Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: jubjub (Soviet) vs HYLA (Axis) '41 Grand Campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: jubjub (Soviet) vs HYLA (Axis) '41 Grand Campaign Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: jubjub (Soviet) vs HYLA (Axis) '41 Grand Campaign - 8/10/2021 5:54:49 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: jubjub

...
Leningrad finally started spawning militia units, which can be used to plug the holes until better divisions arrive. If anyone knows if there is a schedule for militia troop arrival, I'd really like to see it.

...


rather predictably, they seem to appear in the reinforcement schedule:






Attachment (1)

_____________________________


(in reply to jubjub)
Post #: 31
RE: jubjub (Soviet) vs HYLA (Axis) '41 Grand Campaign - 8/10/2021 6:01:52 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Turn 3 Ukraine Front


Limited gains towards Kiev and the bulk of the Southwestern Front, but PG 1 went around to the south - following the Yuzhny Bug river. I'm fine with that direction of advance since there's no double rail line in that direction. The main line to Kiev, Dneprostock, etc. goes through Vinnista, and the FBD should be within 8 hexes of my front line already. This means that any ground the Southwestern front can hold next turn will delay the FBD progress by almost a full turn (assuming the FBD is going that way).


Every time the FBD is delayed, it makes D-town and the other victory point cities that much easier to defend, so there's a big incentive to stay and fight. However, staying too long may allow a big encirclement from the south, and the fresh infantry of 6th and 17th armies are already within a few hexes of the main line. There also needs to be a decision made about Odessa this turn.


Southwestern front came into contact with the 60th motorized and Wiking SS divisions, bringing the total motorized/panzer division count up to 9 for PG1.


The Romanian armor division is left on the front line and punished. A broken out Romanian regiment looses to two isolated divisions and routs with heavy losses.






Attachment (1)

< Message edited by jubjub -- 8/10/2021 6:07:00 PM >

(in reply to jubjub)
Post #: 32
RE: jubjub (Soviet) vs HYLA (Axis) '41 Grand Campaign - 8/10/2021 6:09:43 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
quote:

ORIGINAL: loki100


quote:

ORIGINAL: jubjub

...
Leningrad finally started spawning militia units, which can be used to plug the holes until better divisions arrive. If anyone knows if there is a schedule for militia troop arrival, I'd really like to see it.

...


rather predictably, they seem to appear in the reinforcement schedule:








Doh! Thought I'd looked there in the past. Oh well.



Attachment (1)

< Message edited by jubjub -- 8/19/2021 11:05:41 PM >

(in reply to loki100)
Post #: 33
T4 - 8/19/2021 11:37:44 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
T4 OOB and Losses

Soviets take a beating this turn with over 180,000 men captured. There's been no big encirclements, but HYLA is extremely adept at manipulating retreat paths, so he manages to pocket pretty much everything that's not in the main line, whereas these units are normally routed or retreated back to my lines, or at least surrounded in a way where I can counterattack. As a result, I have almost no routed units that need refitting, and my on map units is at least 20 less than I'm used to. I'm figuring out how he does it, and adjusting accordingly, so hopefully these losses won't happen again.


However, since there's been no strong push, the progress has been pretty slow, especially in the south. This turn was a good one for panzer losses at least, although I would like them to be higher. Southwestern front has been stymied in that regard so far.


Not much happened in the air war this turn. Just a couple of interdiction missions north of Smolensk.





Attachment (1)

< Message edited by jubjub -- 8/20/2021 12:01:32 AM >

(in reply to jubjub)
Post #: 34
RE: T4 - 8/19/2021 11:54:44 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Ukraine Shenanigans

Pocket 1 happened because I decided to attack the Romanian tank division of the mind that the main line would be on that river (Yuzhny Bug). Ultimately, as I was arranging the front, I decided the front wasn't strong enough to stick around and needed to hang them out to dry. I also thought I would get a counter attacking opportunity out of it, since they were only a couple of hexes from the main defense. Instead, HYLA pushes them away from my lines, where it's too deep to make a deliberate attack without getting stuck.


