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Feb 3rd, 1942 - 9/21/2021 2:16:35 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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Economic Matters

Every so often I plan on posting an update on my economic situation and plans so you can all laugh when I thoroughly screw it up

Currently both the A7M2 Sam and Ki-84r Frank have advanced one month thanks to my Variant Factories !! I am producing the Rufe float fighter with a single size 30 factory until I have 50 or so. I like the idea of later in the game replacing some of the float planes on capital ships with their own fighters. Won't matter a whole lot, but every fighter in the air helps.

Both the Ha-45 and Ha-43 have advanced one month to 7/43 and 7/45 respectively. The rate of that should improve now that all the factories are repaired up to size 30 for those engines.

I am usually in the positive supply on a daily basis now that the bulk of the new factories have been repaired -- the rest will be in small chunks as R&D allows.

My empire stockpiles are below, including the + / - before my usage. So this map seems to have a lot more Resources which I like as it makes hauling them home easier. I currently have 1 small TF hauling from Korea and 3 large TFs hauling from Port Arthur. These are running constantly and the resource storage in Port Arthur seems to be still increasing. It won't be enough long term, but until I take Singapore its about all I can safely haul. Once Singapore falls, fuel / oil / resources will start flowing from there as well.


Current Empire Wide Stockpiles:
Supply: 3.638.086 (Producing 27,157 per day; daily surplus varies)
Resources: 8,578,434 (Producing 319,780 per day; daily surplus +19,255)
Oil: 2,846,504 (Producing 16,040 per day; daily surplus -5,860)
Fuel: 4,979,705 (Producing 19,710 per day; daily surplus +5,478)


Aircraft R&D:
A6M3 Zero: 4 months away (6/42) - path to A6M5c Zeros
Ki-44-IIa Tojo: 7 months away (9/42) - path to IIc Tojo
Ki-49-Ia Helen: 2 months away (4/42) - path to IIb Helen

Xargun

(in reply to Xargun)
Post #: 31
RE: Feb 3rd, 1942 - 9/21/2021 4:43:40 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
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If you build up the LI in Fusan, it will increase the resource draw there so you can haul more from there with xAKLs. If you dump a small load of oil there, you can also start small tankers hauling oil in CS convoys. Just stockpile the oil and the resources there.

You can haul oil from the Chinese interior ports and when you end up capturing the Chines oil fields, then the oil should start to flow to that port.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Xargun)
Post #: 32
RE: Feb 3rd, 1942 - 9/22/2021 1:00:58 AM   
T Rav

 

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Joined: 5/29/2004
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Xargun,

Just found the AAR. Nice.

Thanks.
T Rav

(in reply to RangerJoe)
Post #: 33
RE: Feb 3rd, 1942 - 9/22/2021 4:05:43 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: RangerJoe

If you build up the LI in Fusan, it will increase the resource draw there so you can haul more from there with xAKLs. If you dump a small load of oil there, you can also start small tankers hauling oil in CS convoys. Just stockpile the oil and the resources there.

You can haul oil from the Chinese interior ports and when you end up capturing the Chines oil fields, then the oil should start to flow to that port.


I am already hauling from Fusan with a few xAKLs. Problem is I don't like increasing LI anywhere and with the plethora of LI all over the place on this map I feel like I really need to look at the cost of expansion. Right now I am pulling 40k Resources out of Port Arthur everyone couple days and the amount there still increases - I will probably need to add a 4th TF hauling from there soon.

Once I capture some Chinese oil production I will look at ways to haul it out.

Xargun

(in reply to RangerJoe)
Post #: 34
RE: Feb 3rd, 1942 - 9/22/2021 4:06:09 PM   
Xargun

 

Posts: 3690
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From: Near Columbus, Ohio
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quote:

ORIGINAL: T Rav

Xargun,

Just found the AAR. Nice.

Thanks.
T Rav


Thanks and welcome.

Xargun

(in reply to T Rav)
Post #: 35
RE: Feb 3rd, 1942 - 9/22/2021 7:45:16 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: RangerJoe

If you build up the LI in Fusan, it will increase the resource draw there so you can haul more from there with xAKLs. If you dump a small load of oil there, you can also start small tankers hauling oil in CS convoys. Just stockpile the oil and the resources there.

