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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A)

 
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RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/21/2021 2:00:46 PM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: BBfanboy

Something strange is going on. Are you using the new maps that Andrew Brown has been working on?
Here is my stock Scenario One map of the area with hexside details turned on. The red line on the west side of Clark field means no passage for ships or LCUs. But there is clearly a navigable approach on the left NE side of the Bataan hex.






Definitely different. I did not download any different maps for this game. I had been playing DBB with the extended maps for years, but did a fresh download and install for this new game. Omar provided the stacking limits map data files. Perhaps those data are the source of the difference?

Yes, I suspect he had a different set of the three pwhex files that define the characteristics of each map hex. Very easy when playing with different maps to change the art and not get all the map data files right. You could restore the Stock Map by starting a Scenario one from a fresh install and copying those files over to your current install. Both of you need to do that to be in synch. My game directory ...






Attachment (1)

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Wirraway_Ace)
Post #: 121
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/21/2021 2:48:07 PM   
RangerJoe


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Andrew Brown made new map files, maybe that is the reason . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 122
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/21/2021 2:48:51 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: BBfanboy

Something strange is going on. Are you using the new maps that Andrew Brown has been working on?
Here is my stock Scenario One map of the area with hexside details turned on. The red line on the west side of Clark field means no passage for ships or LCUs. But there is clearly a navigable approach on the left NE side of the Bataan hex.






Definitely different. I did not download any different maps for this game. I had been playing DBB with the extended maps for years, but did a fresh download and install for this new game. Omar provided the stacking limits map data files. Perhaps those data are the source of the difference?

Yes, I suspect he had a different set of the three pwhex files that define the characteristics of each map hex. Very easy when playing with different maps to change the art and not get all the map data files right. You could restore the Stock Map by starting a Scenario one from a fresh install and copying those files over to your current install. Both of you need to do that to be in synch. My game directory ...






Knowing Omar's attention to detail, I doubt it was an accident.

(in reply to BBfanboy)
Post #: 123
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/21/2021 8:16:29 PM   
Andrew Brown


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quote:

ORIGINAL: RangerJoe

Andrew Brown made new map files, maybe that is the reason . . .


I checked my updated stock map data file and it doesn't match that screenshot, so that isn't the issue.

The map data in the screenshot doesn't match any map variant of mine. Maybe it is from another variant map?

(in reply to RangerJoe)
Post #: 124
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/22/2021 10:34:50 AM   
BBfanboy


Posts: 18046
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From: Winnipeg, MB
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quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: RangerJoe

Andrew Brown made new map files, maybe that is the reason . . .


I checked my updated stock map data file and it doesn't match that screenshot, so that isn't the issue.

The map data in the screenshot doesn't match any map variant of mine. Maybe it is from another variant map?

That is what I have been thinking. If they got the data files for the extended map but kept the artwork for the stock map, it would not show Subic Bay visually but the computer would recognize it is in the extended map at that location and allow ships to go there. The red line hex side of the stock map would not exist in the extended one.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 125
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/22/2021 10:29:40 PM   
Wirraway_Ace


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: RangerJoe

Andrew Brown made new map files, maybe that is the reason . . .


I checked my updated stock map data file and it doesn't match that screenshot, so that isn't the issue.

The map data in the screenshot doesn't match any map variant of mine. Maybe it is from another variant map?

That is what I have been thinking. If they got the data files for the extended map but kept the artwork for the stock map, it would not show Subic Bay visually but the computer would recognize it is in the extended map at that location and allow ships to go there. The red line hex side of the stock map would not exist in the extended one.

I will ask Omar (DesertWolf101) the source of the hex data.

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Post #: 126
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/23/2021 9:26:53 AM   
Andrew Brown


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One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.

(in reply to Wirraway_Ace)
Post #: 127
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/23/2021 1:29:01 PM   
RangerJoe


Posts: 13450
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quote:

ORIGINAL: Andrew Brown

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.


Thank you.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Andrew Brown)
Post #: 128
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/23/2021 7:57:22 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
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quote:

ORIGINAL: Andrew Brown

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.

Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.