Pocket 2 was intentional on my part. The plan was to get units trapped around Vinnista, counter-attack to open the pocket, and delay his FBD 2 turns. Instead, the units get pushed away from my front lines so far that the tank divisions have no chance of attacking.





Attachment (1)

< Message edited by jubjub -- 8/20/2021 12:01:45 AM >

(in reply to jubjub)
Post #: 35
RE: T4 - 8/20/2021 12:04:38 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Counter Attacks in the Land Bridge

A couple of heartbreaking losses in the land bridge. The turn 3 loss resulted in a couple of stragglers being eaten to add insult to injury. The top battle was only lost by a single CV




Attachment (1)

< Message edited by jubjub -- 8/20/2021 12:06:04 AM >

(in reply to jubjub)
Post #: 36
RE: T4 - 8/20/2021 12:18:31 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Western Front - Beginning of Turn

A panzer corps is 100% committed to the path north of Veliki Luki. Once you've crossed the red line, there's no turning back. In past games, this has resulted in panzers getting stuck up there for no gain. I have a couple of armies of Moscow militia headed this way to head it off. At this point, the main concern is the encirclement threat in yellow and hanging onto Smolensk.


In hindsight, I should've reconned this area to see if anything else was coming down this path...




Attachment (1)

< Message edited by jubjub -- 8/20/2021 12:19:30 AM >

(in reply to jubjub)
Post #: 37
RE: T4 - 8/20/2021 12:22:46 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Northern Front

No change in lines. No more reinforcements to this area until I see an effort, and the boys on the trains go to Northwestern Front to block the advance to Kalinin and the double rail. At this point, the area is over-defended, and we can pull high strength reinforcements from it.




Attachment (1)

< Message edited by jubjub -- 8/20/2021 12:25:13 AM >

(in reply to jubjub)
Post #: 38
RE: T5 - 8/23/2021 10:32:55 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Turn 5

Ground Losses

Losses this turn are high enough to keep the Red Army's growth stalled. What's worse is that we already have 1 million men wasting away in POW camps




Air Losses

A 1000 sortie interdiction campaign is ordered over the woods east of Veliki Luki, which did not achieve it's intended goal in any sense. However, LRAC discovered dozens of divisions heading straight for Rzhev that STAVKA was previously unaware of. They also discovered a few hundred flak 88's attached to the units that gladly filled the sky with flak. The sacrifice of half of LRAC's level bombers was probably worth this intel, even though it leaves the air command as a shadow of its former self.





Western Front

Western Front had to be redeployed to meet the new threat, and unfortunately that meant abandoning Smolensk, as too many divisions have been captured, leaving too few men to cover the approach to the city. The soft factor shown is CPP, and it's red almost across the board despite being an assault HQ since turn 2. This is because units keep getting captured and marching around Smolensk. Redeploying turn 3 to cover the Dnieper, then retreating turn 4, and now having to redeploy again to the north, Western Front hasn't been able to sit and build preparation like STAVKA intends.


STAVKA is happy with the defense towards Rzhev, but fears encirclement of the western flank. It should be costly in terms of MP to surround however. With 20 motorized divisions in the area, it probably would've been wiser to pull back a little further.





Ukraine


STAVKA is fed up with units being surrounded in the area for no gain, and orders the formation of a continuous front, partly shielded by the Dnieper, and partly by the other tributaries. Several small attacks are ordered to smash some uppity Romanians and Hungarians. Hopefully we get more opportunities to do this in the future. Romanians in particular melt under any sort of heavy fighting. At this point, I was half expecting to get a reserve activation to save these units. We try to get as many units involved in the party to get started on guard status.

This sector of the map has a much more fluid retreat path (go east), more space, and has very high CPP units compared to the Western Front.



---





< Message edited by jubjub -- 8/31/2021 5:40:34 PM >

(in reply to jubjub)
Post #: 39
RE: T4 - 8/24/2021 4:21:47 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline

quote:

ORIGINAL: jubjub

Counter Attacks in the Land Bridge

A couple of heartbreaking losses in the land bridge. The turn 3 loss resulted in a couple of stragglers being eaten to add insult to injury. The top battle was only lost by a single CV





Looks like the VVS was idle here. No ground support. Might have helped if you could have swung it.