You can haul oil from the Chinese interior ports and when you end up capturing the Chines oil fields, then the oil should start to flow to that port.


I am already hauling from Fusan with a few xAKLs. Problem is I don't like increasing LI anywhere and with the plethora of LI all over the place on this map I feel like I really need to look at the cost of expansion. Right now I am pulling 40k Resources out of Port Arthur everyone couple days and the amount there still increases - I will probably need to add a 4th TF hauling from there soon.

Once I capture some Chinese oil production I will look at ways to haul it out.

Xargun


In the long term, you will save fuel by being able to haul more from Fusan. many small CS convoys can load in one turn and empty the next. Determine how much Fusan needs and will retain, the see how much is usually there, and try to load the entire difference in one day and then haul it out. You can keep it all coastal with local ASW TFs and protected by minefields with Air coverage as well.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Xargun)
Post #: 36
RE: Feb 3rd, 1942 - 9/23/2021 2:54:29 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Xargun


quote:

ORIGINAL: RangerJoe

If you build up the LI in Fusan, it will increase the resource draw there so you can haul more from there with xAKLs. If you dump a small load of oil there, you can also start small tankers hauling oil in CS convoys. Just stockpile the oil and the resources there.

You can haul oil from the Chinese interior ports and when you end up capturing the Chines oil fields, then the oil should start to flow to that port.


I am already hauling from Fusan with a few xAKLs. Problem is I don't like increasing LI anywhere and with the plethora of LI all over the place on this map I feel like I really need to look at the cost of expansion. Right now I am pulling 40k Resources out of Port Arthur everyone couple days and the amount there still increases - I will probably need to add a 4th TF hauling from there soon.

Once I capture some Chinese oil production I will look at ways to haul it out.

Xargun


In the long term, you will save fuel by being able to haul more from Fusan. many small CS convoys can load in one turn and empty the next. Determine how much Fusan needs and will retain, the see how much is usually there, and try to load the entire difference in one day and then haul it out. You can keep it all coastal with local ASW TFs and protected by minefields with Air coverage as well.


I will check it out and look it over. Saving fuel is good as is protecting the convoys. Thanks for the idea.

Xargun

(in reply to RangerJoe)
Post #: 37
March 10th, 1942 - 10/1/2021 3:12:57 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline
Its been over a month in game since I last posted and I am going to try to be better about this. I am going to aim for at least one post a day talking about the turns since last post. So here is a big update - just major highlights hit. If you are following Nomad's AAR from the post counts I'm guessing he posts every turn so you have some info on whats going on.


Malaya:


Malaya has fallen except for Singapore and its on the brink. My troops are exhausted and heavily disrupted, but if I keep stopping for a rest his troops are not only resting too, but building up damn forts. Here is the last attack below.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 99180 troops, 1258 guns, 518 vehicles, Assault Value = 2573

Defending force 42001 troops, 567 guns, 460 vehicles, Assault Value = 288

Japanese adjusted assault: 1540

Allied adjusted defense: 977

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
2172 casualties reported
Squads: 17 destroyed, 173 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 10 destroyed, 18 disabled
Vehicles lost 14 (2 destroyed, 12 disabled)

Allied ground losses:
3027 casualties reported
Squads: 103 destroyed, 28 disabled
Non Combat: 45 destroyed, 188 disabled
Engineers: 31 destroyed, 50 disabled
Guns lost 54 (34 destroyed, 20 disabled)
Vehicles lost 49 (19 destroyed, 30 disabled)

I am finally inflicting more losses than I'm taking. My air attacks are meeting limited AA fire, so I'm guessing the month of fighting has run his supply to near 0 on his units. During the fight, the only enemy unit holding the line is the damn 27th Australian Brigade (if I remember right). The rest are providing 0 or 1 combat strength. I am resting one turn as my disruption was approaching the 80s on my divisions before I attack again. Intel reports approx 30 damage to airfields so he should not be building any more forts for at least a day or two.


Sumatra:

Southern Sumatra is conquered and my one Tank Rgt moving north is smashing all resistance by themselves with Shock attacks. I have expanded the AF at Palembang to size 5 and now I won't be lossing thousands of fuel a day due to spoilage. Over 300k fuel sits in Palembang waiting for Singapore to fall so I can start heavily suppressing the subs in the area and begin hauling out fuel and oil.


