Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 Player Game AAR with new PBEM++

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> After Action Reports >> RE: 4 Player Game AAR with new PBEM++ Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 Player Game AAR with new PBEM++ - 10/11/2021 8:39:39 AM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
Chinese threat was left alone, I can't fight them as well, I rather took Java, and rebuilt the lost resource points elsewhere.

The massing of the SU forces has begun in Syberia, Allied fleet is coming from the Mediterranean and the CV fleet spotted at the Cape Horn.
Fan times ahead, for the allies.

(in reply to kondor)
Post #: 61
RE: 4 Player Game AAR with new PBEM++ - 10/11/2021 9:53:40 AM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: kondor

I'm getting frustrated by Japan's inability to hit anything with army bombers, TB and HB-s. A number of bombings were conducted, even on empty infrastructure, and zero hits.
Japan HB-s attack at 3 is making them useless, they feel more like transport planes than the HB-s.


You need to invest in strategic bombing attack and you will notice the difference. Too late for that now I am afraid.


_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 62
RE: 4 Player Game AAR with new PBEM++ - 10/11/2021 10:00:01 AM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Spring 42 USSR + China

Soviet spies steal Germany's production plans.



The Soviets retook the Baltic States, Eastern Poland and Kiev only to lose it again.

This time the Luftwaffe aimed for the factories in Byelorussia and tore them down to rubbles.

The red air force retaliated and hit two resource centers in Western Poland.

As for Vladivostok nothing that can be done, it will probably fall in the summer unless the Japs set their eyes on another objective.





_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 63
RE: 4 Player Game AAR with new PBEM++ - 10/11/2021 9:25:52 PM   
tcart

 

Posts: 220
Joined: 10/24/2006
Status: offline
WA Spring 42 Apologies for missing a turn. I am on the road on vacation and didn't have time last time around. Nothing much happened due to bad weather anyway.

But now the WA plan takes effect. On the Western Front, I built heavy bombers and paras so as to threaten France and force a much bigger garrison. The Germans are stretched due to Spain and complications on the Eastern Front, so it was easy pickings. But even in a closer game I would aim to cause problems for the Germans just as things were coming to a head in Russia.

Now the race for Berlin is on.

In the Pacific the Japanese take a run at Hawaii but can't get the roll they need. That's bad luck, for sure. It also illustrates the importance of Midway. If they had invaded it on the first turn of their attack, they could have fighter cover over their carrier fleet. Instead they are exposed to an upgraded and numerically superior USN. The results have a very Midway-esque quality to them. Most of the INJ carrier fleet crushed for minimal allied losses. Hawaii is relieved and fighters rushed to the islands. The RN also moves up to pressure from the Indian Ocean.

One discovery I made this turn is that you can't invade Spain from Gibraltar. So my big force there can't destroy the Germans trapped by the fall of France. Will have to redistribute them next turn.

Attachment (1)

(in reply to rjh1971)
Post #: 64
RE: 4 Player Game AAR with new PBEM++ - 10/12/2021 6:23:37 AM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline

quote:

ORIGINAL: tcart

If they had invaded it on the first turn of their attack, they could have fighter cover over their carrier fleet.


Regrettably, both IJN FT-s were damaged in a clash with the SU, there were none left for other operations.

(in reply to tcart)
Post #: 65
RE: 4 Player Game AAR with new PBEM++ - 10/12/2021 6:41:04 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
The fact the US mustered 8 CV units this early in the war (Summer 1942) is astonishing, at least to me. It's at least double in size than IJN-s.
Those 8 CAG-s destroyed my CV fleet, kudos to Tim.




Attachment (1)

(in reply to kondor)
Post #: 66
RE: 4 Player Game AAR with new PBEM++ - 10/12/2021 6:47:44 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
Then I've broken the game , I've tried to take an SS of the US CV fleet with my LightShot, and I can't get it to work on the popup information in AWD, only on still images (how are you guys doing it?).
Then I've tried one or two different tools, all with no results, so I've filmed the event.

Later I went on with the game, realizing that I'm already in production mode (without moving any unit).
Maybe I've hit some keyboard combination and ended my movement turn? So, I've gone to production at least to do something, but nope. The game does not allow me to build or research anything (all research has blue fonts).

I've saved, reloaded, it's all the same. Then, I've saved it again, and now I'm waiting so that you tell me how to proceed with this?

I have no issues with declaring this one as a total allied victory, but I'd preferred it if we played it to the (bitter) end.




Attachment (1)

(in reply to kondor)
Post #: 67
RE: 4 Player Game AAR with new PBEM++ - 10/12/2021 7:17:53 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: kondor

Then I've broken the game , I've tried to take an SS of the US CV fleet with my LightShot, and I can't get it to work on the popup information in AWD, only on still images (how are you guys doing it?).
Then I've tried one or two different tools, all with no results, so I've filmed the event.

Later I went on with the game, realizing that I'm already in production mode (without moving any unit).
Maybe I've hit some keyboard combination and ended my movement turn? So, I've gone to production at least to do something, but nope. The game does not allow me to build or research anything (all research has blue fonts).

I've saved, reloaded, it's all the same. Then, I've saved it again, and now I'm waiting so that you tell me how to proceed with this?

I have no issues with declaring this one as a total allied victory, but I'd preferred it if we played it to the (bitter) end.




quote:

ues with declaring this one as a total allied victory, but I'd preferred it if we played it to the (bitter) end.


Hi Dalibor, I loaded the game and it still says it's your turn.



Did you minimize before the error occurred? It happened to me once playing against Tim, the game froze and pressing all the keys I managed to go to the production phase. It was also with Japan, not moving the units that turn had a devastating effect that made me loose the war.

