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Japanese opponent wanted. Full campaign. (Temporarily closed).

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Japanese opponent wanted. Full campaign. (Temporarily closed). Page: [1]
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Japanese opponent wanted. Full campaign. (Temporarily c... - 8/14/2021 10:35:36 AM   
Mercenary


Posts: 44
Joined: 12/25/2008
From: Russia.
Status: offline
(Temporarily closed).

Hello.
I'm for the allies. I'm looking for a Japanese player. Full company. Scenario 1 or 2.

I had experience playing PBEM. It was a long time ago.
At the moment, I continue to study the game. I forgot everything for a long time.
At the same time, I am looking for an opponent - a "Japanese".

I have version 1.8.11.26b (17.2016). No mods.

I plan to make 1 move a day or 1 move in two days.
Your level is any, but it's good if you have PBEM experience. Playing against one AI is not enough. PBEM is very different.

I'm against historically "plausible" game.

We are writing our history in this war.
My movements of the ground forces and aviation can be very different from the historical ones.
I am a supporter of the free movement of forces throughout the map. (Except China. For Allies).
I suggest playing until the surrender or the physical end of the game.
The game does not roll back without important reasons. You can't replay the day again. (Important reason: bug or desynchronization).
The game is only on this one version during the entire Campaign. If others come out , we do not change them for them.

(If you prefer: "no house rules" - let's discuss it).

"house rules":

1) Only allow landings/invasions at dots hexes or bases.
2) Aviation heights for 4E: Land, bases, airfields and ports-attack from any height. (Does not apply to ships at sea. Limiting 4E naval bombing to 10K)
3) No repeated bombing of the port of Pearl Harbor. (Other attacks without restrictions).
4) The movement of infantry/aviation is allowed without any restrictions. Without full payment with points.
Allowed switching the ground unit headquarters to unlimited air headquarters, etc., or any other gamey variation to do this cheaply
Allowed switching land unit HQ to unrestricted air HQs etc. (Except for the Chinese. The Chinese are located in China. For Allies).
5) A ban on reconnaissance by combat. (Landing from the sea/air without the purpose of capture).
6) PLAYER DEFINED UPGRADES - on
7) Allowed night bombing. Night attacks on ports, airfields, and so on are allowed. (Maybe with a limit on the number of planes).
8) TURN CYCLE - 1

If this suits you, then the rest is here:

FOG OF WAR - on
Advanced Weather Effects - on
ALLIED DAMAGE CONTROL - on
HISTORICAL FIRST TURN - on
DECEMBER 7TH SURPRISE - on
RELIABLE USN TORPEDOES - off
REALISTIC R&D - off/on Your choice.
NO UNIT WITHDRAWALS - off
REINFORCEMENT +/- 15 Your choice.

COMBAT REPORTS - on
AUTO SUB OPS - off
MOVE RADIUS - on
PLANE MOVE RADIUS - on
SET ALL FACILITIES TO EXPAND AT START - off
AUTOMATIC UPGRADE FOR AIR UNITS - off
ACCEPT AIR AND GROUND REPLACEMENTS - off

MAP STYLE - on
HEXSIDE DETAILS - off

- The first move is historical. Your choice.
- Actions of submarines-without restrictions.
- Faulty Allied torpedoes.
- Limiting 4E naval bombing to 10K (Aviation heights for 4E: Sea - 10k). (Not a port/airfield/infantry/base. There is no limit).
- There are only Glen on Japanese submarines.
- There are no restrictions on marine ASW patrols.
- There are no restrictions on torpedo boats. Your choice.
- Is there a need for a ban on upgrading 2E to 4E? Your choice.
- Do I need a restriction on hunting for aircraft carriers (CV hunting)? Your choice.
- A ban on attacking ships from 100 feet for bombers. It is allowed only for the letter " A "(Attak bomber).
- In the event of an attack on the USSR, the Japanese side will activate it in 1 day by moving one unit there.
- Attacks accompanied by bombers - any maximum altitude.
- No Crossing Malacca strait with surface ships until Japan controls Singapore.
- The limit for a night bombing mission is 50 aircraft. Your choice.

Other rules negotiable.

< Message edited by Mercenary -- 9/9/2021 2:12:15 PM >
Post #: 1
RE: Japanese opponent wanted. Full campaign. - 8/17/2021 9:29:24 AM   
Mercenary


Posts: 44
Joined: 12/25/2008
From: Russia.
Status: offline
Probably too strict conditions. Made a change.

(in reply to Mercenary)
Post #: 2
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