Java

I have taken Merak and Buitenzorg on Java and have 2 Inf Rgt landed between them. I am landing a Tank unit this next turn and am moving eastward from Buitenzorg to cut off the reported 13 enemy units at Batavia. I have a Guards Division on its way, but it has to come all the way around Borneo from the recent invasion of Balikpapan to be safe.

(in reply to Xargun)
Post #: 38
March 10th, 1942 - 10/1/2021 3:13:54 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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Luzon:


Luzon is all mine except for Bataan. I have 800 strength there pinning the enemy there while I away reinforcements from the battle at Singapore. Not sure how long this will be, but my bombers are hitting the enemy daily and the return AA fire has diminished. Not sure if he's low on supplies already or if he is just resting his AA units to save supply.

Xargun

(in reply to Xargun)
Post #: 39
March 10th, 1942 - 10/1/2021 3:14:39 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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DEI:


The DEI is going good with Celebes completely occupied. I am leaving Babeldoab with the Ambon invasion force escorted by the Baby KB. Once Ambon falls, I will clean up the bases around them - especially the two baby oil producers and then look south.

Xargun

(in reply to Xargun)
Post #: 40
March 10th, 1942 - 10/1/2021 3:15:27 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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China:


Well China... Nomad was retreating since turn 1 here and gave up everything until the mail rail from Changsha to Nanning. He had 6-8 units at each base and we were slugging it out at Changsha with artillery for weeks before I noticed a weak spot at Siangtan. I had tried some end runs on the northern trails, but ran into enough chinese to prevent any breakthroughs.

Recon spotted only 2 units at Siangtan - it was behind a river but I took the risk. I sent 1 Bde and 2 Rgts across the river and then pulled everything from Changsha and sent them as well. The initial attack lowered the forts there and beat up on the two units defending there - but also suffered heavily in the river crossing. I kept them attacking while supporting it with every bomber in range -- including naval bombers from Formosa.

In the end, Nomad noticed my move, but I don't think he noticed right away. He reacted by moving troops from Changsha to Siangtan, but it was to little to late. Between my bombers and the huge force from Changsha invading, Siangtan was going to fall. Once this was recognized he pulled a huge retreat.

Everything along the rail has pulled out leaving me the four bases there. He also pulled out of Nanning and I am guessing from Kweilin and Liuchow as well. He has 12 units at Chengteh but will probably establish large forces at Tuyung and Chikiang. I hope he doesn't just pull everything out of China and into Burma / India. I have no idea what sort of mess that would turn into in a year and am dreading it.

Wenchow is still in chinese hands, but I finally have it surrounded and am beating on it until it falls. There are 8 chinese units there that will be destroyed => 3 Corps, 1 Rgt, 1 Construction Rgt, 2 Group Army HQs, the 3rd War Area HQ and a Base Force.


Ground combat at Wenchow (89,58)

Japanese Deliberate attack

Attacking force 58525 troops, 507 guns, 315 vehicles, Assault Value = 1932

Defending force 28583 troops, 117 guns, 0 vehicles, Assault Value = 639

Japanese adjusted assault: 445

Allied adjusted defense: 1207

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
912 casualties reported
Squads: 3 destroyed, 87 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 4 destroyed, 19 disabled
Guns lost 15 (3 destroyed, 12 disabled)
Vehicles lost 33 (2 destroyed, 31 disabled)

Allied ground losses:
1268 casualties reported
Squads: 3 destroyed, 95 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 9 disabled


Xargun

(in reply to Xargun)
Post #: 41
March 10th, 1942 - 10/1/2021 3:16:12 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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Burma:



Nomad has been retreating completely in Burma and I havent spotted any allied troops south of India yet. I am spotting a ton of chinese units fleeing China into Burma. If my recon is to be trusted there are at least 20 Chinese Units in Burma - mostly at Myitkyina and Lashio - as well as the trail between them and along the rail to Myitkyina. I am not sure how much impact this will have in Burma, but I am a bit worried once they Chinese units get all supplied up and turn into 600 Strength juggernauts. I don't have the forces to take Lashio yet - roughly 3 Inf Rgts in theater and 1 is stuck on garrison at Rangoon.