(in reply to Andrew Brown)
Post #: 129
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/23/2021 8:06:20 PM   
Wirraway_Ace


Posts: 1400
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From: Austin / Brisbane
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quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: Andrew Brown

One consequence of my checking the map data for my stock map update - I spotted an error in the map art (as opposed to the map data): I inadvertently "imported" the extended map version of Western Luzon (i.e. Subic Bay) and Western Malaya (i.e. Batu Pahat) into the stock map art. It is only the map art that is not correct - the map data is correct.

I have fixed that and uploaded new versions of the stock map to my website.

Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.

From your map notes, the potential impact with replacing our current map with your updated versioin would be for any troops Omar has moving in Canada and if he had troops moving in the open terrain hexes in Northern Australia that convert to rough, jungle+rough or cultivated.

(in reply to Wirraway_Ace)
Post #: 130
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/23/2021 8:51:10 PM   
RangerJoe


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I would save it including your current map files elsewhere, then replace the map files then open the game and look at it.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Wirraway_Ace)
Post #: 131
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/23/2021 10:37:39 PM   
Wirraway_Ace


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From: Austin / Brisbane
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quote:

ORIGINAL: RangerJoe

I would save it including your current map files elsewhere, then replace the map files then open the game and look at it.

Thanks, RangerJoe.

I will try it out as you suggest.

Were you a 1st, 2nd or 3rd Battalion guy, or does "Ranger" refer to something different?

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Post #: 132
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/24/2021 12:53:09 AM   
RangerJoe


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quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: RangerJoe

I would save it including your current map files elsewhere, then replace the map files then open the game and look at it.

Thanks, RangerJoe.

I will try it out as you suggest.

Were you a 1st, 2nd or 3rd Battalion guy, or does "Ranger" refer to something different?


Something different.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Wirraway_Ace)
Post #: 133
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/24/2021 12:54:13 AM   
Andrew Brown


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quote:

ORIGINAL: Wirraway_Ace

Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.


It should be OK to do so, but there is no compelling need. Apart from fixing the amphibious landing allowed flag for the island of Kalao in the DEI (66,110) there are no major fixes or changes to the stock map, just a few small improvements. The changes to roads and terrain in Canada and Australia are very unlikely to have any effect on an ongoing game because the changes are in such remote areas. I guess the exception is if there is a full scale land conflict going on in the inland of Northern Australia.

(in reply to Wirraway_Ace)
Post #: 134
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/24/2021 2:27:43 PM   
Wirraway_Ace


Posts: 1400
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From: Austin / Brisbane
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quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Wirraway_Ace

Andrew, is it possible to replace our current map with your new update without overwriting base expansions or having units all the sudden be off a main road?

By the way, you have the best avatar on the forums.


It should be OK to do so, but there is no compelling need. Apart from fixing the amphibious landing allowed flag for the island of Kalao in the DEI (66,110) there are no major fixes or changes to the stock map, just a few small improvements. The changes to roads and terrain in Canada and Australia are very unlikely to have any effect on an ongoing game because the changes are in such remote areas. I guess the exception is if there is a full scale land conflict going on in the inland of Northern Australia.


Thanks, Andrew.

I really appreciate the continued support you have given the game.

(in reply to Andrew Brown)
Post #: 135
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/27/2021 6:54:23 PM   
Wirraway_Ace


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22-25 Jan 42

On Sumatra, an armor regiment is clearing the northeast coast toward Sabang while the 124th Inf Rgt takes Oosthaven in the south. The last enemy bases with an airfield (other than Sabang) is at Padang. The enemy has moved all his remaining patrol aircraft to that base, where they can continue to keep watch on our fleet at Singapore. Our bombers will continue to attack the Padang, while transports have moved to Oosthaven to pick up the 124th for an amphibious assault. This movement is exposed to potential interdiction by the Royal Navy in the Indian Ocean.

Two experienced DMSs swept the narrows at Merak then the port at Oosthaven ahead of the transports and found nothing. Then a destroyer squadron and I-156 blunder into mines at Merak. We may lose one DD.

