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Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/23/2021 11:09:33 PM   
metaphore

 

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Hi,

Following a discussion taking place in another thread, I'm opening this one to share some tips on how to manually make an effective first Air phase opening for the Axis player during the 1941 Campaign Scenario.

The original thread is this one on the AAR section Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet) where the Axis player started with a particularly interesting bombing of the Soviet Airforce (VVS) resulting in an excellent Damage/Losses ratio for the Axis.

So, I've compiled the results into this table for further discussion:




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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/23/2021 11:47:07 PM   
metaphore

 

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quote:

Luftwaffe vs VVS - GC41 - First Turn Bombing Tips


Now, how to get this result with manual settings is not very hard to do as it's only using 33 Air Directives (see below); the complexity was rather about finding the right settings, implying many tests, balancing different bombing strategy outcomes, and finally finding the good targets to strike on the map.

In fact, there is many ways to open the air war as an Axis player depending on what they think it's worth paying in terms of losses in order to achieve certain results (more Soviet pilots KIA, getting rid of Bombers, or Fighters, or focusing on Geographical forces, preserving airfields to be reused soon, etc.)

HLYA Air Directives:




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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 12:43:29 AM   
metaphore

 

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The first point open to discussion, considering the game mechanism: Is it really worth the trouble to invest some time into the manual settings of the Air War instead of just letting the AI taking care of it for the player?

The best way to answer this question is to check at the results from the auto execution of Air Directives during the first Air Phase:




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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:12:06 AM   
metaphore

 

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Excepted the number of airframe lost, many times higher for ~20% less damage to the Soviet, the main issue with AI is the ammount of sorties used (and ressources consummed).

Including recon, the AI will constantly fly over 6,000 sorties during the first Air Phase causing a lot of operational losses (40-50% of the total); this is due to the fact that Air Groups are overused to the limit of their miles or to the point that those Groups won't have enough ready aircraft to fly anymore.




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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:27:23 AM   
HardLuckYetAgain


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Thank you so much for putting this together Metaphore. I would like to see this morph into a discussion on how to further enhance the bombing on the first turn and even into the later turns. If you are having issues or a grand new idea for the first turn bombing this is the place to post or ask. Metaphore has a good foundation here lets build upon it. Again, thank you Metaphore.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:34:47 AM   
AlbertN

 

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Presently I still consider more efficient to let the VVS lose pilots in abundance.

BUT for what concerns bombing, in my openers I do use Recon on airfields before to bomb them where recon is low.

For the Romanian sector once Odessa is bombed and eventually the other port-airfield, He111 can bomb the 3 Krimean airfields too. Long distance - yes.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:45:36 AM   
metaphore

 

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The next issue with auto Air Directives is that they are set generically at Luftflotte level, which is far from optimal. Consequently, we'll have a lot of Fighter sorties on top of the Bomber ones, and of course, fighter losses. Nonetheless, it doesn't prevent Soviet interceptions of unescorted bombers resulting in seriously badly hit bomber groups.




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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:55:21 AM   
HardLuckYetAgain


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quote:

ORIGINAL: AlbertN

Presently I still consider more efficient to let the VVS lose pilots in abundance.

BUT for what concerns bombing, in my openers I do use Recon on airfields before to bomb them where recon is low.

For the Romanian sector once Odessa is bombed and eventually the other port-airfield, He111 can bomb the 3 Krimean airfields too. Long distance - yes.


You have any screen shots showing your results of those raids?

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:57:21 AM   
AlbertN

 

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Not truly right now but I assume for T1 bombings one can just replicate them in Single Player when one has time!

I'd still be quite fond of a way to export / import Air Directives for T1 since it can be quite a labour.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 2:07:42 AM   
metaphore

 

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+1
I'm really tired of doing the same thing again and again :)

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 2:53:06 AM   
metaphore

 

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The second point open to discussion is: Is it really worth the trouble for an Axis player to bomb all those Soviet airfields while, anyway, they will commit en masse suicidal Ground Support during the Ground Phase and my mighty fighters will shot down plenty of them, causing even more pilots KIA".

That's why AlbertN told us above: "Presently I still consider more efficient to let the VVS lose pilots in abundance."

Presently, my opinion on this point has changed since the last patch because I was doing just that before: deleting all ADs, simply changing a few Air Doctrine settings and let the Bf 109 auto-intercept Soviet Defensive Ground Support each time it was triggered (any combat in range of Soviet Airforce, meaning any combat, up to the point they don't have enough to send). I only needed to rebase them, during the ground phase, as close as possible of my spearheads.

