destroys the units' leftover stocks, I've bugreported it before.

(in reply to BlueTemplar)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.09.03] Energy Loss Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656