We take Batavia on the 25th with almost no casualties, though the base is wrecked by his engineers.
quote:

Ground combat at Batavia (49,98)

Japanese Deliberate attack

Attacking force 25973 troops, 280 guns, 213 vehicles, Assault Value = 1152

Defending force 6263 troops, 27 guns, 3 vehicles, Assault Value = 148

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 669

Allied adjusted defense: 101

Japanese assault odds: 6 to 1 (fort level 2)

Japanese forces CAPTURE Batavia !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
204 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled
Units pursuing 1

Allied ground losses:
3024 casualties reported
Squads: 113 destroyed, 42 disabled
Non Combat: 116 destroyed, 31 disabled
Engineers: 35 destroyed, 1 disabled
Guns lost 21 (20 destroyed, 1 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)
Units retreated 4
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
2nd Engineer Regiment
38th Division
16th Infantry Regiment
18th Division
6th Tank Regiment
2nd Field Artillery Regiment

Defending units:
1st KNIL Landstorm Battalion
Batavia Coastal Gun Battalion
4th KNIL Landstorm Battalion
1 ML-KNIL Aviation
Batavia Base Force

The enemy has a detachment of troops at Tjilatjap, some ash and trash at Soerabaja, and all his remaining combat power on Java is in the mountains at Badoeng.


Noumea falls, also on the 25th. Interesting that he committed a USAAF Base Force without any combat troops other than the a few Free French.

quote:

Ground combat at Noumea (115,160)

Japanese Deliberate attack

Attacking force 6740 troops, 87 guns, 2 vehicles, Assault Value = 283

Defending force 1573 troops, 20 guns, 4 vehicles, Assault Value = 21

Japanese adjusted assault: 171

Allied adjusted defense: 43

Japanese assault odds: 3 to 1 (fort level 1)

Japanese forces CAPTURE Noumea !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), preparation(-)
experience(-)
Attacker:

Japanese ground losses:
37 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2265 casualties reported
Squads: 27 destroyed, 0 disabled
Non Combat: 171 destroyed, 0 disabled
Engineers: 13 destroyed, 0 disabled
Guns lost 22 (22 destroyed, 0 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Units destroyed 2

Assaulting units:
Maizuru 2nd SNLF
144th Infantry Regiment
52nd Naval Guard Unit
Kure 1st SNLF

Defending units:
New Caledonia Det
115th USAAF Base Force



In China, we continue to attack towards Sian and are battering at Wenchow.





< Message edited by Wirraway_Ace -- 11/28/2021 9:30:45 PM >

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Post #: 136
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/28/2021 9:29:22 PM   
Wirraway_Ace


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From: Austin / Brisbane
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26 Jan 42.

Quiet turn.

The Kido Butai strikes light industry at Brisbane, doing very little damage: 5 city hits for over 200 aircraft. Disappointing, but we suffered no losses. The key issues appear to be weather (heavy clouds) and inadequate recon (probably).
quote:

Morning Air attack on Brisbane , at 96,160

Weather in hex: Heavy cloud

Raid spotted at 40 NM, estimated altitude 26,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 36
B5N2 Kate x 117
D3A1 Val x 90

Japanese aircraft losses
B5N2 Kate: 8 damaged
D3A1 Val: 13 damaged

Light Industry hits 5

Aircraft Attacking:
8 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
18 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
6 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
15 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb


After reading Castor Troy's AAR, I am going to increase the force allocation for the upcoming Padang operation. One regiment is probably not enough against the Dutch in X3 terrain.

We will wrap up our operations on Java by the end of January and move on to Burma. The troops are ready. Supplies are en route. The initial phase does not require the Kido Butai.

(in reply to Wirraway_Ace)
Post #: 137
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 5:11:24 PM   
castor troy


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Don't be fooled by intel you get out of a parallel universe.

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Post #: 138
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 6:44:06 PM   
mind_messing

 

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The other element is target choice - much easier to bomb manpower than specific factories.

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Post #: 139
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 6:55:21 PM   
821Bobo


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And what's the purpose of bombing LI in Australia? Supply source for Oz are ports of Sydney, Melbourne and Perth.

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Post #: 140
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 7:02:45 PM   
castor troy


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quote:

ORIGINAL: 821Bobo

And what's the purpose of bombing LI in Australia? Supply source for Oz are ports of Sydney, Melbourne and Perth.


His only purpose is gaining strategic victory points.

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Post #: 141
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 11:40:44 PM   
Wirraway_Ace


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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: 821Bobo

And what's the purpose of bombing LI in Australia? Supply source for Oz are ports of Sydney, Melbourne and Perth.


