PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: PaxMondo As noted above, yes and no. Conceptually, quite simple. Create and save multiple version of the pwhex file where you have added roads. If you wish, update the graphics files to match the new roads. When the situation in game has reached the appropriate state for the new roads, swap the correct pwhex and graphics files into your game. Actually doing this is a game takes a fair amount of effort and creativity, but it is doable. In my mod, you can build RR's at the cost of about 50K supply/hex for relatively flat terrain. Bridges/Mountains other tough terrains add considerably to this cost. So re-connecting Changsha in my mod is about 100K supply. Having established a cost basis, I then created an island, out of game bounds, where the payment has to be delivered. Once paid, then, the map can be put into play. I create the pwhex files on the fly as I need them. Through the years, which RR connection I build/restore has varied so much in terms of timing and order that its just easier for me to do it that way. PS: I also have the ALCAN highway built during the war connecting Vancouver to Anchorage ... allied units can strat move Anchorage ... completely changes the defense of Alaska and the Aleutians ...
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Pax
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