Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Said it before, and saying it again....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Said it before, and saying it again.... Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Said it before, and saying it again.... - 6/10/2021 5:52:38 AM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps....


(in reply to Curtis Lemay)
Post #: 31
RE: Said it before, and saying it again.... - 6/10/2021 12:16:16 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: golden delicious

This is grating, as I find the new interface and new graphics ugly and unhelpful. However, I get that Matrix wants to sell the game and for that they have to make it look like it's new even though it's not.

Nothing wrong with the graphics as they were in 1998... I play games a lot older than that.


Not only that. There are new games with graphics that resemble something out of the 1980s. And let's not forget Minecraft. The guy from Sweden who made it sold it for 2.5 $$$billion$$$. Blocks anyone?

Contents make a game while graphics are a poor cousin.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 32
RE: Said it before, and saying it again.... - 6/10/2021 12:55:52 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Lobster

Not only that. There are new games with graphics that resemble something out of the 1980s. And let's not forget Minecraft. The guy from Sweden who made it sold it for 2.5 $$$billion$$$. Blocks anyone?


Well, to be fair, Minecraft itself has been around for more than ten years, and those graphics- which include quite complex management of light and shadow- would have been totally impossible for a commercial game in the 1980s. I remember 3D games from about 1990: they didn't look like Minecraft.

The look of a game does matter but the new TOAW graphics would have been entirely possible in 1998 and are really down to an individual person's tastes rather than making things objectively better, especially as there were multiple custom graphics sets already available for TOAW III.

Again, though, it's hard to sell a "new" version of a game when to a casual observer it looks exactly the same. Didn't I already buy this? Or, didn't I already decide not to buy this?

Anyway, this week I have been mostly playing Lords of Chaos on my Atari ST emulator




Attachment (1)

< Message edited by golden delicious -- 6/10/2021 1:00:06 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 33
RE: Said it before, and saying it again.... - 6/10/2021 4:25:06 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Well, to be fair, didn't say Minecraft was around since 1980s. Only implied the graphics are simple. Blocks. What made it popular was people with imaginations. People with imaginations make TOAW what it is too. Not the graphics.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 34
RE: Said it before, and saying it again.... - 6/10/2021 5:33:53 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Lobster

Well, to be fair, didn't say Minecraft was around since 1980s. Only implied the graphics are simple. Blocks. What made it popular was people with imaginations. People with imaginations make TOAW what it is too. Not the graphics.


Well you say that- but have you ever tried playing with the 3D view? It's basically impossible.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 35
RE: Said it before, and saying it again.... - 6/10/2021 5:47:35 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps....


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to parmenio)
Post #: 36
RE: Said it before, and saying it again.... - 6/11/2021 4:07:15 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps....


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


Okay. The deployment editor sends you to the far corner of the map sometimes when you display formations. The deployment editor sends you to some random spot on the map when you want to deploy a unit with a specific turn and location after physically deploying units in the same formation. Those are both annoying and time conusmming. So no, it isn't perfect, the bugs have been present for a very long time and no one wants to fix them. So, while deploying units may be one of the least time consumming it is also one of the most annoying. If I recall Steve reported one or more of these bugs long ago.

< Message edited by Lobster -- 6/11/2021 4:08:13 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 37
RE: Said it before, and saying it again.... - 6/11/2021 5:26:56 PM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps....


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


I'm not quite sure how you equate slagging someone off to "making the best engineering decisions"

(in reply to Curtis Lemay)
Post #: 38
RE: Said it before, and saying it again.... - 6/12/2021 5:38:47 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps....


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


I'm not quite sure how you equate slagging someone off to "making the best engineering decisions"


Happy to repeat myself: Making the best engineering decisions requires the truth.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to parmenio)
Post #: 39
RE: Said it before, and saying it again.... - 6/22/2021 9:17:38 PM   
DD696

 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
I just had the editor CTD. A flash message said to send the info to Ralph.

Does anybody, anybody, think that would be worthwhile?????????????????????????????

Edit: Really, does anybody think that within the next 5 t0 10 years that issue would be fixed?


< Message edited by DD696 -- 6/22/2021 9:48:55 PM >


_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to Curtis Lemay)
Post #: 40
RE: Said it before, and saying it again.... - 6/22/2021 10:11:00 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps....


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


I'm not quite sure how you equate slagging someone off to "making the best engineering decisions"


Happy to repeat myself: Making the best engineering decisions requires the truth.


Not quite so simple:

https://medium.com/swlh/decision-management-in-software-engineering-ca60f9d40e02

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Curtis Lemay)
Post #: 41
RE: Said it before, and saying it again.... - 6/22/2021 10:53:16 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Zovs

quote:

ORIGINAL: Curtis Lemay

Happy to repeat myself: Making the best engineering decisions requires the truth.


Not quite so simple:

https://medium.com/swlh/decision-management-in-software-engineering-ca60f9d40e02


No. It really is so simple. Basing any decisions on falsehoods is just dumb.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Zovs)
Post #: 42
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Said it before, and saying it again.... Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875