His only purpose is gaining strategic victory points.

This is indeed a primary purpose, though making Australia a liability as far as supply reduces its usefulness as a jumping-off point for the Allied offensive.

(in reply to castor troy)
Post #: 142
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 11:43:40 PM   
Wirraway_Ace


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quote:

ORIGINAL: castor troy

Don't be fooled by intel you get out of a parallel universe.

Good advice, as always. Our game is in January, not April, but the opportunity cost of committing a second orphan regiment from a division that forms fully later in the game is small.

(in reply to castor troy)
Post #: 143
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 11:55:18 PM   
Wirraway_Ace


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quote:

ORIGINAL: 821Bobo

And what's the purpose of bombing LI in Australia? Supply source for Oz are ports of Sydney, Melbourne and Perth.

My original plan was to limit the ability of Australia to produce supplies, forcing the Allies to ship the supplies rather than feed units staged to OZ for an offensive from indigenous sources. Oz needs fuel for it HI, so it can be counter productive to destroy that, as tankers are the limiting factor for the enemy. I wanted to destroy the LI, but it has been very difficult to do, so I have largely switched targets to Resources. This is suboptimal. The Allies have plenty of xAKs to ship resources to for the Australian LI.

Also, you get strategic victory points for destroying industry in Australia and the U.S., just as the Allies do when they bomb the home islands of Japan. These are permanent VPs, not the temporary type gained while you hold a base.

(in reply to 821Bobo)
Post #: 144
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/29/2021 11:57:27 PM   
Wirraway_Ace


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From: Austin / Brisbane
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quote:

ORIGINAL: mind_messing

The other element is target choice - much easier to bomb manpower than specific factories.

Is there much manpower to target in OZ? I will look. My experience so far, with a small sample size and tons of confounding variables, is resources are easy to hit, as is HI.

(in reply to mind_messing)
Post #: 145
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/30/2021 12:20:05 AM   
Wirraway_Ace


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27 Dec 42

I-23 sinks a loaded tanker on the SF - Pearl route.
quote:

Sub attack near San Francisco at 204,90

Japanese Ships
SS I-23

Allied Ships
TK Gulfland, Torpedo hits 1, heavy fires, heavy damage
TK Eidsvold
DD Rathburne

SS I-23 launches 6 torpedoes at TK Gulfland
I-23 diving deep ....
DD Rathburne attacking submerged sub ....
DD Rathburne cannot reach attack position over SS I-23
SS I-23 eludes ASW attack from DD Rathburne
DD Rathburne fails to find sub, continues to search...
DD Rathburne fails to find sub, continues to search...
DD Rathburne fails to find sub, continues to search...
DD Rathburne fails to find sub, continues to search...
Escort abandons search for sub


Now for a bit of overkill.

quote:

Sub attack near San Francisco at 204,90

Japanese Ships
SS I-23

Allied Ships
TK Gulfland, Torpedo hits 1, heavy fires, heavy damage
DD Rathburne

SS I-23 launches 2 torpedoes at TK Gulfland
DD Rathburne fails to find sub, continues to search...
DD Rathburne attacking submerged sub ....
DD Rathburne cannot establish contact with SS I-23
DD Rathburne attacking submerged sub ....
DD Rathburne cannot establish contact with SS I-23
SS I-23 eludes DD Rathburne by diving deep
DD Rathburne loses contact with SS I-23
DD Rathburne fails to find sub, continues to search...
DD Rathburne fails to find sub,


I-122 sinks a xAK off Columbo.
quote:

Submarine attack near Colombo at 27,49

Japanese Ships
SS I-122

Allied Ships
xAK Subadar, Torpedo hits 1, heavy damage

xAK Subadar is sighted by SS I-122
SS I-122 attacking on the surface

<sinking sounds>

The enemy puts up LRCAP over his troops south of Sian. He uses everything but the kitchen sink. The 5th Air Division does a good job coordinating our strikes.

quote:

Morning Air attack on 5th War Area , at 84,43 , near Sian

Weather in hex: Heavy rain

Raid spotted at 29 NM, estimated altitude 26,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 24

