guctony
Posts: 669
Joined: 6/27/2009 Status: offline
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quote:
ORIGINAL: Zemke quote:
ORIGINAL: Aurelian quote:
ORIGINAL: guctony Also Like some other people mentioned If people want to repeat 1941 to 45 as historically as possible they should watch movies or read books. This is a game/Simulation and any smallest deviation from original path will bring completely different Results. This this and more this. I didn't buy this game only to have people want to force the Soviet players to play like Stalin while not playing like Hitler. Or the opposite. Already have the books that tell me how it played out in history. Why spend $80 on a game to get the same result as a $40 book? In fairness, when I first got the game I was struggling to meet the minimum against the AI as Axis. I can now do that easy enough, although winter is still something of a mess, but getting better at managing that. I learned how the logistics system worked, pretty much have that down. Playing the Soviets against the AI seems, well not as hard as the Germans frankly, the few times I have played them. I hope with time maybe I can get better against a Human, but I doubt it. People are smart, and are going to fall back, get their Assault HQs on the main axis of advance, bleed the Germans. Playing 3 HvH games as Germans and against various skill levels players, all have pretty much done the same general thing, because that is the logical thing to do. That seems rather scripted to me if three different people are doing the same thing generally. Soviet players fall back, preserve combat power and men as much as possible, which is smart. Not sure I will be able to stop an early loss in all three games, we will see. My point is the game is already scripted, by it's very nature it will be. Soviets using their Ast HQs is the logical smart move, every game. To the main point of the this thread, if you want a balanced game, then changes need to be made. I am only stating that IF changes are made, make them realistic and fact based. WitE2 kind of feels like the Russians in 41 are what they were in WitE1 in 42, and playing the AI, the Russians in 42 feel like WitE1 in 43, and by 44 I am hard pressed to hold the Russians at all, despite inflicting much higher loses than historically took place. So something is off, is all some of us are saying. How the designers address it, if they do, is up to them. I would just prefer a realistic approach. However I KNOW the designers will not scrap the Ast HQ system or CCP, it is central to the entire WitE2 core system. But...the following seem easy adjustments that are historical. 1. Take away Soviet Ast HQs at the start of the game. Give them their first one in Dec 41. (Seems Historical) 2. Reduce German Ast HQs to 4. (Like I have said, still not sure what these Aslt HQs represent, but whatever) 3. Increase German Exp and Moral at the very start, June 22 1941 to compensate for the two lost Ast HQs. 4. I think this would be interesting and historical, (but doubt it would get implemented). No perfect Command and Control (C2). If you think in real war, that units move when and where you want every time, you are mistaken. To move or control a unit, it would have to make a C2 check, based on the distance of the HQ to the unit, the moral and fatigue of the unit, the Commander's various ratings and date during the war. For example in June and July, the Soviets would have a much higher chance of this happening, and as time went on, less for the Soviets, while increasing for the Germans. Concept #4 would inject a bit of randomness, (that is realistic and historically based) that alone could change (for the better IMO) the entire complexion of the game. No longer could a player reliably plan perfect moves or retreat all units in. In during the Winter of 41, some German units could just and retreat on their own, which did happen. Lots so possibilities with something like this. However all the above said, I do understand that with this game, changes in one place can and do bring second and third order effects elsewhere in the programing, and often will mess something else up, so changes take time to implement and test. Last, it is not like I do not like this game, just the opposite, I LOVE this game. I just want it to be the best war game / simulation it can be for the Eastern Front in WW II at the level it represents. I want it to be as good as "War in the Pacific: AE" is, that good. WitP:AE sucks you in so many ways. I want WitE2 to be like that, like Loki was saying, the just beyond reach feeling when you do each turn. I would like to you to kindly consider Changing Word Historical with Balanced. What you might suggesting is about balancing the Game. Not history. Historical story is very simple Soviets did not retreat made a lot of meaningless Attacks and get Surrounded/Destroyed. Until we have an exact same run of the historical context in game we will never know what options are really Historical or not. So before having made at least 5 runs I guess we cant assume what is Historical or not. But on the other hand we can discuss what is Balancing. First of all Sir Robin is very unbalancing. If Soviet players is a careful retreater. No matter how much you change the rules it will be always a Un-balanced game. I think only very few exceptional German players can balance Sir Robin act. But lets not consider rules that will balance Sir Robins but disbalance Soviet players with forward defense logic. I tried in my first games the Sir Robin act. Just to understand if it was possible. And it is very easy and requires little strategic mind to perform. Now I am trying to find better opponents so not to go for Sir Robin Act. In the end if a Actor is keep playing the same Act over again and again something is wrong.
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"Unless a nation's life faces peril, war is murder." "Sovereignty is not given, it is taken." "After having lost their lives on this land they have become our sons as well." Mustafa Kemal
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