Recon shows the coastal bases of Akyab and Cox's Bazaare to be empty of enemy troops and if they stay that way I will occupy them - mostly as roadbumps on his eventual march south.

Unlike in China, there will be no easy way to crack the chinese backed Indian defensive line.

Xargun

(in reply to Xargun)
Post #: 42
March 11th - 14th, 1942 - 10/2/2021 2:48:57 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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Malaya:
Well I did a Shock attack at Singapore on the 11th and it paid off with the base falling to me !! It was a long siege and I probably handled it poorly but Singapore is finally mine. As normal for me, the industry at Singapore is completely toast - everything is 100% destroyed The facilities are all at 100% damage as well. I sent 3 DMS to the port and they just now (on the 14th) finished clearing the mines. I have 500 engineers repairing the facilities and am landing 30k supplies there next turn with another 30k a couple days away. I plan on repairing the shipyard up to size 15 at least -- that size can fit my CAs and smaller into them. Question will be whether to repair higher to be able to repair CVs or not. Hong Kong is a few days away and was capture intact so its a hard decision... It will probably come down to how much I plan on using my CVs in the Indian Ocean.

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 99860 troops, 1271 guns, 523 vehicles, Assault Value = 2628

Defending force 39582 troops, 528 guns, 442 vehicles, Assault Value = 259

Japanese adjusted assault: 3210

Allied adjusted defense: 435

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Singapore !!!

Combat modifiers
Defender: terrain(+), leaders(+), supply(-)
Attacker: shock(+)

Japanese ground losses:
4611 casualties reported
Squads: 95 destroyed, 206 disabled
Non Combat: 5 destroyed, 22 disabled
Engineers: 28 destroyed, 14 disabled
Guns lost 52 (5 destroyed, 47 disabled)
Vehicles lost 23 (5 destroyed, 18 disabled)

Allied ground losses:
43467 casualties reported
Squads: 478 destroyed, 0 disabled
Non Combat: 4816 destroyed, 0 disabled
Engineers: 323 destroyed, 0 disabled
Guns lost 638 (638 destroyed, 0 disabled)
Vehicles lost 499 (499 destroyed, 0 disabled)
Units destroyed 28

Defending units:
27th Australian Brigade
11th Indian Division
9th Indian Division
109th RAF Base Force
22nd Indian Mountain Gun Regiment
112th RAF Base Force
III Indian Corps
3rd HK&S Light AA Regiment
AHQ Far East
111th RAF Base Force
224 Group RAF
3rd Heavy AA Regiment
22nd Australian Brigade
Singapore Fortress
1st HK&S Heavy AA Regiment
2/17 Dogra Battalion
110th RAF Base Force
1st ISF Base Force
SSVF Brigade
2nd HK&S Heavy AA Regiment
Malaya Army
24th NZ Pioneer Coy
2nd ISF Base Force
Malayan Air Wing
223 Group RAF
1st Indian Heavy AA Regiment
Singapore Base Force
109th RN Base Force


Java:
I am landing some smaller LCUs at Merak and am working on surrounding Batavia so I can bring in 2 Divisions from Singapore and smash the 13 enemy units there and then march down the island.


Celebes:
The last patch of resistance at Surigao fell and the entire island is mine now. I am moving my troops back to a base with a large port so I can pick them up easier. Not sure where they will go, but then need to get off that island.


Ambon:
The Ambon invasion has been delayed by the desire to repair some damage to baby KB and stock the fighter groups up with zeros - several of the CVLs were modified and their air wings are now just filling out.


Rabaul:
Rabaul fell with a token resistance by enemy subs. No ground troops were present at all. Not sure if he marched them to Gasmata or picked them up off the island. I have reinforced Kavieng with a base force to build a size 2 airfield there for backup fighter support and I am taking Shortland this turn with a base force and a naval guard unit.


Wake & Marcus Islands:
10k supply and a base force are now on each island along with a dozen Mavis search planes. The base force will build up the airfield (if possible) and then build forts while the Mavis are set to range 20 naval search. These planes along with my picket line of 'fishing boats' off the coast of Japan should give me good protection from raids against Japan via the mid and northern pacific routes.

Xargun

(in reply to Xargun)
Post #: 43
RE: March 11th - 14th, 1942 - 10/2/2021 2:51:41 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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Saigon also has a shipyard ...

