Ian R
Posts: 3420
Joined: 8/1/2000 From: Cammeraygal Country Status: offline
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This is my archival summary extracted from various threads containing good advice on this subject 1- Searching aircraft (nav search) make subs dive, which reduces their chance of sighting a target. Search aircraft flying more than 12 hexes range are not very effective (per Alfred). The best ASW weapon you will ever have is a PB, spotting submarines with radar. Occasionally they bomb one as well. I once likened this to having more loiter time and received a dressing down from Alfred, because the code doesn't directly model loiter time. 2- ASW searching aircraft have more chance of attacking, and fly a shorter search pattern. ASW aircraft seem to be more effective down low (i.e. 1-2000 feet). 3. If you have your cargo TFs on 'safer' setting, they will adjust their course to go around spotted subs. They may do it on 'normal' setting as well. Nav skill oif the TF commodore helps here. 4. ASW TFs out in the wide blue ocean operating in isolation hardly ever find a sub that doesn't want to find them and attack them. The various short-legged PC/SC types are best deployed in littoral waters, under your ASW air screen, patrolling outside your major ports to jump on sighted subs. They also attract the attention of aggressive sub commanders who expend scarce torpedoes on them, and often miss because they are small agile targets. 5. ASW TFs can also be usefully deployed in concert with a cargo TF moving through sub infested waters, i.e., set to follow the latter at zero range, with react set to about 3, if the TF already has at least two escorts. 6. Two ASW ships is the minimum for any escort element in a cargo TF or an ASW TF. In case one eats a torpedo. 7. Three ASW vessels is a good number for escort elements in a cargo TF, or an ASW TF. (Anecdotal observation of several forumites) 8. Four ASW vessels is a waste of scarce commodities early war for diminishing marginal returns, but late war the allies can afford it. Note that one ship getting to 1/3rd ASW ammo might cause the TF to return home to replenish; or maybe it's all getting to 1/3rd - either way you have ships sailing back and forth empty or full ships going home and inefficient use of resources. 9. Do not use the small SC type vessels as long range convoy escorts. They are liable to be swamped and founder in a storm somewhere east of Pago Pago. 10. In order to save scarce PPs put a good commander - good nav skill and secondarily aggression - in about a third of your ASW ships and have some system to remember which ones have the hard chargers. Always pick them last of the three so that they run the TF as well. Cargo TFs are harder to organise, because depending on what you are using as escorts, a big tanker captain might be the TF commander. 11. When organising littoral ASW TFs to operate outside the big ports (CONUS, SE Oz, Karachi, Colombo, PH typically) - (a) make leg three of the patrol the port with full refuel (b) give them a linger there of at least 4 days so they can sit still and repair some system damage (c) that also gives you time to check them and swap ships in/out now and again without having to be OCD about it 12. The best "ASW" TF you can ever deploy is actually a large combat TF with a dozen or more DD or DE that runs over an enemy sub. Often the aggressive sub commander fires six torpedoes at a DD and misses, and is then depth charged into oblivion. Sometimes a capital ship gets hit and has to go back to the shipyard (or worse), but you can't fight a war without losing some ships, to paraphrase Admiral King. A variation on this is to wastefully put a dozen high ASW vessels with a large cargo TF and deliberately sail it where there is a concentration of enemy subs. This might pay dividends, or it might just be a waste of scarce resources.
< Message edited by Ian R -- 9/10/2021 1:42:02 AM >
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"I am Alfred"
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