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RE: v01.01.07 Public Beta Available Now!

 
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RE: v01.01.07 Public Beta Available Now! - 8/26/2021 2:44:28 AM   
Joel Billings


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You can look at battle sites to view transport missions flown. Toggle the air battle sites.

If you're talking about the AI assist, I don't think it's necessarily a bug that changing something on the ground causes additional deliveries when you run the AI assist again. The limiting factor is having available transports, depots with freight, and units/airfields that are eligible for the air units to fly to that need freight and are in a position to get it.

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Post #: 31
RE: v01.01.07 Public Beta Available Now! - 8/26/2021 3:42:52 AM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
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quote:

ORIGINAL: MarkShot

POSSIBLE BUG v01.01.07 BETA (I saw this before the beta too).

I know that I can run the air support routine any time during the ground phase. Even multiple times.

I get the impression that if you make some moves or changes that it will redeliver air supplies.

I am sorry.

* I don't have a "use case" to reproduce behavior

* I am at MSG=1. Even though I see supplies being flown, I don't how to check if this is an empty representation. Meaning that in the final analysis the total supplies moved is no more and no less.


I just completed the Axis Turn 2 in a PBEM 1941 Campaign game using the beta 7 and have experienced the same thing where I delivered supplies with transports. Then when I end the turn, more transports deliver supplies as though I had the AI Assist on, which I do not.
I also have had a situation where I activated my Air Directives, and after it was done several AOG's are moved such as if I had one Luftflotte set to asset 4... but again I have all set to asset 2, and they should not move from the North to the South (Fleigercorps 1 to Fliegercorps 4 but following Panzer Group 4 which I cannot change). I told my opponent and we are both on beta 7. Since it all happened before I moved units, I just took the time to move them back. Perhaps it's because I set them all to flexible, but that hasn't happened in my AI games and this is my first PBEM.

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JRR

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Post #: 32
RE: v01.01.07 Public Beta Available Now! - 8/26/2021 12:59:11 PM   
MarkShot

 

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Joel, about toggling. Yes, these do get logged on the map. Furthermore, my air transport capability is limited.

So, it looks like on some turns I am getting 2 or 3 units of air freight for the price of 1. Generally, they are going to my furthest depot forward to an airbase along the rails which was just captured, and has not been fully networked yet.

I am sorry. If I had more experience. I probably be able to assemble a set of actions and screens showing that I am getting more supply forward than I should.

---

I thought your freight is limited to one deliver per AG/AOG/turn. But I think what may be happening is that as long as you have air miles left, it will fly supplies up to the front. By doing some game ground stuff or something else, you are flipping off the flag that the mission has already been flown.

---

I know I am sounding like a programmer and not a gamer. But I hope that makes sense. Sorry.

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Post #: 33
RE: v01.01.07 Public Beta Available Now! - 8/27/2021 1:13:58 AM   
baloo7777


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From: eastern CT
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Nevermind. My first PBEM game and we set it up with the AI Air Assist box checked, so it keeps changing my air directives and doing what it wants. I can't uncheck the button from the preferences tab or from the menu within the game. Live and learn.

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JRR

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Post #: 34
RE: v01.01.07 Public Beta Available Now! - 8/27/2021 11:22:58 AM   
wkuh

 

Posts: 81
Joined: 5/16/2017
Status: offline
Was finally able to load v01.01.07. Seems the path to find an active path on the Matrix placard is not so clear. So, thanks.

(in reply to baloo7777)
Post #: 35
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