MarkShot
Posts: 7089
Joined: 3/29/2003 Status: offline
|
Although, I am off playing other stuff ... GG got too much staff work for me. I just want to blow sh*t up! I wanted to say small development and beta teams are tough. You don't get a professional SQA department and staff. This means you don't get commercial tools for regression testing, diagnostic collections, and 300 PCs which autoplay every night. You get betas. And who are the betas? They are your hardcore players with lives and jobs. So, in many ways, they are not representative of the casual customer base. I have beta'd seriously for over 10 years, and I never saw any beta play on the training wheel noob options. We all tended to play on max settings. I did have one shorter scenario I replayed every build. It was the best way to get a gut sense of impact of changes. But even that was iffy, since the game was supposed to not just be an OPFOR script. (Now, imagine the '41 game ... even an expert will take months to complete it.) All I can say is cut people some slack. I know a lot of small game developers, but not GG, but I have no doubt he is no PDS HOI4 Johan laughing all the way to the bank how cut/paste made, him rich, yet another $25 USD/DLC for 110 total EU4 DLCs. And the betas, well their people and also your forum support staff. In an entire Internet, I can name a few unique individuals who if they didn't do it and associated teams, you could not have it any price. (Also, the price here is very reasonable for what you get.) I am sure all of this is being discussed internally. You don't want to make knee jerk changes in anything this complex. Believe the law of unintended consequences will definitely make itself known in such complex systems.
_____________________________
(於 11/13/21 台北,台灣,中國退休)
|