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Xargun)
Post #: 44
Economy Update - 10/2/2021 2:59:31 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline
With the capture of Balikpapan and Tarakan my oil / fuel stockpiles are looking better. Still losing 5k oil a day, but base gain on fuel is over 10k before ship use. All of my engine and producing air factories have been expanded so my supplies are moving in the right direction every day as well.

My Naval and Merchant ship points are slowly dwindling by my stockpiles are good. I have stop acceleration of all ships but am still bleeding some shipyards points per day.


Current Empire Wide Stockpiles:

Supply: 3,871,199 (Producing 28,177 per day; daily surplus varies but around 8-10k)
Resources: 9,699,863 (Producing 330,700 per day; daily surplus +27,655)
Oil: 2,677.608 (Producing 22,850 per day; daily surplus -5,050)
Fuel: 5,217,506 (Producing 25,110 per day; daily surplus +10,878)

Nav Shipyard: 1,232 (Losing 11 per day)
Mer Shipyard: 511 (Losing 5 per day)


Aircraft R&D:
Ki-49-IIb Helen factories are all repaired (5 of them) and advancing the place 1 month every 20 days. Once I get enough engines stockpiled, this will go down to every 10 days which will bring the Helen online fairly fast. I should have enough Ha-34s in stockpile by end of March which means I should get the IIb Helen active around September 42 - a year early.


Xargun




(in reply to Xargun)
Post #: 45
Ship Plans - 10/2/2021 3:12:35 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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It took me a while to find the time I needed to spend to actually go through all the ship classes and decide which to build and which to stop. Some decisions will be changed depending on ship losses throughout the war but I needed somewhere to start so here we go.

CVs: I am building everything except Kasagi, Aso, Ikoma and Kurama - they all arrive in 45 or 46 and I'm not sure I will be needing new CVs at that point.

CVLs: I am only building Ryuho. The only other CVL in the queue is Ibuki and it is stopped.

CVEs: I am currently building Unyo, Chuyo, Kaiyo and Shinyo. Everything in 45 or later has been stopped - to little to late.

BBs: Only 2 BBs in the queue so Musashi is halted and Yamato will be built. In future variant games I will simply 'buy' a couple current BBs to the Yamato class and not build either of them. But I didn't think of it until after we started.

Cruisers: Right now I'm building all of them.

DDs: I will build them all. This is one of the two main places I accelerate ships. Here and in the Patrol category. They are cheap and a few naval points can go a long way.

APDs: Not sure if I will build them or not - but they don't arrive until mid 44 so I don't have to decide until 43 most likely.

APs: I am building them all.

AKs: I am building 2 Kyushu, 2 Yusen N, 2 Toho, and 1 Ansyu-C for sure. I am debating how many Std-A, Std-B and Std-C to build. I have 90, 22 and 57 respectively in the queue. I may just lean to build all Std-A and Std-B (they are 14 knt big haulers) and stop all the Std-C. If I stop all the Cs - that will pay for the 22 Bs and 11 As by itself. I am leaning towards that decision right now. I am stopping 1 Akasi, 2 Gozan, 57 Std-Cs and all 129 Std-D. I am also shutting off all xAKL production - only thing to build are Std-E and Std-F class and they are worthless.

AOs: I am building them all - but the ones in 44 may be stopped if my losses do not go crazy.

TKs: I am building all 30 Type-1 TM (8150t), all 26 Type-1 TL (11,600t) ships and all 29 Type-2 (10,800t). I will pay for the Type-2s by halting all Std-C, Std-B and only building 10 Std-A Tankers. These numbers may change depending on losses throughout the war. Thinking on this I may change some of the building as some of these large tankers don't arrive until 44 or later so I may stop those and build more Std-As. I will come back to these in a game month or two.

SSs: It took me a while to decide on what to build and I'm still not 100% but my current plan is to halt everything that comes in 44 except for the 3 Type STs - they carry 3 seaplanes and I like subs with seaplanes. I am building 1 Type A1, 15 Type B1/B2, all 18 Type K6 and not sure how many Type KS (RO subs). I do not like them in particular due to their short legs, but they work well as last minute base defense at islands. I am still mulling over the Type C3 class (can build 3) and they may get built.