Allied aircraft
I-15-III x 16
H81-A3 x 39
Hawk 75M x 3
Buffalo I x 7

Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
I-15-III: 2 destroyed
H81-A3: 1 destroyed
Buffalo I: 1 destroyed

CAP engaged:
5th FG/17th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters between 0 and 22000.
Time for all group planes to reach interception is 4 minutes
4th FG/22nd FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 0 and 23000.
Raid is overhead
5th FG/27th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 4 minutes
3rd FG/28th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters between 0 and 26000.
Time for all group planes to reach interception is 5 minutes
3rd FG/32nd FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters between 0 and 26000.
Time for all group planes to reach interception is 2 minutes
11th FG/43rd FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 0 and 6000.
Time for all group planes to reach interception is 1 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 0 and 25000.
Time for all group planes to reach interception is 42 minutes
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 14 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters between 0 and 26000.
Time for all group planes to reach interception is 2 minutes
AVG/2nd Sqn with H81-A3 (14 airborne, 0 on standby, 0 scrambling)
14 plane(s) intercepting now.
Group patrol altitude is 27000 , scrambling fighters between 0 and 27000.
Raid is overhead
AVG/3rd Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 11 out of immediate contact.
Group patrol altitude is 28000 , scrambling fighters between 0 and 28000.
Time for all group planes to reach interception is 31 minutes
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters between 0 and 29000.
Time for all group planes to reach interception is 4 minutes


--------------------------------------------------------------------------------
Morning Air attack on 5th War Area , at 84,43 , near Sian

Weather in hex: Heavy rain

Raid spotted at 31 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-43-Ib Oscar x 24

Allied aircraft
I-15-III x 8
H81-A3 x 36
Hawk 75M x 3
Buffalo I x 4

No Japanese losses

Allied aircraft losses
H81-A3: 2 destroyed

CAP engaged:
5th FG/17th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 29000.
Time for all group planes to reach interception is 27 minutes
4th FG/22nd FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters to 30510.
Time for all group planes to reach interception is 26 minutes
5th FG/27th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 30510.
Time for all group planes to reach interception is 24 minutes
3rd FG/28th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters to 29510.
Time for all group planes to reach interception is 28 minutes
3rd FG/32nd FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters to 35510.
Time for all group planes to reach interception is 68 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters to 31800.
Time for all group planes to reach interception is 18 minutes
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters to 28140.
Time for all group planes to reach interception is 83 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 27000
Time for all group planes to reach interception is 2 minutes
AVG/3rd Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 28000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 24 minutes
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters to 34510.
Time for all group planes to reach interception is 21 minutes



--------------------------------------------------------------------------------
Morning Air attack on 5th War Area , at 84,43 , near Sian

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 26,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 3

Allied aircraft
I-15-III x 7
H81-A3 x 29
Hawk 75M x 2
Buffalo I x 2

No Japanese losses

No Allied losses

CAP engaged:
5th FG/17th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 28140.
Time for all group planes to reach interception is 14 minutes
4th FG/22nd FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters to 33510.
Time for all group planes to reach interception is 23 minutes
5th FG/27th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 29000.
Time for all group planes to reach interception is 28 minutes
3rd FG/28th FS CAF with I-15-III (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 26000 , scrambling fighters to 26140.
Raid is overhead
3rd FG/32nd FS CAF with I-15-III (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 26000 , scrambling fighters to 30510.
Time for all group planes to reach interception is 24 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters to 30140.
Time for all group planes to reach interception is 66 minutes
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters to 28140.
Time for all group planes to reach interception is 84 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 27000
Time for all group planes to reach interception is 82 minutes
AVG/3rd Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 28000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 11 minutes
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters to 30500.
Time for all group planes to reach interception is 18 minutes


--------------------------------------------------------------------------------
Morning Air attack on 92nd Chinese Corps, at 84,43 , near Sian

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-Ic Sally x 48
Ki-21-IIa Sally x 25
Ki-43-Ic Oscar x 36

Allied aircraft
I-15-III x 6
H81-A3 x 27
Hawk 75M x 2
Buffalo I x 2

Japanese aircraft losses
Ki-21-Ic Sally: 1 destroyed, 8 damaged
Ki-21-IIa Sally: 1 destroyed, 4 damaged
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
H81-A3: 1 destroyed
Buffalo I: 1 destroyed