(in reply to jubjub)
Post #: 40
RE: T4 - 8/24/2021 4:27:10 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline

quote:

ORIGINAL: jubjub
They also discovered a few hundred flak 88's attached to the units that gladly filled the sky with flak. The sacrifice of half of LRAC's level bombers was probably worth this intel, even though it leaves the air command as a shadow of its former self.


To my knowledge the LW Mixed Flak units have the 88's and they cannot be directly attached to combat units. Someone please correct me if you know otherwise. I believe only light flak can be attached to units.

(in reply to jubjub)
Post #: 41
RE: T4 - 8/24/2021 4:42:14 AM   
Rosencrantus

 

Posts: 318
Joined: 1/9/2021
From: Canada
Status: offline
In my StB game with Tyronec I'm able to attach any type of flak unit to my units directly.

< Message edited by Rosencrantus -- 8/24/2021 5:01:09 AM >

(in reply to M60A3TTS)
Post #: 42
RE: T4 - 8/24/2021 4:46:03 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: jubjub
They also discovered a few hundred flak 88's attached to the units that gladly filled the sky with flak. The sacrifice of half of LRAC's level bombers was probably worth this intel, even though it leaves the air command as a shadow of its former self.


To my knowledge the LW Mixed Flak units have the 88's and they cannot be directly attached to combat units. Someone please correct me if you know otherwise. I believe only light flak can be attached to units.




You can’t attach LW battalions to combat units from what I’ve seen, but there are army mixed flak battalions that you can directly attach. In my post, ‘units’ was referring to both HQ’s and combat units. I found out T6 that he attached heavy flak battalions to his panzers as well.

< Message edited by jubjub -- 8/24/2021 4:50:06 AM >

(in reply to M60A3TTS)
Post #: 43
RE: T4 - 8/24/2021 4:55:13 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
quote:

ORIGINAL: jubjub

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: jubjub
They also discovered a few hundred flak 88's attached to the units that gladly filled the sky with flak. The sacrifice of half of LRAC's level bombers was probably worth this intel, even though it leaves the air command as a shadow of its former self.


To my knowledge the LW Mixed Flak units have the 88's and they cannot be directly attached to combat units. Someone please correct me if you know otherwise. I believe only light flak can be attached to units.




You can’t attach LW battalions to combat units from what I’ve seen, but there are army mixed flak battalions that you can directly attach. In my post, ‘units’ was referring to both HQ’s and combat units. I found out T6 that he attached heavy flak battalions to his panzers as well.


Interesting. All of those heavy flak units were in Africa at the start so he must have moved them over. Thanks for the info.

< Message edited by M60A3TTS -- 8/24/2021 4:56:50 AM >

(in reply to jubjub)
Post #: 44
RE: T4 - 8/24/2021 11:08:16 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
There are 5+ Medium / Heavy regiments of Flak that start or arrive in the first turn in the general Axis reserve.

Plus the LW Medium ones can go in HQ that can get parked adjacent to the interested location.

If someone can forecast massive bombing or air supply on can move HQs in position.

In one of my games I've a good hundred of 88's lurking around Smolensk that is being air supplied by the Soviets.

(in reply to M60A3TTS)
Post #: 45
RE: T4 - 8/24/2021 1:28:18 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: M60A3TTS

quote:

ORIGINAL: jubjub

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: jubjub
They also discovered a few hundred flak 88's attached to the units that gladly filled the sky with flak. The sacrifice of half of LRAC's level bombers was probably worth this intel, even though it leaves the air command as a shadow of its former self.


To my knowledge the LW Mixed Flak units have the 88's and they cannot be directly attached to combat units. Someone please correct me if you know otherwise. I believe only light flak can be attached to units.




You can’t attach LW battalions to combat units from what I’ve seen, but there are army mixed flak battalions that you can directly attach. In my post, ‘units’ was referring to both HQ’s and combat units. I found out T6 that he attached heavy flak battalions to his panzers as well.


Interesting. All of those heavy flak units were in Africa at the start so he must have moved them over. Thanks for the info.