SSTs: I am only planning on building 6 Type D1 (out of 12), both Type SH and 5 Type Yu (out of 10). Everything else is stopped.

Aux: I am building four of the ships (out of 7 - leaving the 3 AGs unbuilt).

Mine: I will be building the CMs and DMS for sure, but am unsure on the AMc and CMc classes. What good are those really for?

Patrol: These will all get built - and many of them will be accelerated - especially the E ships.

LS: Building them all

Xargun


< Message edited by Xargun -- 10/2/2021 3:14:58 PM >

(in reply to Xargun)
Post #: 46
RE: March 11th - 14th, 1942 - 10/2/2021 3:14:03 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: BBfanboy

Saigon also has a shipyard ...


yeah but its a baby one. Size 10 I believe. Maybe just expand that instead? What do you think?

Xargun

(in reply to BBfanboy)
Post #: 47
RE: March 11th - 14th, 1942 - 10/2/2021 4:30:05 PM   
Mark VII


Posts: 1838
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From: Brentwood,TN
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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: BBfanboy

Saigon also has a shipyard ...


yeah but its a baby one. Size 10 I believe. Maybe just expand that instead? What do you think?

Xargun


I always expand it to at least handle a CA.

_____________________________


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Post #: 48
RE: March 11th - 14th, 1942 - 10/3/2021 2:27:39 AM   
BBfanboy


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From: Winnipeg, MB
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Pro: Saigon is harder for he Allies to attack - you might get six months more use out of it.
Con: If you are adventuring in the IO, Saigon is a couple of days sailing further for damaged ships to travel.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 49
RE: Ship Plans - 10/3/2021 10:59:07 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: Xargun

It took me a while to find the time I needed to spend to actually go through all the ship classes and decide which to build and which to stop. Some decisions will be changed depending on ship losses throughout the war but I needed somewhere to start so here we go.

CVs: I am building everything except Kasagi, Aso, Ikoma and Kurama - they all arrive in 45 or 46 and I'm not sure I will be needing new CVs at that point.

CVLs: I am only building Ryuho. The only other CVL in the queue is Ibuki and it is stopped.

CVEs: I am currently building Unyo, Chuyo, Kaiyo and Shinyo. Everything in 45 or later has been stopped - to little to late.

BBs: Only 2 BBs in the queue so Musashi is halted and Yamato will be built. In future variant games I will simply 'buy' a couple current BBs to the Yamato class and not build either of them. But I didn't think of it until after we started.

Cruisers: Right now I'm building all of them.

DDs: I will build them all. This is one of the two main places I accelerate ships. Here and in the Patrol category. They are cheap and a few naval points can go a long way.

APDs: Not sure if I will build them or not - but they don't arrive until mid 44 so I don't have to decide until 43 most likely.

APs: I am building them all.

AKs: I am building 2 Kyushu, 2 Yusen N, 2 Toho, and 1 Ansyu-C for sure. I am debating how many Std-A, Std-B and Std-C to build. I have 90, 22 and 57 respectively in the queue. I may just lean to build all Std-A and Std-B (they are 14 knt big haulers) and stop all the Std-C. If I stop all the Cs - that will pay for the 22 Bs and 11 As by itself. I am leaning towards that decision right now. I am stopping 1 Akasi, 2 Gozan, 57 Std-Cs and all 129 Std-D. I am also shutting off all xAKL production - only thing to build are Std-E and Std-F class and they are worthless.

AOs: I am building them all - but the ones in 44 may be stopped if my losses do not go crazy.

TKs: I am building all 30 Type-1 TM (8150t), all 26 Type-1 TL (11,600t) ships and all 29 Type-2 (10,800t). I will pay for the Type-2s by halting all Std-C, Std-B and only building 10 Std-A Tankers. These numbers may change depending on losses throughout the war. Thinking on this I may change some of the building as some of these large tankers don't arrive until 44 or later so I may stop those and build more Std-As. I will come back to these in a game month or two.

SSs: It took me a while to decide on what to build and I'm still not 100% but my current plan is to halt everything that comes in 44 except for the 3 Type STs - they carry 3 seaplanes and I like subs with seaplanes. I am building 1 Type A1, 15 Type B1/B2, all 18 Type K6 and not sure how many Type KS (RO subs). I do not like them in particular due to their short legs, but they work well as last minute base defense at islands. I am still mulling over the Type C3 class (can build 3) and they may get built.

