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RE: 6-Player Friendly PBEM Global War - 11/12/2021 8:55:00 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. Allied #3. Vichy 63,31.




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Ronnie

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Post #: 961
RE: 6-Player Friendly PBEM Global War - 11/12/2021 8:55:31 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. Allied #3. CW HQ Reorg.




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Ronnie

(in reply to rkr1958)
Post #: 962
RE: 6-Player Friendly PBEM Global War - 11/12/2021 8:56:37 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. Allied #5. Occupied France 60,26.




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Ronnie

(in reply to rkr1958)
Post #: 963
RE: 6-Player Friendly PBEM Global War - 11/12/2021 8:57:42 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. Allied #7. Vichy 62,27.




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Ronnie

(in reply to rkr1958)
Post #: 964
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:00:30 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. Allied #7. Vichy & Italian FTC.

17.4. RUNNING VICHY FRANCE
ACCESS TO VICHY TERRITORY
No Axis units may enter Vichy controlled hexes while Vichy France is neutral (except to collapse her administration, see below). While Vichy France is active, only units belonging to the major power which installed Vichy France may enter Vichy controlled administration groups, and even then must satisfy the foreign troop commitment rules (see 18.2) to enter each administration group.
If Vichy France is active and hostile to any major power, units controlled by the major power that installed the Vichy government can enter any Vichy controlled hex without having to satisfy the foreign troop commitment limits.
VICHY FRENCH COLLAPSE
If an Allied unit enters Metropolitan Vichy France before it has collapsed:
* Axis units can enter Metropolitan Vichy France without causing a collapse; and
* Vichy units no longer test their loyalty prior

Based on internal discussion among the six of us and what we've seen discussed on the forum we've come to the following understanding of axis units in Metropolitan Vichy.
(1) German units may enter Vichy without FTC limits because: (a) Germany installed Vichy, (b) Vichy is active and (c) Vichy is hostile (to the CW & USA).
(2) Italian (and even Japanese) controlled units may enter Metropolitan Vichy because both CW and US units have entered Vichy. What's not spelled out is whether or not FTC limits apply.
(3) MWiF is not enforcing FTC limits wrt/Italy. Whether or not this is intentional I do not know. The consensus in this thread so far appears that FTC limits in case (2) should apply. However; in reading through the rules I see a case where they shouldn't.
(a) For example under the section, "Access to Vichy Territory -- While Vichy France is active, only units belonging to the major power which installed Vichy France may enter Vichy controlled administration groups, and even then must satisfy the foreign troop commitment rules (see 18.2) to enter each administration group." This clearly spells out that FTC applies in this case.
(b) Now under the section, "VICHY FRENCH COLLAPSE -- If an Allied unit enters Metropolitan Vichy France before it has collapsed: * Axis units can enter Metropolitan Vichy France without causing a collapse".
(c) One could/might infer that since FTC was mentioned in (a) but not in (b) then FTC doesn't apply in (b), which appears to be how MWiF is coded (intentional or not I dare not guess). So, whether or not there's a bug in MWiF wrt/(b) I guess is up to the beta testers, forum users and Steve to decide?
(4) What I don't believe is in doubt is that the 2 shattered Italian units should have not been destroyed because there was a valid retreat path, albeit through Metropolitan Vichy controlled hexes.

Our group has unanimously agreed to the following wrt/Axis units in Metropolitan Vichy France.
(1) The Italian HQ-A (Graziani) and II Mtn corps that were destroyed even through they had a valid retreat through Metropolitan Vichy hexes will be "shattered" instead through the magic of editing (If applicable, will do the same for any future land combat).
(2) Italian units will be allowed access to Metropolitan Vichy France without FTC limits, which (rightly or wrongly) is how MWiF is currently coded.






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Ronnie

(in reply to rkr1958)
Post #: 965
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:01:18 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. Allied #7. Vichy 63,30.




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Ronnie

(in reply to rkr1958)
Post #: 966
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:02:25 PM   
rkr1958


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Turn 17. May/June 1942. The Western Front. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.




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Ronnie

(in reply to rkr1958)
Post #: 967
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:03:24 PM   
rkr1958


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Turn 17. May/June 1942. Medeterrian Theater of Operations (MTO). War Logs.




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Ronnie

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Post #: 968
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:04:16 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Allied #1. West Med.