But the last patch nerfed it for various reasons:
- Since public Beta 1.01.09, which is close to become the current version, it's 40% less effective to shoot down Soviet aircraft this way (and kill crews) because less forces are committed to Defensive Ground Support.
- Some bomber raids are not triggering auto-intercept while, before, bombers were intercepted 100% of the time.
- Auto-intercept is not triggered if there isn't any bomber involved (no change here from previous build).
- Rebasing of Axis aircraft in enemy territory is bugged: ground support is lowered and fighter groups can't use their full force for auto-intercept.

So, I think it's really worth revisiting the Bombing of airfields which may cause as many crew losses while suffering overall less fighter losses.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 3:05:29 AM   
AlbertN

 

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Why 40% less effective?
The latest changes I've seen is that a pilot has 50% less chances of being lost IF the loss is operational.

I still think it would be more 'fair' that on T1 Soviet Air Units do not react or intercept at all. That way there is no Pilot Butchery.
But also there is not the random lottery of German bombers being intercepted because you are guaranteed that Soviet fighters won't fly to intercept. (That will lessen also some the micro of 'target all fighter airfields first').

It is more historical to to do the bombing, and there is no lottery of 'Oh, this lot of bombers going to obliterate that fighter-airfield' got intercepted beforehand. Then you have that fighter airfield still operational that is bound to intercept 2-3 more bombing raids; starting a domino effect.

I think it is a decent tradeoff.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 3:15:23 AM   
metaphore

 

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quote:

ORIGINAL: AlbertN

Why 40% less effective?

Good question, but this is the result of testing:
Ground phase before, ~2,500 Soviet pilots KIA ; now : ~1,500 and a reduction of 33% of the size of the Air force commited by the Soviet. So I guess it's the result of AI Air Doctrine settings which were revised to lower level.

quote:


The latest changes I've seen is that a pilot has 50% less chances of being lost IF the loss is operational.

I still think it would be more 'fair' that on T1 Soviet Air Units do not react or intercept at all. That way there is no Pilot Butchery.
But also there is not the random lottery of German bombers being intercepted because you are guaranteed that Soviet fighters won't fly to intercept. (That will lessen also some the micro of 'target all fighter airfields first').

It is more historical to to do the bombing, and there is no lottery of 'Oh, this lot of bombers going to obliterate that fighter-airfield' got intercepted beforehand. Then you have that fighter airfield still operational that is bound to intercept 2-3 more bombing raids; starting a domino effect.

I think it is a decent tradeoff.

You'll need to read further as there is some tricks to avoid being intercepted at all, even while flying deep into Soviet territory accross many bases full of Soviet Fighters.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 4:48:46 AM   
metaphore

 

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Let's talk about the Axis Airforce Strategy first.

Everyone seems to agree that the most important Air asset for the Axis is its tiny Fighter force. Preserving it from the start seems vital in order to survive as long as possible under the massive pressure applied by the VVS Ground Attack capabilities. Soviet Fighters look like canon fodder but, given the chance, they will take their toll on the small (then precious) German fighter force.

Consequently, anything for the German that might result in a lower fighter loss rate is good to take. Hence, if the initial airfield bombing during the Air Phase can wipe out as many Soviet fighters as possible (priority on modern ones), the German player will also suffer less fighter losses during the Ground Phase when its Bf 109 will auto-intercept Soviet Defensive Ground Support. Remember also that when they are constitued of only pure fighters (CAP mode), they won't be auto-intercepted at all.

On the other hand, there is also a case to be considered: to avoid bombing Soviet airfields harboring only bombers, because as long as the Soviet can send bombers during the ground phase, auto-intercepting them will still work but it will stop as soon as they ran out. Hence, the more bombers left for the Soviet, the more crew kills scored, which is probably also a strategy worth following for its long term effect on Soviet Pilots experience level. (I'm not sure here if there is a cap set on the number of inexperienced Pilots available to the Soviet pool, if someone can tell?)

HLYA results (first table posted) are showing that during the Ground Phase, Air to Air combat loss rate was 855 to 1. Maybe there is some luck on it, but losing only 4 Bf 109, including 3 operational losses this turn, is a result worth spending some time setting up manual Air Directives.

