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RE: Mythbusters: The 11.26b Beta fixes the "underway replenishment bug"

 
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RE: Mythbusters: The 11.26b Beta fixes the "underw... - 6/3/2021 6:23:57 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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This is the thread where 'The Moose' alludes to his test.

https://www.matrixgames.com/forums/tm.asp?m=4095833&mpage=1&key=underway%2Creplenishment#

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 31
RE: Mythbusters: The 11.26b Beta fixes the "underw... - 6/3/2021 6:35:35 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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Now I haven't checked all the dates here of when things were or weren't done, but here's what I recall...

That may be a bad thing.

So I thought that I already had 1126a installed when the 'fix' was implemented and that's why I loaded up 1126b. Now, have the two become 'one', I don't see why not, especially once the support for the code had been discontinued.

Just my .02.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 32
RE: Mythbusters: The 11.26b Beta fixes the "underw... - 6/16/2021 4:22:10 AM   
Kull


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Joined: 7/3/2007
From: El Paso, TX
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Thanks for dredging up the old threads, very interesting. In particular, the dates of the various tests. In June 2016, several individuals ran tests indicating there was an issue with underway replenishment. It wasn't completely broken, but there were definitely "issues". And sure enough, one month later on July 10, 2016 michaelm released a Beta update (11.26a as it happens). Let's see what that update included:

[10.07.2016] 1126a
Fix underway replenishment not working if total rearm cost too big
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
Fix mark ship loading complete when supplies exceed capacity

So was there an "underway replenishment bug"? Yes, definitely. Was it actually fixed prior to 11.26b, meaning that one should expect to see that fix in the official 11.26a patch? Yes, definitely.

_____________________________


(in reply to rustysi)
Post #: 33
RE: Mythbusters: The 11.26b Beta fixes the "underw... - 6/17/2021 1:20:47 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Thanks for dredging up the old threads,


I thought they would help.

quote:

one should expect to see that fix in the official 11.26a patch? Yes, definitely.


OK.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Kull)
Post #: 34
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