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< Message edited by rkr1958 -- 11/12/2021 9:05:31 PM >


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Ronnie

(in reply to rkr1958)
Post #: 969
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:06:06 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Allied #1. West Med. Vichy North Africa. Amphibious Landings.




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Ronnie

(in reply to rkr1958)
Post #: 970
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:06:42 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Allied #1. West Med. Intercept.




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Ronnie

(in reply to rkr1958)
Post #: 971
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:07:51 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Axis #2. West Med.




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Ronnie

(in reply to rkr1958)
Post #: 972
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:14:59 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Allied #3. West Med.




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Ronnie

(in reply to rkr1958)
Post #: 973
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:15:35 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Allied #3. West Med. EOI.

EOI = end of impulse.




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Ronnie

(in reply to rkr1958)
Post #: 974
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:16:39 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Allied #5. Benghazi, Libya.




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< Message edited by rkr1958 -- 11/12/2021 9:17:13 PM >


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Ronnie

(in reply to rkr1958)
Post #: 975
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:17:33 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Axis #6. West Med.




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Ronnie

(in reply to rkr1958)
Post #: 976
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:18:15 PM   
rkr1958


Posts: 23483
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Turn 17. May/June 1942. MTO. Axis #6. East Med (1/2).




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Ronnie

(in reply to rkr1958)
Post #: 977
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:18:47 PM   
rkr1958


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Turn 17. May/June 1942. MTO. Axis #6. East Med (2/2).




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Ronnie

(in reply to rkr1958)
Post #: 978
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:19:29 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
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Turn 17. May/June 1942. MTO. Allied #7. West Med.




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Ronnie

(in reply to rkr1958)
Post #: 979
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:20:41 PM   
rkr1958


Posts: 23483
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Turn 17. May/June 1942. MTO. EOT(fd). West Med.

EOT(fd) = end of turn, factory destruction phase.




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Ronnie

(in reply to rkr1958)
Post #: 980
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:21:13 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
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Turn 17. May/June 1942. MTO. EOT(fd). East Med.

EOT(fd) = end of turn, factory destruction phase.




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Ronnie

(in reply to rkr1958)
Post #: 981
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:21:56 PM   
rkr1958


Posts: 23483
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Turn 17. May/June 1942. The Middle East. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.




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Ronnie

(in reply to rkr1958)
Post #: 982
RE: 6-Player Friendly PBEM Global War - 11/12/2021 9:22:38 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
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Turn 17. May/June 1942. East African. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.




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Ronnie

(in reply to rkr1958)
Post #: 983
RE: 6-Player Friendly PBEM Global War - 11/13/2021 6:00:01 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
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Turn 17. May/June 1942. The Eastern Front. War Logs.




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Ronnie

(in reply to rkr1958)
Post #: 984
RE: 6-Player Friendly PBEM Global War - 11/13/2021 6:01:25 PM   
rkr1958


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Turn 17. May/June 1942. The Eastern Front. Axis #2. Break Pact/DOWs.




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Ronnie

(in reply to rkr1958)
Post #: 985
RE: 6-Player Friendly PBEM Global War - 11/13/2021 9:36:10 PM   
rkr1958


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Turn 17. May/June 1942. The Eastern Front. Axis #2. Cernauti, USSR.




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Ronnie

(in reply to rkr1958)
Post #: 986
RE: 6-Player Friendly PBEM Global War - 11/13/2021 9:36:59 PM   
rkr1958


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Turn 17. May/June 1942. The Eastern Front. Axis #2. USSR 43,51.




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Ronnie

(in reply to rkr1958)
Post #: 987
RE: 6-Player Friendly PBEM Global War - 11/13/2021 9:37:29 PM   
rkr1958


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Turn 17. May/June 1942. The Eastern Front. Axis #2. Vilna, Poland.




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Ronnie

(in reply to rkr1958)
Post #: 988
RE: 6-Player Friendly PBEM Global War - 11/13/2021 9:37:59 PM   
rkr1958


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Turn 17. May/June 1942. The Eastern Front. Axis #2. Odessa, USSR.




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Ronnie

(in reply to rkr1958)
Post #: 989
RE: 6-Player Friendly PBEM Global War - 11/13/2021 9:38:39 PM   
rkr1958


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Joined: 5/21/2009
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Turn 17. May/June 1942. The Eastern Front. Axis #2. Brest-Litovsk, Poland.




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Ronnie

(in reply to rkr1958)
Post #: 990
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