Allied ground losses:
24 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
21 x Ki-21-Ic Sally bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb
24 x Ki-21-IIa Sally bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb
20 x Ki-21-Ic Sally bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb
6 x Ki-21-Ic Sally bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb

CAP engaged:
5th FG/17th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 28140.
Time for all group planes to reach interception is 14 minutes
4th FG/22nd FS CAF with I-15-III (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 23000 , scrambling fighters to 33510.
Raid is overhead
5th FG/27th FS CAF with I-15-III (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 29000.
Raid is overhead
3rd FG/28th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters to 26140.
Time for all group planes to reach interception is 10 minutes
3rd FG/32nd FS CAF with I-15-III (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 26000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 48 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 0 on standby, 2 scrambling)
Group patrol altitude is 25000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 47 minutes
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 12 scrambling)
Group patrol altitude is 26000 , scrambling fighters to 28000.
Time for all group planes to reach interception is 54 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 0 on standby, 4 scrambling)
Group patrol altitude is 27000
Time for all group planes to reach interception is 53 minutes
AVG/3rd Sqn with H81-A3 (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 28000 , scrambling fighters to 22000.
Raid is overhead
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters to 30500.
Time for all group planes to reach interception is 17 minutes

Also attacking 16th Chinese Corps ...
Also attacking 90th Chinese Corps ...
Also attacking 31st Group Army ...
Also attacking 92nd Chinese Corps ...
Also attacking 38th Chinese Corps ...
Also attacking 92nd Chinese Corps ...
Also attacking 90th Chinese Corps ...
Also attacking 92nd Chinese Corps ...
Also attacking 16th Chinese Corps ...
Also attacking 90th Chinese Corps ...
Also attacking 31st Group Army ...
Also attacking 38th Chinese Corps ...
Also attacking 92nd Chinese Corps ...
Also attacking 90th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on 5th War Area , at 84,43 , near Sian

Weather in hex: Heavy rain

Raid spotted at 10 NM, estimated altitude 22,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ic Oscar x 7

Allied aircraft
I-15-III x 2
H81-A3 x 18
Hawk 75M x 1
Buffalo I x 1

No Japanese losses

Allied aircraft losses
H81-A3: 2 destroyed

CAP engaged:
5th FG/27th FS CAF with I-15-III (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 39 minutes
3rd FG/32nd FS CAF with I-15-III (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 26000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 17 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 25000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 9 minutes
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 12 scrambling)
Group patrol altitude is 26000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 6 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 0 on standby, 3 scrambling)
Group patrol altitude is 27000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 10 minutes
AVG/3rd Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 28000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 157 minutes
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 37 minutes

--------------------------------------------------------------------------------
Morning Air attack on 38th Chinese Corps, at 84,43 , near Sian

Weather in hex: Heavy rain

Raid spotted at 16 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-Ic Sally x 13

Allied aircraft
I-15-III x 1
H81-A3 x 7
Hawk 75M x 1
Buffalo I x 1

Japanese aircraft losses
Ki-21-Ic Sally: 1 destroyed, 1 damaged

No Allied losses

Allied ground losses:
30 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
11 x Ki-21-Ic Sally bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb

CAP engaged:
5th FG/27th FS CAF with I-15-III (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 50 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 25000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 53 minutes
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 83 minutes
AVG/2nd Sqn with H81-A3 (0 airborne, 0 on standby, 2 scrambling)
Group patrol altitude is 27000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 51 minutes
AVG/3rd Sqn with H81-A3 (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 28000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 33 minutes
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 29000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 42 minutes

In the end, the enemy loses 20 fighters to combat and ops (intel report says 30, but this is likely overclaiming by our pilots). We lose 9 fighters and 5 Sallys, with three pilots (or crews) KIA and six WIA.

We also strike his forces east of Sian and Wenchow unopposed.

