Hellen_slith
Posts: 1990
Joined: 10/10/2005 Status: offline
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ORIGINAL: Lobster quote:
ORIGINAL: Hellen_slith quote:
ORIGINAL: Lobster quote:
ORIGINAL: golden delicious quote:
ORIGINAL: dduckett In moving an artillery unit I noticed I could bombard locations where no units visible that were 'Guerrilla' units. First time I had seen this. Curious if that is the intended behavior (or a bug) since it gives away Guerrilla positions despite my unit being unable to detect them other ways. The hex is "observed", which means mousing over the hex you would see the guerrilla unit, even though it's not displayed on the map. It's one of the more dubious design elements in recent version of TOAW that guerrilla units are hidden-but-not hidden: the correct action for the player is to scroll his pointer over every hex in the rear area at the start of every turn to locate the guerrilla units. This isn't fun for anyone so I think either guerrilla units should simply be visible in the hex (provided the hex is at least "observed"), or never visible even if you mouse over the hex, unless the hex is "spotted". Kind of defeats everything about guerrillas. Makes them pointless. I KNOW, man, in my FitE2 game w/ david, its like, he MUST be mousing over every hex to be able to find my Roving Harrison. Like I know he really does that, because it took him all that 2 hours to turn his move, and my P Harrison unit .... is ...... oh, I guess he must have missed ol' Rover :) Yeah, like he gonna do that <rolls eyes> or like the PO does that. Sure, man. Whatever you say. Do you even PLAY this game? I have zero idea of what you are talking about. The OP is playing a Vietnam scenario. Of course you don't, or you are being deliberately obtuse again. The principle is the same no matter the scenario. Dig? BTW, I was looking for that AAR of yours, could not find. <shrug>
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