< Message edited by metaphore -- 9/24/2021 7:09:40 AM >

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 12:39:59 PM   
carlkay58

 

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The following is my latest attempt at turn 1 bombing. I went for deeper targets in addition than I usually do in an attempt to destroy more Soviet bombers to hinder any GA attempts. I went for single missions on individual airfields with fighter bases at Very High priority and non-fighter bases at High priority. Altitude was 5000 and no escorts flown (saving fighters for shooting down Soviet GS missions on the turn). You can see that a few of the missions were intercepted which raised the losses but the operational losses are kept low.





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< Message edited by carlkay58 -- 9/24/2021 12:44:47 PM >

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 1:04:47 PM   
GibsonPete


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Thank you for doing this. Personally, Axis 1st turn air on manual settings is worth the effort. I have been trying out HYLA's technique with various levels of success. He pointed out a tip of night bombing that I feel players should examine. Good stuff.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 3:26:21 PM   
metaphore

 

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Whatever the Strategy followed by the Axis player, and it's usefull to think about it in order to select which Soviet airfield is going to be bombed, the tactical options at disposal will always imply some kind of trade-off between the kind of losses one might sustain and the ammount of damages that will be caused to the target.

Amongst those tactical options, here is some general consideration about what will matter when setting up those initial Air Directives:

Auto settings
I don't let the AI in charge of anything. I'll start with the Air Doctrine "Ground Attack" settings for one Luftflotte, change them to the most suited for the bulk of my ADs (detail below) and assign those settings to "ALL". Those settings are specifically set for the first turn and would have to be changed after this point. The next step would be to adjust the payload for each bomber type to what is best suited for striking a soft target (light bombs). I will also remove all the default fuel tanks. It's preferable to adjust it at group level only if more range is needed in order to reach some specific target.

During the AD making process, the same process will apply and nothing should be left on "auto" (unless irrelevant, like number of escort when there isn't any fighter assigned). I certainly don't want the AI to decide of the number of strike, nor which group would be assigned nor how many aircraft would be sent, because that's what matter the most after a couple of other things.

Groups and aircraft model
Beside range and payload, aircraft models don't have the same capabilities. Also, Groups flying the same model don't always share the same base. Consequently, Air Directive settings would have to be adjusted to reflect that. Then it's more important to set up those ADs Group by Group with the aircraft model in mind rather than their AOG dependency. Practically, I'm usually setting up a different Air Directive for each bomber group on the map even if more than one group equiped with the same aircraft model will be assigned to strike the same objective.

During the attack, whatever the numbers involved, the engine will resolve it by little groups of aircraft and the resulting strike effectiveness seems to be not impacted by the initial number of aircraft. Consequently, one AD sending 120 aircraft from several groups in one big strike would not score better effects than 4 ADs sending smaller strikes of 30 each.

One reason it might be needed to build some ADs at higher echelon level (AOG, Fliegerkorps, Luftflotte) is for fighter escort. By doing so, it's then possible to split a group of fighters between different ADs. Otherwise, no Group (bomber or fighter) already directly assigned to an AD can be used in another AD (it will cancel the previous one if reassigned). As I'm not building any escorted strike on turn 1, I'll stick to the rule of 1 AD = 1 Group.



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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 3:55:15 PM   
metaphore

 

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quote:

ORIGINAL: carlkay58

The following is my latest attempt at turn 1 bombing. I went for deeper targets in addition than I usually do in an attempt to destroy more Soviet bombers to hinder any GA attempts. I went for single missions on individual airfields with fighter bases at Very High priority and non-fighter bases at High priority. Altitude was 5000 and no escorts flown (saving fighters for shooting down Soviet GS missions on the turn). You can see that a few of the missions were intercepted which raised the losses but the operational losses are kept low.


Hi carlKay,
Nice to see you posting here :)
Ouch! Bf 110 losses

If you kept this file, could you please show us your AD settings as it's interesting to see the number of sorties and how your ADs were build, please?

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 3:58:00 PM   
metaphore

 

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quote:

ORIGINAL: GibsonPete

Thank you for doing this. Personally, Axis 1st turn air on manual settings is worth the effort. I have been trying out HYLA's technique with various levels of success. He pointed out a tip of night bombing that I feel players should examine. Good stuff.


Hi GibsonPete,
Thank you also for joining. I hope it will help to share the results of all this time invested in experiments on the Air War.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 6:04:57 PM   
GibsonPete


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Q: What happens to pilots whose plane was destroyed/damaged and the airfield is captured? Are they evacuated the pilot pool or are KIA or captured.

Comment... I find I do not need to use Ju87's and Me110' for airfield attacks. I have enough level bombers to do the job. What I do is reduce the % from 20 to 12 in the GA directive menu.

