Zovs
Posts: 6668
Joined: 2/23/2009 From: United States Status: offline
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Here is another one I have worked (updated and upgraded) on. I think this one had a weird name or part of it was missing (maybe because back then you could not have long file names?) So I renamed it to: Campaign for the Mediterranean 1940-43 v3.0 And I updated the scenario text file like so: Campaign for the Mediterranean The War in the Mediterranean and the Middle East 1940-1941 Version 3.0 Dates: October 7, 1940 - December 30, 1943 TIME SCALE: Half week turns MAP SCALE: 20 km per hex UNIT SCALE: Division/Brigade/Regiment TURNS: 338 ATTRITION DIVIDER: 12 MAX ROUNDS PER BATTLE: 9 - UNIT COLOR KEY - AXIS FORCES GERMANY Heer: Black and Grey and Grey Luftwaffe: Black and Skyblue on Skyblue Kriegsmarine: Light Grey and Dark Grey on Dark Grey Waffen SS: White and Black on Black ITALY Italian Royal Army (Regio Esercito): Black and Yellow on Yellow Italian CCNN: Yellow and Dark Green on Dark Green Italian Royal Air Force (Regia Aeronautica Italiana): Black and Sky-blue on Yellow Italian Royal Navy (Regia Marina): Dark Blue and White on Yellow Royal Corps of Colonial Troops: White and Red on Yellow AXIS OTHERS Arab Legion: White and Green on Grey Bulgarian: White and Orange on Orange Axis Spanish: Black and Brown on Dark Yellow Axis Portugal: White and Red on Green Axis Levant: White and Blue on Blue Axis Turkish: Black and White on Purple ALLIED FORCES British: Black and Tan on Tan Royal Navy and Marines: White and Navy Grey on Tan Australian: Blue and White on Tan Indian: White and Brown on Tan New Zealand: Green and White on Tan South Africa: White and Green on Tan Canadian: Red and White on Tan Free French: White and Blue on Blue Polish: White and Red on Red Czech: Grey and Red on Red Greek: Blue and White on White Yugoslavian: Yellow and Black on Black Egyptian: Brown and White on White Palestinian Arabs: Red and White on White Sudan and Kenya: Green and White on White West African: Green and White on White with Blue numbers Ethiopia: Black and Yellow on Green Trucial Tribes: Tan and Dark Green on Tan Persian: White and Burgundy on Brown US Army: White and Green on Green US Navy: White and Green on Dark Gray Russia: Gold and Red on Red Allied Spanish: Black and Brown on Dark Yellow BACKGROUND In fall 1940, the Axis has been beaten in the Battle of Britain. Italy is about to start its own wars against Greece and to expand its African empire. AXIS PLAYER NOTES As the Axis player, can you bring Britain to its knees? And perhaps push the Afrika Korps all the way into the Middle East! ALLIED PLAYERS NOTES As the Allied can you hold against the Axis assault and pass onto the offensive against its "soft belly"? THEATER OPTIONS AXIS 1. Op. "Neptune" This assumes the Axis seriously starts planning for an invasion of Malta. The Axis will receive some special trained units, that will take time to get at full strength, but that will be useful on future invasions as well. There is a penalty however to compensate for the resources having to be committed for this operation. Watch out, if you don't allow for sufficient strength to be gathered, you may squander these elite units for nothing. A failed landing is not a pretty sight. 2. Op. "Felix" This Option allows the Axis player to cross Spain to seize Gibraltar. However, Spain will not stay idle and probably fight on, at least initially. 3. Build Carriers This Option Assumes Italy prepared better for war at sea by building carriers. Will they tip the Balance in the Axis favor, or just make some more targets for the Allied forces? 4. Invade Greece. Italian 9th and 10th Armies are activated to go against Greece in Mussolini's willingness to add victories to his scoreboard. It is said that winters in the Greek mountains are cold... 5. Invade Yugoslavia. German armies intervene in the Balkans at the risk of delaying the all-important Barbarossa operation against Russia. ALLIES 1. Raid on Taranto. As what happened historically, the British carriers raided Taranto, seriously damaging the Italian Fleet and its morale. If you choose this option, you have good chances to inflict heavy damage on Italian Capital ships, but also take a risk to have your precious carriers hit... 2. Spanish Torch. This option allows the Allied player to experiment with the invasion of Spain and Portugal to open a second European Front. In doing so, the chances to grab important objectives are increased, but the Axis may react by sending some Reinforcements from Mainland Europe. 