SSTs: I am only planning on building 6 Type D1 (out of 12), both Type SH and 5 Type Yu (out of 10). Everything else is stopped.

Aux: I am building four of the ships (out of 7 - leaving the 3 AGs unbuilt).

Mine: I will be building the CMs and DMS for sure, but am unsure on the AMc and CMc classes. What good are those really for?

Patrol: These will all get built - and many of them will be accelerated - especially the E ships.

LS: Building them all

Xargun



You are aware that if you halt a couple of subs you can accelerate a CV? I'm usually halting dozens of subs which gives me all those carriers you say you don't need because they arrive too late around early 44. Brings your potential carrier based aircraft up to around 1500 if you also convert the CS into CVL. Shinano has to be halted forever though.

And when the carriers are finished you can still get all subs for the fight in 45. I never build all those electric subs with no range and small torp numbers, never had luck with them and subs are way too expensive to build in the game, never really understood why 3 subs are as expensive as an Unryu class carrier.


< Message edited by castor troy -- 10/3/2021 11:00:51 AM >


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Post #: 50
RE: Ship Plans - 10/3/2021 8:24:18 PM   
Xargun

 

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From: Near Columbus, Ohio
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quote:

ORIGINAL: castor troy

You are aware that if you halt a couple of subs you can accelerate a CV? I'm usually halting dozens of subs which gives me all those carriers you say you don't need because they arrive too late around early 44. Brings your potential carrier based aircraft up to around 1500 if you also convert the CS into CVL. Shinano has to be halted forever though.

And when the carriers are finished you can still get all subs for the fight in 45. I never build all those electric subs with no range and small torp numbers, never had luck with them and subs are way too expensive to build in the game, never really understood why 3 subs are as expensive as an Unryu class carrier.



The Shinano is a Taiho class in this scenario and worth building.
As for the CS -> CVL conversions - they don't come with their own air wings correct? or do they?

I would like to see somewhere how many naval points it actually takes to build a ship - Not just cost per day (which is what you see on the ship availability screen) but cost / day and how many days it takes. Also when do you start paying actual shipyard points for a ship? When they are yellow? I don't think so, cuz if I halt yellow ships I don't get more ship points. Is there any way to see this information in Tracker?

Xargun

(in reply to castor troy)
Post #: 51
RE: Ship Plans - 10/3/2021 8:57:39 PM   
Xargun

 

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I messed around in Tracker some more and found what I was looking for. Interesting - not in the format I exactly want but I can work with it.

Xargun

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Post #: 52
RE: Ship Plans - 10/4/2021 5:38:24 PM   
castor troy


Posts: 14330
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From: Austria
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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: castor troy

You are aware that if you halt a couple of subs you can accelerate a CV? I'm usually halting dozens of subs which gives me all those carriers you say you don't need because they arrive too late around early 44. Brings your potential carrier based aircraft up to around 1500 if you also convert the CS into CVL. Shinano has to be halted forever though.

And when the carriers are finished you can still get all subs for the fight in 45. I never build all those electric subs with no range and small torp numbers, never had luck with them and subs are way too expensive to build in the game, never really understood why 3 subs are as expensive as an Unryu class carrier.



The Shinano is a Taiho class in this scenario and worth building.
As for the CS -> CVL conversions - they don't come with their own air wings correct? or do they?

I would like to see somewhere how many naval points it actually takes to build a ship - Not just cost per day (which is what you see on the ship availability screen) but cost / day and how many days it takes. Also when do you start paying actual shipyard points for a ship? When they are yellow? I don't think so, cuz if I halt yellow ships I don't get more ship points. Is there any way to see this information in Tracker?

Xargun



Shinano is worth building then for sure. Two of the four CS come with their own air wings (1 fighter 1 bomber unit) and two are coming without. I always convert three of them, but leave the slowest as CS. Those that come with air wings I usually only use the fighter unit, which gives me around 100 additional fighters for KB (if you put a fighter unit on the third) if you resize them to fit the CVLs.

Yes, that's true of course, TOTAL points for a carrier are more than for a sub but if you halt three subs you can accellerate a carrier and that way I had all carriers built in early 44 except Shinano which you could also build, you just have to halt another four subs or so.