Our armor attacks east of Sian.
quote:

Ground combat at 87,41 (near Tsiaotso)

Japanese Deliberate attack

Attacking force 4575 troops, 41 guns, 621 vehicles, Assault Value = 1192

Defending force 23980 troops, 210 guns, 0 vehicles, Assault Value = 314

Japanese adjusted assault: 201

Allied adjusted defense: 874

Japanese assault odds: 1 to 4

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
Vehicles lost 62 (3 destroyed, 59 disabled)

Allied ground losses:
1656 casualties reported
Squads: 48 destroyed, 87 disabled
Non Combat: 10 destroyed, 31 disabled
Engineers: 2 destroyed, 5 disabled
Guns lost 16 (3 destroyed, 13 disabled)

Assaulting units:
9th Tank Regiment
3rd Tank Regiment
37th/A Division
36th/B Division
36th/C Division
27th Electric Engineer Regiment
10th Tank Regiment
37th/B Division
23rd Tank Regiment
11th Tank Regiment
110th/A Division
5th Tank Regiment
37th/C Division
1st Army
27th Fld AA Gun Co
6th Medium Field Artillery Regiment
15th AA Regiment
Botanko Hvy Gun Regiment
16th Field AA Machinecannon Company

Defending units:
1st Chinese Corps
96th Chinese Corps
61st Chinese Corps
93rd Chinese Corps
2nd Chinese Cavalry Corps
7th Group Army
8th Group Army
43rd Chinese Corps



Armor and infantry attack south of Sian.
quote:

Ground combat at 84,43 (near Sian)

Japanese Deliberate attack

Attacking force 30177 troops, 290 guns, 708 vehicles, Assault Value = 1265

Defending force 29976 troops, 151 guns, 0 vehicles, Assault Value = 704

Japanese adjusted assault: 841

Allied adjusted defense: 1078

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
733 casualties reported
Squads: 2 destroyed, 60 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 11 disabled
Vehicles lost 21 (2 destroyed, 19 disabled)

Allied ground losses:
2338 casualties reported
Squads: 6 destroyed, 201 disabled
Non Combat: 42 destroyed, 28 disabled
Engineers: 0 destroyed, 11 disabled

Assaulting units:
13th Tank Regiment
6th Division
15th Tank Regiment
15th Division
8th Tank Regiment
12th Tank Regiment
4th Tank Regiment
2nd Tank Regiment
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
11th Army
1st Medium Field Artillery Regiment

Defending units:
38th Chinese Corps
90th Chinese Corps
16th Chinese Corps
92nd Chinese Corps
5th War Area
22nd Group Army
2nd Group Army
31st Group Army




< Message edited by Wirraway_Ace -- 11/30/2021 12:22:11 AM >

(in reply to Wirraway_Ace)
Post #: 146
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/30/2021 5:46:30 AM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline

quote:

ORIGINAL: Wirraway_Ace

My original plan was to limit the ability of Australia to produce supplies, forcing the Allies to ship the supplies rather than feed units staged to OZ for an offensive from indigenous sources. Oz needs fuel for it HI, so it can be counter productive to destroy that, as tankers are the limiting factor for the enemy. I wanted to destroy the LI, but it has been very difficult to do, so I have largely switched targets to Resources. This is suboptimal. The Allies have plenty of xAKs to ship resources to for the Australian LI.

Also, you get strategic victory points for destroying industry in Australia and the U.S., just as the Allies do when they bomb the home islands of Japan. These are permanent VPs, not the temporary type gained while you hold a base.


You are contradicting yourself in reasoning. You want to limit supply production to force them to ship in but in next sentence you admit they have plenty of cargoes. To feed Oz, with or without supply production destroyed, they will need to ship in a lot anyway.
In production screen you can turn HI production off if there is a need to conserve fuel.
You also get victory points for sinking ships, sinking a big supply/tanker convoy will earn you more than damaging some industry. Forget about destroying it without fire storms.
There is no strategic excuse except desperately wanting to get few more points in case you are heading for auto victory.

(in reply to Wirraway_Ace)
Post #: 147
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/30/2021 12:10:47 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: 821Bobo


quote:

ORIGINAL: Wirraway_Ace

My original plan was to limit the ability of Australia to produce supplies, forcing the Allies to ship the supplies rather than feed units staged to OZ for an offensive from indigenous sources. Oz needs fuel for it HI, so it can be counter productive to destroy that, as tankers are the limiting factor for the enemy. I wanted to destroy the LI, but it has been very difficult to do, so I have largely switched targets to Resources. This is suboptimal. The Allies have plenty of xAKs to ship resources to for the Australian LI.

