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RE: 4 Player Game AAR with new PBEM++ - 10/5/2021 5:52:30 PM   
tcart

 

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The lynchpin to my strategy right now is the naval force in the Central Med. The Germans built a CAG, the better to sink the Royal Navy. So I'll have to retain air superiority. But I can do it for a turn or two, I think. As long as the RN sits off the Sicilian coast I have the luxury of sending land units to India. With any luck we can pressure the Japanese early and disrupt their offensive.

It will be some time before the USN and our carrier tech is ready to go head to head.

The naval balance around Malta, shown here, is basically even. But that'll work to my advantage unless the Italians get lucky. The fall of Gibraltar makes reinforcing the Med much harder and more expensive. It practically demands a buildup in Spanish Morocco so as to retake the Rock...






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RE: 4 Player Game AAR with new PBEM++ - 10/5/2021 5:56:20 PM   
tcart

 

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WA cont.

Oddly my last post vanished. If someone sees it, please let me know.

Anyway, to repeat myself, the WA strategy hinges on Malta. Provided we can lock up the med, I can afford to send land units to India to stave off a Japanese invasion. I may even get a chance to reinforce some bit of Indonesia if the initial Japanese attack runs out of gas.

I think the balance of forces in the Med is good enough to keep the combined Italian-German force at bay for now. The trick in 1941 is to make sure it's me tying down his troops and not the other way around. Sicily, Sardinia, and Gibraltar all look appetizing for late 1941, barring a naval disaster.




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RE: 4 Player Game AAR with new PBEM++ - 10/6/2021 6:46:01 PM   
kondor


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My bombers drew a shorter end of the stick, sometimes I really dislike RNG.
Both of my TB-s rolled 1, and both got damaged by single flak.

Other than that, nothing much to report.
After seeing the progress SU has done in research and the way this game is going... Can't we all just have peace?





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< Message edited by kondor -- 10/7/2021 5:13:26 PM >

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RE: 4 Player Game AAR with new PBEM++ - 10/6/2021 9:20:03 PM   
ncc1701e


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quote:

ORIGINAL: kondor

After seeing the progress SU has done in research and the way this game is going... Can't we all just have peace?


Too late

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RE: 4 Player Game AAR with new PBEM++ - 10/6/2021 9:52:38 PM   
rjh1971


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Spring 41 USSR + China

The Germans look ready for something more serious than just some manoeuvres...



The Soviet production will increase from x2 to x3 when Germany declares war, meaning each factory will be able to produce three items each turn.
The next image shows the units ready for the next quarter



Here is an overall picture of the forces involved in this war.
As you can see the German's forces and Soviet's forces are quite even but the Germans have a far greater territory to garrison than the SU.

The numbers are from the beginning of the turn, at the end of it Soviet infantry forces surpassed the Germans in number by 3, equalled the number of armour and had six more artillery. Still you have to take into account the difference in technology, superiority in numbers is not all and on the first turn the Soviets suffer lots of casualties.




The fail to take Norway and that will like a thorn in their back... They suffered heavy losses, that coastal artillery didn't leave any chance of success to the invaders, they were decimated before even touching the beach.
The German artillery was destroyed in the sea, the German infantry suffered heavy suppression



As for China Inf and arty units are brought into Changsa and Kunming to strengthen their defences. Railyards are repaired once more. AA gunners were awarded with a 15 day leave for their excellent aim damaging two tactical bombers.

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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 1:14:44 AM   
tcart

 

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WA Spring 1941.

It looks like an invasion of Russia in imminent. WA intel indicates that the Germans need more fighters on the Eastern front, so maybe they will delay another turn?

Churchill doesn't want to wait. This is a learning game, so the WA will push a few strategies that would work regardless for the purpose of education. Having sealed off the Med, and with the Italian fleet unwilling to engage in a massive battle of attrition (which is wise on their part), the WA are free to start nibbling at the edges and causing problems.

Sicily falls. Gibraltar and Spain are threatened. Southern Italy is one big air battle away from being in trouble.

As the Germans, you have to tidy up around the edges. Of course, our friend is just learning, so there's no blame there. It's just a point for future would-be world dominators. With command of the sea we can very quickly shift forces around.

Also the amphib attack against Norway was strategically logical, because Norway will be a pain in the German's butt. But very hard to pull off. You'd need to throw your whole air force at it to have a shot. The lesson here is to combine para and inf when you attack Norway the first time so there's no chance that a fluky die roll causes you headaches.

Here's the Sicilian invasion force. Nothing too scary, but seriously annoying and now Italy is one province from surrender.




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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 1:16:22 AM   
tcart

 

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And here's Spanish Morocco. Gibraltar, Spain, and Sardinia are threatened. And he's faced with a classic dilemma. Defend Gib and you're probably weakening Spain. But don't reinforce and you're giving me a beachhead on the continent.




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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 3:39:42 PM   
Erik Rutins

 

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Reading along with great interest!

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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 7:10:34 PM   
kondor


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In the lack of my own news, I'll share an attack of my axis ally. The attack on the SU has begun!
Attack on E. Poland. Why should the poor country be divided?