3. Commit more Navy. This option assumes the British and Americans are willing to take the risk of sending more capital ships (not escorts) to the Mediterranean. 4. Bomb Italy. This option assumes strong strategic bombing from Italy. If chosen, the damage and effect will grow stronger as time goes on and as Allied bases approach Italy SPECIAL RULES Free French and Vichy French Allies are in a strange position against Vichy French Units. Madagascar, Senegal, Syria, and North Africa are potential strategic areas from which expand operations against the Axis. SPECIAL EVENTS There is a strong chance that if the Axis forces occupy Egypt, Turkey may join the war on the Axis side. If the Allies occupy North Africa, German reinforcements will be directed to the theater of operations. SUPPLY POINTS I have added supply points at each of the countries capital to represent general supply, this is set for 250 for each side that controls the capital. The supply points hex adjacent to Germany are 200 points as well as some located near the border of Russia, and other supply points are based on historic location, port, airfield etc. these range from 25 to 200 per location. SCENARIO NOTES * CCNN = The Voluntary Militia for National Security (Italian: Milizia Volontaria per la Sicurezza Nazionale, MVSN), commonly called the Blackshirts (Italian: Camicie Nere, CCNN, singular: Camicia Nera). Royal Corps of Colonial Troops (Italian: Regio Corpo Truppe Coloniali or RCTC) was a corps of the Italian Armed Forces, in which all the Italian colonial troops were grouped until the end of World War II in Africa. CHANGE LOG Version 3.0 12/16/2020 - by Don Lazov - Converted to TOAW IV - Updated and reformatted Scenario Briefing - Changed and removed all unsupported umlaut characters so that TOAW IV can correctly display the text - Created new color file for counters - Modified the color of the counters to be more like board war game counters - Adjusted all Supply Points for both sides to come into alignment with new TOAW IV supply rules - Added and adjusted Supply Points - Added Attrition Divider and Max Rounds Per Battle - Made some very minor road and rail changes for ascetics - Added map text for all Nations to use the new larger sized fonts - Changed map text for all rivers, lakes, and seas to use the blue font - Added to the map the new icon for Capitals - Added missing Lake and River and Sea names to map - Added missing islands names (Corsica and Sardinia) - Changed a few islands names to English - OOB: Italian: Changed Border Guards units to use a second icon, one of Border Guards and one of Security Changed Coastal Defense units to use a second icon, one of Coastal Artillery and one of AA Changed Coastal AA units to use a second icon, one of AA and one of Coastal Artillery Changed Garrison units to use a second icon, one for Garrison and one for Coastal Artillery SS: Changed some SS units to use a second icon, one of Security or MP and one of Infantry Bulgarian: Changed both Security Division to use a second icon, one of Security and one of Motorcycle Allies: Changed Garrison units to use a second icon, one for Garrison and one for Coastal Artillery Soviet Union: Fixed the 16th Rifle Division it was assigned to the Persian army. - Events: Removed duplicated events Rewrote event text strings Added event text strings - Removed a lot of overlapped text fields from the map near the x,0 and x,1 area, for some reason some were stacked with 4-5 map labels. Version 2.0 10/28/2020 - By Don Lazov - Converted to TOAW III - Corrected all the spelling and grammatical errors Version 1.0 11/15/2020 - by Piero Falotti - Original creation
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Beta Tester for: Flashpoint Campaigns: Sudden Storm War in the East 1 & 2 WarPlan & WarPlan Pacific Valor & Victory DG CWIE 2 SPWW2 & SPMBT scenario creator
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