So far I am very happy with implementing the suggestions of all concerned (metaphore, carlkay58, Loki and HYLA).

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 7:33:39 PM   
jubjub

 

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Flying unescorted just isn't worth the risk. You need to put every strike in just the right order to ensure no interceptions are flown, and just one
misstep could see a bombing strike wiped, which could allow more reactions to occur, quickly snowballing into disaster. There is a much simpler
approach that can keep losses <100 planes while getting more kills.

40 JU-88's with 10 escorts can wipe out almost any airbase in a single sortie with no risk. Once you know this, you can make large bombing directives
that cover 3-6 airbases without having to micromanage a directive for each one. There are some airbases that need to be bombed twice, and it's easy
enough to order an extra strike on these. Optimizing the # of sorties more than this is counterproductive.

I strongly recommend using JU-88's with the 28x 50kg bombs as much as possible for turn 1 bombing. The auto loadout often selects drop tanks, which
is bad because we need these to be carrying bombs, not fuel. Stukas are not nearly as efficient bombing airbases and are very useful in GS/GA, so
don't use them to bomb airfields. They should be set to rest or to bomb tank/mech divisions on day 2 or later.

BF110's are very useful to bomb distant targets since they can take care of themselves and don't need escorts. They can get very far with drop tanks
and a good payload. Directly assign these to the long range directives so they don't fly in the short range bombing missions.

The hungarian and romanian bombers are very good for turn 1 bombing, and using them can boost your kills by a few hundred and keep your German
bombers from taking damage. The Romanians in particular have hurricane fighters that can reach Odessa, and this ability lets you bomb that airfield
with fighter cover. They also have long range bombers that can hit the Crimea, so I send them in to take out the fighters based there before the
Heinkels make their run.

The results are shown below. You can easily get over 4,300 kills after the ground phase. Note the high number of high value targets (LR bombers, recon, transports) that are killed.




< Message edited by jubjub -- 9/24/2021 7:39:30 PM >

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 7:40:43 PM   
jubjub

 

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Directives shown below. The long range bombing strikes need to be last in the queue, but otherwise, the order doesn't really matter.









< Message edited by jubjub -- 9/24/2021 7:42:24 PM >

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 7:55:02 PM   
carlkay58

 

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After a few attempts to figure out how to do this, I decided on some map shots with the bombing locations. So Luftflotte 1 bombed well up the Baltics to get some bombers based to the north near Tallinn. You can see that there were two missions intercepted (the interceptions show up near the border not by the actual interception hex).





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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 7:56:41 PM   
carlkay58

 

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Now to Luftflotte 2 which struck well to the east and north of Minsk much deeper than I usually strike on turn 1. Once again there were two interceptions.





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< Message edited by carlkay58 -- 9/24/2021 7:57:01 PM >

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 8:00:25 PM   
carlkay58

 

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And last is Luftflotte 4 which were actually the first missions I defined. Strangely enough there were no interceptions down here. There usually are at least one or two but this run did not generate any. In case you wonder what that is about - I load a game and setup air directives, test them, refine them, and then run them again. All in a non-FOW game vs the AI. This allows some good testing and such in preparation for games against the AI or humans when it counts. These results are actually from my new game vs Tyrone which I will be starting an AAR for soon.





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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 8:03:36 PM   
carlkay58

 

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All attacks were setup as AUTO, no escorts, 4000 altitude, single mission, Very High priority vs airbases with fighters (so they fly first), High priority vs airbases without fighters (so they fly second). There were 32 in LF4, 22 in LF2, and 10 in LF1. Note that the depth of airbase bombing was MUCH deeper than I have previously bombed on turn 1. Most of the really deep raids were on airbases with no fighters - except the Baltic ones which only had a few fighters (less than 10) at the bases.

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 8:14:44 PM   
jubjub

 

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quote:

ORIGINAL: carlkay58

All attacks were setup as AUTO, no escorts, 4000 altitude, single mission, Very High priority vs airbases with fighters (so they fly first), High priority vs airbases without fighters (so they fly second). There were 32 in LF4, 22 in LF2, and 10 in LF1. Note that the depth of airbase bombing was MUCH deeper than I have previously bombed on turn 1. Most of the really deep raids were on airbases with no fighters - except the Baltic ones which only had a few fighters (less than 10) at the bases.


I think the risk/reward is just not there in the northern baltics. It's just a bunch of SB-2's that will probably get killed during the ground phase anyway. The Leningrad air commander is also solid.