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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 9:18:45 PM   
rjh1971


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Summer 41 USSR + China

The Germans decided having an iddle army was not worth the cost so they sent it against the USSR. Fortunately the previous invasion of Spain, Balkans and Greece along with the failed invasion of Norway prevented a deeper advanced into mother Russia.



The forces left behind in Romania were weak and the Stavka decided the profits outnumbered the the risks and gave green light to invading Romania, chances of succeeding were around 76% and voila the Red army was victorious.
Even if the Axis manages to cast away the Soviets from Romania it is still a great victory since all four resources, rail and two factories were destroyed. Repairing them will cost 35 supplies and they won't be operative until the turn after they are repaired (except for the rail). The German war machine will soon miss those raw materials.

Next step was to eliminate the forces in Odessa, chances were 74% of success but this time luck was not on our side. All available forces were sent into battle, armour unit was rushed from Rostov, but they could not make it.
Besides I committed an unforgiveable mistake, the transport fleet should have been sunk before attempting to retake Odessa. This way all damaged enemy units should have been destroyed as they would not have had a path toward any factory.





Velikiye Luki south of Leningrad was taken by lonely German armour, Soviet HQ decided to take it back and in the process the lonely panzer unit was destroyed.

As if the USSR didn't have enough with the German attack, Japanese have piled up a huge army in Manchuria, reinforces were rushed to the far east... Those with a blue arrow.



After the production phase and with the two militia that spawn after the first turn the USSR is attacked in each area not conquered with population the forces are as follows:



Russia is badly in need of supplies so they she can produce more war material and conduct research. Research levels are now almost even.




< Message edited by rjh1971 -- 10/7/2021 9:23:12 PM >


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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 9:22:28 PM   
rjh1971


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As for China they need to produce/get more supplies. Once they do if the Japs go for Russia they better watch their back

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RE: 4 Player Game AAR with new PBEM++ - 10/7/2021 10:30:16 PM   
tcart

 

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WA Summer 1941

Sorry, I forgot to take screenshots. Maybe someone else can post one.

The original WA plan was to ship supplies to Russia via Murmansk. This is pretty conventional, but also generally a really good idea.

However, Churchill decided that taking a couple of shots in the Med was a better use of transports. We'll get to bailing out the Russians soon. They seem to be doing a pretty good job of defending themselves anyway.

Gibraltar was taken in an amphibious op. We sent in solo bomber raids backed by naval bombardment to run up the suppression on the defenders, destroying the art unit before it could opfire on the beaches. Even with our very low amphibious tech we could still land three inf units, which combined with naval gunfire support was enough to knock out the sole remaining German defender.

The expeditionary force isn't up to D-Day standards, but Germany is now caught and has taken significant land losses already. So it's probably big enough to cause major problems.

One other note: the Italian fleet was caught in an op-fire deathtrap when it tried to sneak by a huge blockading force. This plus the earlier attack on Norway makes me thing we should all review the opfire rules.

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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:13:34 PM   
kondor


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Before I forget, can you guys auto pause the last screen after you end turn? About all the stuff you have built and researched that turn?
I try to pause it when I see it, but in most cases, I don't make it. And the game ends with would you like to send a message popup.

Pleaseeee make it pause or last longer on that production info screen.

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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:15:09 PM   
kondor


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It was an interesting turn, IJ attacked both Pearl H. and SU.
But first some success from my Axis allies.





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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:16:04 PM   
kondor


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Rumania counterattack went well as well




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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:18:09 PM   
kondor


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Empire saw that situation is dire, and that we must push on all fronts to help our Axis ally.
End that we did, this time luck was on our side (or surprise attack bonus ;)).
4 CAG-s went in on the port attack.






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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:20:01 PM   
kondor


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Some resource areas were taken with the help of paratroopers, and some with amphibious landing.





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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:25:06 PM   
kondor


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In the end, SU was invaded, Irkutsk had only 36% of falling, I've figured that was good enough for the glorious soldiers of IJ.
Even if I failed, the SU would get worse results, so I figured it was worth it.
My initial idea was not to go for the SU yet, and the last turn I've switched to that option, as the GE is in trouble, and needs any help I can give them.
So, I've not built any armor units and was not able to get combined arms attack bonus.

I'm gambling heavily here that Vladivostok forces (and Chinese) will not have enough supplies to push through yet.
And if they don't next turn Vladivostok is in trouble.




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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 5:29:40 PM   
kondor


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A number of US transports were sunk, most of the captured resource points were repaired, and Japan is stretched very tin with resources.
At the end of my turn, I had maybe a handful of supplies left, just enough to keep partisans away.

Now it's only a matter of time I'm caught between the rock and a hard place. Which one is SU, and which is US, I leave for you to decide.

o/





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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 6:32:05 PM   
ncc1701e


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quote:

ORIGINAL: kondor

My initial idea was not to go for the SU yet, and the last turn I've switched to that option, as the GE is in trouble, and needs any help I can give them.


I agree. Helping GE is needed in this game.