I'm not sure the exact information about the shipbuilding points is anywhere in tracker but I never needed this info because all info I need is in the ship building screen anyways which is available nav points per day vs spent nav points per day. I just halt as many subs that are needed to accellerate a carrier and this has always more than paid off for me.


< Message edited by castor troy -- 10/4/2021 5:40:14 PM >


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Post #: 53
RE: Ship Plans - 10/4/2021 6:05:57 PM   
Xargun

 

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From: Near Columbus, Ohio
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quote:

ORIGINAL: castor troy

Shinano is worth building then for sure. Two of the four CS come with their own air wings (1 fighter 1 bomber unit) and two are coming without. I always convert three of them, but leave the slowest as CS. Those that come with air wings I usually only use the fighter unit, which gives me around 100 additional fighters for KB (if you put a fighter unit on the third) if you resize them to fit the CVLs.

Yes, that's true of course, TOTAL points for a carrier are more than for a sub but if you halt three subs you can accellerate a carrier and that way I had all carriers built in early 44 except Shinano which you could also build, you just have to halt another four subs or so.

I'm not sure the exact information about the shipbuilding points is anywhere in tracker but I never needed this info because all info I need is in the ship building screen anyways which is available nav points per day vs spent nav points per day. I just halt as many subs that are needed to accellerate a carrier and this has always more than paid off for me.



I looked at one CS -> CVL upgrade and it didn't show air wings. Maybe I looked at the wrong one or maybe it just doesn't show them in the upgrade panel in the game.

I halted some subs and accelerated Shinano a few turns ago. Halted another one or two ROs and added another CV to acceleration. Until they hit the 10*durability mark they are cheap to accelerate - only double cost. At that point they go from x2 to x3 and are a bit more expensive to handle. Hopefully Yamato will be done by then and I get that huge 233 points / day back.

Xargun

(in reply to castor troy)
Post #: 54
RE: Ship Plans - 10/5/2021 4:46:07 PM   
Xargun

 

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I have halted every sub I can and despite a current negative 39 nav points per day I am accelerating the following CV/CVLs: Ryuho, Taiho, Unryu, Amagi, Katsuragi and Shinano. The Junyo and Hiyo are normal speed and will arrive in 39 days and on July 31st. These are the most expensive CVs I am building at 128 pts/day, followed closely by the 2 Taiho class (Taiho and Shinano) at 103 pts/day then the Unryu class at 61 pts / day.

I am starting to upgrade my warships as they are not needed and rotate to a repair yard. Nomad is being a pain with his subs - he has them sitting off several important bases and blocking strategic oil routes. I have been lucky for the past 10 or so turns with his subs not hitting anything, but that is bound to change and I can ill afford to lose important ship this early to a sub.

Xargun

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Post #: 55
Update - 10/25/2021 6:39:52 PM   
Xargun

 

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From: Near Columbus, Ohio
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I know I haven't posted in several weeks - my biggest issue is I am not sure what to post. Many turns are not very exciting and I have no idea what to post. So, what do you guys want to hear about?

Xargun

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Post #: 56
RE: Update - 11/2/2021 9:50:07 PM   
RangerJoe


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Remember, if you post what is going on and what you would like to do, you might get help. You might also get suggestions on optional plans to consider.

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Post #: 57
RE: Update - 11/22/2021 4:14:33 AM   
mattj78


Posts: 37
Joined: 4/19/2020
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I'm following both aars I would hate to see you give up I do have an interest in your game I'm nomads opponent in a pbem game I did ask him before I read either to make sure was ok with him

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Post #: 58
Trying to be back - 1/16/2022 6:32:00 PM   
Xargun

 

Posts: 3690
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From: Near Columbus, Ohio
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I am going to try to get back into this AAR. Nomad and I am still pushing out 3-5 turns a day so its moving fast. For those not reading his AAR we are in early Feb 1943 and the Allies have made a few pushes in Burma and the South Pacific. I will work on some more indepth updates to post later today.

Xargun

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Post #: 59
RE: Trying to be back - 1/17/2022 4:13:30 AM   
CaptBeefheart


Posts: 2301
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From: Seoul, Korea
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Looks like Nomad dropped out of the AAR and this forum. I hope your game is going well.

Cheers,
CB

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