< Message edited by jubjub -- 9/24/2021 8:18:24 PM >

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RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/24/2021 11:08:43 PM   
metaphore

 

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quote:

ORIGINAL: jubjub
Flying unescorted just isn't worth the risk. You need to put every strike in just the right order to ensure no interceptions are flown, and just one
misstep could see a bombing strike wiped, which could allow more reactions to occur, quickly snowballing into disaster. There is a much simpler
approach that can keep losses <100 planes while getting more kills.


Hi jujub,
Nice to have you here :)
That's exactly the purpose of this thread, showing that there isn't only one way to do it but different methods for different game style or strategy.
Everyone is welcome to explain the way they do it. Next, people will take some bit here and there for making their own.

Or flying unescorted might be worth the risk if it's done properly -and without too much micro-management-, while no disaster could happen? Nonetheless I do agree that your method is much simpler and also seems pretty quite effective. Can you tell us how many sorties were launched during the Air Phase, please? Looking at the op. losses, it seems not that many?

quote:


40 JU-88's with 10 escorts can wipe out almost any airbase in a single sortie with no risk. Once you know this, you can make large bombing directives
that cover 3-6 airbases without having to micromanage a directive for each one. There are some airbases that need to be bombed twice, and it's easy
enough to order an extra strike on these. Optimizing the # of sorties more than this is counterproductive.

But but... I could not build my unescorted missions this way and I do think that they are not less productive than yours, and potentially can achieve better results overall (one being that I can pick those targets I value highly instead of just aiming for the max Soviet airframe kill count - but I could do that too).

quote:

I strongly recommend using JU-88's with the 28x 50kg bombs as much as possible for turn 1 bombing. The auto loadout often selects drop tanks, which
is bad because we need these to be carrying bombs, not fuel.

Sound advice.

quote:

Stukas are not nearly as efficient bombing airbases and are very useful in GS/GA, so don't use them to bomb airfields. They should be set to rest or to bomb tank/mech divisions on day 2 or later.

I might use them now that carlkay told me that they need to be flown at 8,000+ ft to get their dive-bombing bonus. I've tested twice a 7 group strike on 3 big Soviet airbases full of fighters with no escort and get 350 kills for 12 losses (Flak 11, Op. 1) I forgot to check it and flew them with default payload (fuel tanks), so maybe there is still some potential to be explored. 177 aircraft flying 238 sorties to destroy 350+ fighters for 12 losses doesn't look too bad. After T1, they can take a break for a few turns.

quote:

BF110's are very useful to bomb distant targets since they can take care of themselves and don't need escorts. They can get very far with drop tanks
and a good payload. Directly assign these to the long range directives so they don't fly in the short range bombing missions.
Bf 110 is still a puzzle for me. I can't get them to bomb efficiently and they will usually suffer badly if engaged in A2A combat. Above, carlkay posted a test with 51 Bf 110 losses while there is only 117 in four groups (+ stabs). It's just 44% of the Group strength wiped out in one week! I really need to invest some time trying to find how to use them efficiently. But, until then, they will be retrained as fighter :)

quote:

The hungarian and romanian bombers are very good for turn 1 bombing, and using them can boost your kills by a few hundred and keep your German
bombers from taking damage. The Romanians in particular have hurricane fighters that can reach Odessa, and this ability lets you bomb that airfield
with fighter cover. They also have long range bombers that can hit the Crimea, so I send them in to take out the fighters based there before the
Heinkels make their run.

That's a very good thing to know, thank you. So far, I haven't really tested anything with Axis Allies. I simply do know that they can't fly as low as the German due to their experience level (more op.losses) and this was an issue with my system.

quote:

The results are shown below. You can easily get over 4,300 kills after the ground phase. Note the high number of high value targets (LR bombers, recon, transports) that are killed.

Indeed, That's a great opening and thank you for sharing it.



(in reply to jubjub)
Post #: 28
RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/25/2021 2:53:40 AM   
GibsonPete


Posts: 308
Joined: 11/5/2014
Status: offline
When testing against the AI I have found that repeated test runs may result in 'intercepts 'spawning. The AI seems to learn from a player repeating the air execution phase. Closing the game down and restarting will normally wipe the slate clean.

(in reply to metaphore)
Post #: 29
RE: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips - 9/25/2021 3:05:39 AM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline
The AI cant be that smart. I think it is something else.

EDIT: I have the same feeling.

< Message edited by Hardradi -- 9/25/2021 3:07:02 AM >

(in reply to GibsonPete)
Post #: 30
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