Also, you get strategic victory points for destroying industry in Australia and the U.S., just as the Allies do when they bomb the home islands of Japan. These are permanent VPs, not the temporary type gained while you hold a base.


You are contradicting yourself in reasoning. You want to limit supply production to force them to ship in but in next sentence you admit they have plenty of cargoes. To feed Oz, with or without supply production destroyed, they will need to ship in a lot anyway.
In production screen you can turn HI production off if there is a need to conserve fuel.
You also get victory points for sinking ships, sinking a big supply/tanker convoy will earn you more than damaging some industry. Forget about destroying it without fire storms.
There is no strategic excuse except desperately wanting to get few more points in case you are heading for auto victory.


Actually, getting those permanent VPs for the industry as well as for the ships if you can sink any cargo vessels hauling either resources or supplies will also help stave of defeat and/or change the level of defeat.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to 821Bobo)
Post #: 148
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/30/2021 3:59:29 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: 821Bobo


quote:

ORIGINAL: Wirraway_Ace

My original plan was to limit the ability of Australia to produce supplies, forcing the Allies to ship the supplies rather than feed units staged to OZ for an offensive from indigenous sources. Oz needs fuel for it HI, so it can be counter productive to destroy that, as tankers are the limiting factor for the enemy. I wanted to destroy the LI, but it has been very difficult to do, so I have largely switched targets to Resources. This is suboptimal. The Allies have plenty of xAKs to ship resources to for the Australian LI.

Also, you get strategic victory points for destroying industry in Australia and the U.S., just as the Allies do when they bomb the home islands of Japan. These are permanent VPs, not the temporary type gained while you hold a base.


You are contradicting yourself in reasoning. You want to limit supply production to force them to ship in but in next sentence you admit they have plenty of cargoes. To feed Oz, with or without supply production destroyed, they will need to ship in a lot anyway.
In production screen you can turn HI production off if there is a need to conserve fuel.
You also get victory points for sinking ships, sinking a big supply/tanker convoy will earn you more than damaging some industry. Forget about destroying it without fire storms.
There is no strategic excuse except desperately wanting to get few more points in case you are heading for auto victory.


I don't disagree. I am not satisfied that this is a good strategy after making the attempt. VPs are still VPs though, and if he has to ship more stuff to Australia, that creates opportunities to sink ships too. The key issue is whether I could have made better use of the KB elsewhere.

(in reply to 821Bobo)
Post #: 149
RE: Requiem for Tomorrow Wirraway (J) v DesertWolf (A) - 11/30/2021 4:19:53 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: 821Bobo


quote:

ORIGINAL: Wirraway_Ace

My original plan was to limit the ability of Australia to produce supplies, forcing the Allies to ship the supplies rather than feed units staged to OZ for an offensive from indigenous sources. Oz needs fuel for it HI, so it can be counter productive to destroy that, as tankers are the limiting factor for the enemy. I wanted to destroy the LI, but it has been very difficult to do, so I have largely switched targets to Resources. This is suboptimal. The Allies have plenty of xAKs to ship resources to for the Australian LI.

Also, you get strategic victory points for destroying industry in Australia and the U.S., just as the Allies do when they bomb the home islands of Japan. These are permanent VPs, not the temporary type gained while you hold a base.


You are contradicting yourself in reasoning. You want to limit supply production to force them to ship in but in next sentence you admit they have plenty of cargoes. To feed Oz, with or without supply production destroyed, they will need to ship in a lot anyway.
In production screen you can turn HI production off if there is a need to conserve fuel.
You also get victory points for sinking ships, sinking a big supply/tanker convoy will earn you more than damaging some industry. Forget about destroying it without fire storms.
There is no strategic excuse except desperately wanting to get few more points in case you are heading for auto victory.


Actually, getting those permanent VPs for the industry as well as for the ships if you can sink any cargo vessels hauling either resources or supplies will also help stave of defeat and/or change the level of defeat.

Agreed. The destruction of his industry in Australia will probably create problems for him and future opportunities for Japan. I am still not sure it has been the best use of the KB, but I needed the CVs to cover our invasions in this theater, so they were able to serve a dual purpose.

(in reply to RangerJoe)
Post #: 150
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