_____________________________

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You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 6:57:26 PM   
rjh1971


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Autumn 41 USSR + China

The Germans manage to retake Romania and rebuild one of its factories as well as the railyard. They also took Kiev which was poorly defended after attacking Romania, but failed to retake Velikiye Luki.
The Germans launched aerial attacks damaging railway system (blue bolts)



The Soviets reorganized their forces awaiting the Winter and its attack bonus. They also retaliate and damaged a factory in Romania and a resource in Bulgaria. Lack of supplies prevented any other actions. The final forces in Kharkov Bielorrusia and Leningrad are slightly higher. In the far east supplies were produced for the event they managed to repel the Japanese attack.

Factory production is now x3, Germany will be having problems supplying its factories with raw materials. Cveta should better concentrate in repairing resources rather than factories.



As for China, they only had six supplies in stock and decided to help in whatever way they could. They launched and attack on Liuchow and took the area. 5 supplies were spent so all production went to produce more supplies (20).




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RE: 4 Player Game AAR with new PBEM++ - 10/8/2021 7:56:19 PM   
tcart

 

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WA Autumn 42 - apologies, the WA are in a bit of a rush today. I may be slow to play over the weekend as it's Canadian Thanksgiving and I have a few inlaws to entertain.

Italy falls. Down with Il Duce! This is a good example of how the WA can use naval superiority to pressure multiple points of weakness at once, annoying the Germans and distracting from the main battle in the East. Having taken Tripoli and Sicily, an invasion of South Italy was enough to knock out the Italians. Now Germany must garrison N. Italy as well as Spain.

Meanwhile our original D-Day force, built around paratroopers, musters in England. So France now looks like a juicy target.

I also ran supplies to the Russians, but as it's a race to Berlin, I may not send them quite so much gasoline in the future. :)

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RE: 4 Player Game AAR with new PBEM++ - 10/9/2021 12:25:19 PM   
ncc1701e


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By the way, if you are interested by a fifth player... I am in.

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RE: 4 Player Game AAR with new PBEM++ - 10/9/2021 2:07:31 PM   
rjh1971


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quote:

ORIGINAL: kondor

Before I forget, can you guys auto pause the last screen after you end turn? About all the stuff you have built and researched that turn?
I try to pause it when I see it, but in most cases, I don't make it. And the game ends with would you like to send a message popup.

Pleaseeee make it pause or last longer on that production info screen.


May be increasing the combat report delay time helps.

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RE: 4 Player Game AAR with new PBEM++ - 10/9/2021 2:11:22 PM   
rjh1971


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quote:

ORIGINAL: ncc1701e

By the way, if you are interested by a fifth player... I am in.


A five player game, imho is not very interesting for the one who would play China, better four player games.

This said if you want to play a game set it up and pm me, make sure you select advance supply and fog of war.






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RE: 4 Player Game AAR with new PBEM++ - 10/9/2021 7:53:04 PM   
kondor


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Vladivostok attack was delayed due to massive SU militia output + winter conditions.
There was no chance of success. I made an error in judgment and attacked the SU artillery with my tactical bombers - without any success.
It would be better if I've attacked the factory there...






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< Message edited by kondor -- 10/9/2021 7:55:01 PM >

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RE: 4 Player Game AAR with new PBEM++ - 10/9/2021 8:31:50 PM   
kondor


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I've destroyed what was left of the PH navy, rebuild some resources, pushed a bit towards India. Nothing significant.
Now Japan is in a really hard place. Between the SU, China, and the US building its position at Sumatra, the empire is stretched pretty thin.
Just don't have the resources with the big guys. My role here is nearly a supporting actor.

Btw, I have a wedding to attend tomorrow, so take your time, don't have to rush it.

< Message edited by kondor -- 10/9/2021 8:32:49 PM >

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RE: 4 Player Game AAR with new PBEM++ - 10/9/2021 10:00:57 PM   
rjh1971


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Winter 42 USSR + China

The Soviet retook some areas, though in hindsight they better should have stayed out of Eastern Poland, the ywill probably get crunched next Spring. The Soviets are grateful for the supplies received.



The Germans are also very stretched, France is only defended by three militia and an artillery and Tim has 2 parachute units in England, to support a D-Day, then the German army in Spain would be isolated, they have the supplies to attempt a break out but if they succeed all resources and Industries in Spain will be lost.

In China, High Command decided to give the Russians a helping hand after all the supplies received, so they retook Canton and Foochow, they were so excited for their successes that greed got the better of them and tried to go for Shangai, this brought them back to reality, Chinese army is still not as prepared as the Japs. Nonetheless the Japanese have lost two valuable resources.



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RE: 4 Player Game AAR with new PBEM++ - 10/11/2021 8:34:00 AM   
kondor


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The biggest news from Japan is that the attack on Vladivostok failed, despite a close to 90% chance of success.
PH assault failed as well but should fall next turn. Unless the allies manage to reinforce it.






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RE: 4 Player Game AAR with new PBEM++ - 10/11/2021 8:36:38 AM   
kondor


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I'm getting frustrated by Japan's inability to hit anything with army bombers, TB and HB-s. A number of bombings were conducted, even on empty infrastructure, and zero hits.
Japan HB-s attack at 3 is making them useless, they feel more like transport planes than the HB-s.

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