I wasn't told not to be here so I assume it was ok to read and post.

No flak was taken from any other Task Force boxes. Plus coming from Africa take 5 turns for units to reach Russia. I would have had to move them turn 1 to receive on turn 6. Far too late to show up for last turn Flak battle.

(in reply to M60A3TTS)
Post #: 46
RE: T4 - 8/24/2021 1:29:11 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: jubjub

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: jubjub
They also discovered a few hundred flak 88's attached to the units that gladly filled the sky with flak. The sacrifice of half of LRAC's level bombers was probably worth this intel, even though it leaves the air command as a shadow of its former self.


To my knowledge the LW Mixed Flak units have the 88's and they cannot be directly attached to combat units. Someone please correct me if you know otherwise. I believe only light flak can be attached to units.




You can’t attach LW battalions to combat units from what I’ve seen, but there are army mixed flak battalions that you can directly attach. In my post, ‘units’ was referring to both HQ’s and combat units. I found out T6 that he attached heavy flak battalions to his panzers as well.


You can attach them to units.

(in reply to jubjub)
Post #: 47
RE: T4 - 8/24/2021 1:30:31 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: jubjub

Counter Attacks in the Land Bridge

A couple of heartbreaking losses in the land bridge. The turn 3 loss resulted in a couple of stragglers being eaten to add insult to injury. The top battle was only lost by a single CV





Looks like the VVS was idle here. No ground support. Might have helped if you could have swung it.


I was running AS over the battlefield and other fighter planes not on AS. So could have been iffy but well worth a try for GS.

(in reply to M60A3TTS)
Post #: 48
RE: T6 - 8/31/2021 6:17:49 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Turn 6 Overview

156,000 casualties keeps the Red Army under 3 million men. Can't wait for a turn with losses <100k. It may have to wait until mud season unfortunately. An attack originating from the Smolensk direction cuts off 8 divisions. This just underscores how important Smolensk is, and it makes me so sad to have abandoned it without a fight. It's really just not possible to make an effective push towards Moscow without that city. A few large attacks in the Ukraine with limited progress, and I'm happy to fall back to the next river. A slow push starts back up in the north, likely just trying to keep me honest and prevent reinforcements flowing south.




Northern Front

Nothing to worry about yet.



Southern Front

Running away for now. Left a weak spot on the Dnieper south of Kiev, so hopefully the Germans take the bait.



Bombing FAIL

****ed up my interdiction directives again, which leads to 10x sorties and huge losses. I need to start triple checking these.



(in reply to HardLuckYetAgain)
Post #: 49
RE: T6 - 8/31/2021 6:28:29 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Western Front

Decent results considering the amount of panzer divisions thrown my way, although it could've been better. 8 divisions encircled and unfortunately, no counter attacking opportunities means they will all be liquidated next turn. Calvary scouted just about every motorized and pazner division facing east, and found some candidates, but nothing seemed like a sure win, so Bobkin's 13th army and tanks hold back for now.

You can see the best targets in the second photo. The soft factor is attachments.





Reinforcement Schedule

It's a pretty dire situation with not much coming to the reserves for the next few turns. Some of the destroyed units are starting to trickle back, but they start with morale and experience <40, so they're useless for a few turns. I may start trying to bring them to the map earlier to build up combat preparation while their morale recovers. Not sure how that is going to work.



< Message edited by jubjub -- 8/31/2021 6:29:30 PM >

(in reply to jubjub)
Post #: 50
RE: T7 - 9/1/2021 8:39:57 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Turn 7 Preview

Managed to pull off some nice attacks against overstretched regiments. Really need more of these to get started on that guards progress.






Attachment (1)

< Message edited by jubjub -- 9/1/2021 8:41:29 PM >

(in reply to jubjub)
Post #: 51
RE: T7 - 9/1/2021 9:48:13 PM   
Gam3r

 

Posts: 143
Joined: 3/2/2021
Status: offline
Routed? GJ!

(in reply to jubjub)
Post #: 52
RE: T7 - 9/1/2021 11:06:24 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: Gam3r

Routed? GJ!


