mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: Mike Solli quote:
ORIGINAL: mind_messing quote:
ORIGINAL: Mike Solli Ok, 0 for 2 on the Helen as a Kamikaze. Was just thinking to save 360k supply on that Ha-34 factory. Guess that ain't happening. Now when do I change it and what do I change it to? Gotta figure that out... Ki-74 Patsy all the way. Range of a B-29, respectable speed. Armour. Good durability. It's the massive range that will really let this airframe shine and give you both some real defence in depth and long reach. With 29 hexes normal range, you can be staging out of bases in Manchuria and flying against beach-heads in Hokkaido or Kyushu. Alternatively, draw a 29 hex circle around Truk. All those are potential targets. Don't get me wrong, it's a bit hit or miss to get consistent attacks over those long ranges, but it's a real step change while the Helen is a comparatively minor incremental improvement. I'm considering the Patsy. Again, more on that later. Wonderful, looking forward to seeing your thinking. quote:
If allowed, consider attacking Lahaina with two Zero units at 100 feet along with a group of Vals dive bombing the port. Better in my view to redirect the Zeros to conduct port bombing of Pearl at 8k. The 60kg bombs will not really do much to anything with armour, but they'll make a mess of the thin-skinned ships and add to fires on the larger combatants. Regarding paratroopers, I am quite fond of conducting a Dec 7th paradrop on to Luzon, if just to rattle the Allied cage and potentially catch a few units that might try to run for cover at Clark. quote:
ORIGINAL: Lowpe Well, I think every plane model works...it just depends how you use them and what energy you put into them. Too many JFBs are looking for that one model to do everything (simplify)...and I think that makes the game poorer. For example, the Dinah Fighter is really looked down upon, and yet I have had very good success with them as an early night fighter, deep area anti bomber defense, and with their range as a LRCAP fighter over enemy bases. They are a must build for me...but not more than a size 30 factory. Also, I am a big fan of the Jack used defensively. Great climb, comes earlier than George, easier to get the later models, engine available at game start. I just don't sweep with them. If you can ever swing it they make great short range escorts for a plane like the Grace or Frances. That's a fair position to take. I suppose I look at my R&D from the perspective of thinking what airframes give the biggest changes in capability for their respective roles. That narrows down the options are there are several planes that are undoubted improvements over their predecessors, but don't actually bring much improved capability. On the other hand, there are some that are completely different beasts. The A6M8 vs the Sam is probably the best example I can think of to show this. A different aspect that leads me to try and have as few models as possible is for resilience in the late game. Aircraft pools can't be bombed, and having fewer types of engines and airframes in production should (in theory anyways) mean more factories producing. That gives you a bit more resilience when the strategic bombing campaign rolls around, on top of any surplus that you've built in the pools.
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