btd64
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
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quote:
ORIGINAL: Andrew Brown quote:
ORIGINAL: USSAmerica It is a shame that the origin story of WitP:AE has been lost in the almost 12 years since it's release. Joe Wilkerson and a very large team of very dedicated WitP fans came together in the most unlikely alignment of the stars to create this wonderful game. Many of the team have moved on. A few of them remain around the forums today. THEY WERE NOT PAID. It took waaaaay longer than anyone initially anticipated. What they managed to accomplish with an already 7+ year old game engine (it started with Uncommon Valor's release in 2002) was almost miraculous. Gary and Joel from 2x3 Games were not involved in the work (aside from some possible consulting which I'm not aware of), but they gave their blessing to the AE team and Matrix to go with the project, after some significant non-disclosure was put in place. AE is an amazing game, the best wargame ever created in my book, but she has very old bones. Any realistic new edition of WitP would require starting from scratch with a brand new game engine, since that along with the UI is where updating would be most needed. That is just not possible for a group of fans to do. It is not possible for professional game programmers to do without the rights to the intellectual property included in the current version. That won't be granted for free to a professional game development company that wants to get paid for making and selling the game. 2 x 3 Games would and should get paid a significant portion of the profits, not leaving enough incentive for the new developers. This grand old game is the end of the line unless 2 x 3 Games have a significant change of heart. She's a beauty, and I fully expect to be playing her 10+ years from now. That's an insane lifespan for a computer game. She won't be replaced and will slowly sail into the sunset and sink over the horizon. It's a grand and still sad thought. Perhaps that sadness is what sparks some of the bitter comments on every new thread about WitP 2. You pretty much hit the nail right on the head there. What made WitP:AE possible was a dedicated team, effective leadership by Joe and Don, and a LOT OF TIME. I mean a LOT. It's possible a successor game could be made but that would be an incredible amount of work. If those doing it had to rebuild the equipment and unit databases that would make it vastly more again. It would need to be built from the ground up, or make use of a more modern existing game engine. As you say the WitP:AE game engine is old (ancient in computer terms). I'd love to see it happen though All, very much true....GP
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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330 AKA General Patton WPO,WITP,WITPAE-Mod Designer/Tester DWU-Beta Tester TOAW4-Alpha/Beta Tester "Do everything you ask of those you command"....Gen. George S. Patton
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