Yup, he did well. I miscalculated & paid the price. Of course it is easy to beat up on German Regiments early game.

(in reply to Gam3r)
Post #: 53
RE: T7 - 9/1/2021 11:11:06 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
In some of my games I even got German -divisions- routed so! Heck even see a -stack- of 1 Division and beyond routed in Summer '41.

(in reply to HardLuckYetAgain)
Post #: 54
RE: T7 - 9/1/2021 11:24:38 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline

quote:

ORIGINAL: AlbertN

In some of my games I even got German -divisions- routed so! Heck even see a -stack- of 1 Division and beyond routed in Summer '41.


Depends on your opponent. In this case, I’ll take what I can get.

(in reply to AlbertN)
Post #: 55
RE: T8 - 10/30/2021 12:05:58 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
I have been holding out on posting due to the increasingly desperate situation the Red Army faced. Inexplicably, the Germans decided they'd had enough and went home without fulfilling Hitler's ambitions. Regardless, I will recap the past few weeks.

Turn 8: Situation in the center.



I don't have the screenshot, but I'm pretty sure this is the turn or turn after the Germans encircled a bunch of units around Kiev and the Dniepr. Edit: found it. With the German armor all committed to Kiev, Tolbukhin and Rokossovsky commit several successful counter attacks. These proved to be phyrric victories.







Shocking loss to the Romanians. Shows how much of a difference good (decent) leaders make. I don't have the screenshot, but I suspect all 5 of those fighter losses were due to OPS. I'm begging for buffs to the Soviet fighters. It's been admitted that ops losses are too high, so the losses have to be made up somewhere else.



Big problem that starts turn 8 - returning surrendered units. These suck up manpower and don't contribute for at least 4 turns. Edit: oh, that's not what this is showing in this screenshot. I guess this was to show the far east divisions I ordered over.



Zhukov takes command of Western Front. Shockingly, Pavlov keeps his life (if I recall correctly).




< Message edited by jubjub -- 10/30/2021 12:24:38 AM >

(in reply to jubjub)
Post #: 56
RE: T9 - 10/30/2021 12:22:52 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Turn 9: Center. I scout out some resting panzer divisions and retreat towards Orel/Tula since the line is thin in that area. Germans cross the river west of Rzhev.



Turn 9: South. Southwestern Front is missing an infantry army and retreats beyond the Dniepr. At this point, some of the Southern VP cities are starting to bleed off bonus points. Southern Front is beyond the Dniepr, and it's planned to retreat this entire front plus some into the Crimea.





Turn 9: Center. A huge gap has developed between Central Front and Southwestern Front. The terrain around Bryansk always gives me trouble, so I want to cling to it as long as possible.



Another example of huge loss/sortie. About 50% on each side, although I would consider this a Soviet 'win'. This is the only way to get decent results as the Soviets. Also, this was an auto-interception. I have really never understood the complaints about auto-interception as it has done a fine job in both this game and my other Axis games. I also don't understand why people think interceptors should be able to intercept in this situation. The entire bombing run would probably be over before the fighters could scramble to the location.



Soviet Ground Attack. Another feature I don't think is broken.



Losses: another turn of very high losses. The Axis needs to inflict losses of 150k or more every turn to be competitive IMO. Tank loss ratio is pretty good.



OOB: Not great. The thing that suffers the most with all of the surrenders is the artillery. My rifle divisions are extremely short on mortars and other basic ground elements compared to other games.







< Message edited by jubjub -- 10/30/2021 12:44:34 AM >

(in reply to jubjub)
Post #: 57
RE: T9 - 10/30/2021 12:26:11 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
There's too many pictures on this page, and it's taking too long to load. I always hate it when that happens as I am reading AAR's, so I'm going to try to get a new page.

(in reply to jubjub)
Post #: 58
RE: T9 - 10/30/2021 12:26:21 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
****

(in reply to jubjub)
Post #: 59
RE: T9 - 10/30/2021 12:26:31 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
***

(in reply to jubjub)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: jubjub (Soviet) vs HYLA (Axis) '41 Grand Campaign Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.750