Zemke
Posts: 642
Joined: 1/14/2003 From: Oklahoma Status: offline
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To Aurelian and your historical points: If only things were as black and white as you like to portray them. 1: Neither Leningrad or Moscow fell to the Axis. Very true, and that means what exactly? The Germans isolated Leningrad, and the executive decision was made to not take it. In the game, the German player has a very hard time even isolating Leningrad, much less taking it against a human opponent that is reasonably experienced. Granted the Germans never took Moscow, but in the game can the German player launch an offensive in October and get adjacent to Moscow, which would be the historical equivalent. I dare say no, unless the Soviet player is totally incompetent. It other words, the game currently does not mirror historical outcomes. 2: Riga didn't fall in the first week. I found ONE source that said the date of capture for Riga was 1 July 41, which would be T1. Although I consider only one source not enough evidence to dispute your statement. 1st Panzer Div took Ostrov on 4 July. This is 3 hexes south of Pskov! So taking Riga on turn one would not be surprising at all given the historical advance rates. 3: It wasn't possible to seal the pockets like you can in the game. At one point, 14,000 were pocketed. 2,000 captured, they let the rest escape. True, and seldom if ever were pockets perfectly sealed, even today in with the US Army in 2003 in Iraq. But your example lacks any historical context. What "pocket" battle are you referring to? I do know that in the Baltic and Belarus areas that around 300,000 Soviets were captured, I guess they did not get out of their pockets. 4: Guderian was removed from command before the end of 1941 and never served in a field command the rest of the war. Yes he was, by that military genius Hitler, need I say more. I guess what you are saying is the game should use historical changes of command, hey I would be willing to support that. Given the two sides and the quality of leadership, this would probably hurt the Russians more than the Germans. 5: Directive 33 and 33a stripped Army Group Center of its panzer groups so they can assist the other two groups. True again. Try shifting these Panzer groups around like that in the game, they arrive with high fatigue and low combat CV, so that is why you usually won't see that done by players. I understand your point, I am saying the Soviets could not pull back as quickly and as well organized as they do in the game, and if some sort of mechanism was introduced in the game to "force" this, then the Germans should also be forces to live with their own historical moves. I think that the designers decided that both Hitler and Stalin did so many stupid moves and orders that forcing that into the game would be too much and too scripted. 6: New panzer production was held back for new panzer units. Both Hoth and Guderian, when meeting Hitler, begged for the release of new panzers and replacement engines. All they got was 400 engines and 35 new tanks. Well if you played the Germans, in 1941, you are not getting "New Panzers" in any sort of numbers that make up for the loses, I can certainly tell you that. Given the terrible through put of on the Russian rail system, it is no surprise either. You can sent 26 tons in the form of a tank, or 26 tons of fuel. Fuel was needed much more than new tanks. In conclusion, the game should have been tested using historical examples. In the game can the Germans isolate Leningrad given the Soviet player is going to cover that area with an Assault HQ, while using historical forces on both sides? Can the Germans launch an Offensive in October from historical start lines and get adjacent to Moscow by Dec 6? Again using the same forces involved. If the answer is no, (which I suspect it is) then something is wrong. Be it Assault HQs, movement rates, fatigue build up, something is not correct. This in turn leads to much earlier Soviet dominance in the game, that did not happen. What is the answer? I would adjust things till the two above examples could be meet, by whatever means the designers think is appropriate. In the context of the game, this should not be that hard.
< Message edited by Zemke -- 9/21/2021 5:26:58 PM >
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"Actions Speak Louder than Words"
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