As to your other question I'm not making videos. For the images I use PrtScreen and Greenshot (for this one I have to press the windows key before to make it work) and then paint and paint.net to make the images.

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 68
RE: 4 Player Game AAR with new PBEM++ - 10/13/2021 9:35:58 AM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
quote:

ORIGINAL: rjh1971

Did you minimize before the error occurred? It happened to me once playing against Tim, the game froze and pressing all the keys I managed to go to the production phase. It was also with Japan, not moving the units that turn had a devastating effect that made me loose the war.


Yes, I play in window mode, and I did minimize it a few times.
I think that we are in no danger of winning this one anyway . But it would shorten it a quite bit.

quote:

ORIGINAL: rjh1971
As to your other question I'm not making videos. For the images I use PrtScreen and Greenshot (for this one I have to press the windows key before to make it work) and then paint and paint.net to make the images.


Thanks, I'll try Greenshot, as LightShot is not working with AWD (the way it should).

P.s. It is my turn, I saved it in production mode to give Joel a chance to look at it, and figure out the best way to proceed.

< Message edited by kondor -- 10/13/2021 9:37:18 AM >

(in reply to rjh1971)
Post #: 69
RE: 4 Player Game AAR with new PBEM++ - 10/13/2021 3:33:40 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
I've played my turn without a glitch this time. Ty Joel for a fast response & help.
Vladivostok fell without losses this turn and was quickly rebuilt as Japan production is now at 17 points.
And half of that is needed for supplies.






Attachment (1)

(in reply to kondor)
Post #: 70
RE: 4 Player Game AAR with new PBEM++ - 10/13/2021 3:36:19 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
And here is the US fleet at Pearl. A very scary site for IJN, who lost all but one of its fleet CV-s last turn.
There is no way we can defeat that, but I can try to slow them down.

There is another, smaller, allied CV group southwest of Sumatra.





ps. ty Rafael, as you can see - the Greenshot works nicely.

Attachment (1)

< Message edited by kondor -- 10/13/2021 3:38:00 PM >

(in reply to kondor)
Post #: 71
RE: 4 Player Game AAR with new PBEM++ - 10/13/2021 8:50:27 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Summer 42 USSR + China

Russia is waiting for the new armour to come out of the factories, so this turn they only conducted air operations they damaged one heavy bomber and a fighter but failed to hit the railyards in Romania.

China can't do anything until they don't fill their supply depots.

Sorry I am not giving more details, it's kinda of late and I'm tired.

Screenshots show the situation before and after the Germans played their turn. The failed to retake Southern Italy and they have big problems in France that forced them to abandon Spain.





_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 72
RE: 4 Player Game AAR with new PBEM++ - 10/13/2021 9:41:17 PM   
tcart

 

Posts: 220
Joined: 10/24/2006
Status: offline
WA Summer 1942

It's a race for Berlin. We're determined to divide occupied Germany into US, UK, and French zones. The Russians can watch from Poland. I expect the Germans will retreat to defend the homeland, so it will likely be a turn or two before a decisive battle can be brought.

This turn I retook Spain and advanced to the Low Countries. With a direct threat to Western Germany I expect a mass retreat rather than a big counterattack. But I guess we'll see. The screenshot shows the buildup in Holland and Belgium. I'm also bringing French factories on line to use their manpower.

The Germans must also be cautious of allied paratroops, which could get cheeky, especially in combination with a naval incursion into the Baltic. Let's see how his defenses end up.

In the Pacific, limited strikes from the Indian Ocean don't go well. The Southern half of my offensive is on hold until the CAG's can be replaced. The USN advances to Midway but with all of my transports sending troops to Europe it'll be a few turns before we can make lightening strikes in the Pacific.




Attachment (1)

(in reply to rjh1971)
Post #: 73
RE: 4 Player Game AAR with new PBEM++ - 10/14/2021 5:17:46 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
Japan hunted down a few US subs and had a little skirmish with SU in Syberia. Attack failed - this time.
Taking defensive positions along the home islands.
No pictures worth taking this turn.

(in reply to tcart)
Post #: 74
RE: 4 Player Game AAR with new PBEM++ - 10/15/2021 10:16:59 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Fall 42 USSR + China

It was not a all out retreat towards the Fatherland by the Germans, instead they retook Spain, Eastern France and Southern Italy. They are overextended!

The Soviets retook once more Eastern Poland and Romania, this time they are there to stay. More airfield strikes damaged a German Heavy bomber.

The image below shows the forces involved in the combat for Poland and its outcome.



The next image shows the forces the WA and Soviets have in Europe ready to finish off the III Reich.



In Eastern Siberia more forces were rushed to halt Japan's advance and retake the areas conquered by the treacherous Japanese



And the relation of forces on the map and being produced, as well as the damaged and destroyed units all along the game.



As for China they managed to take back Shanghai, again lack of supplies prevents further advances.





< Message edited by rjh1971 -- 10/15/2021 10:39:12 PM >


_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 75
RE: 4 Player Game AAR with new PBEM++ - 10/16/2021 12:55:51 AM   
tcart

 

Posts: 220
Joined: 10/24/2006
Status: offline
WA Fall 42

Encouraged by Churchill, the WA try a lightening move to end the war. It doesn't work. Our air attacks failed to kill the TAC in West Germany, so we couldn't get combined arms. If we had, I've have tried an amphibious landing in the East and a land attack in the West.

In fact, I did and then the game wouldn't upload back to the server. In that attack I failed despite a 97% chance of success in the East but took W. Germany. In the re-do, I couldn't hit the ART in the east or the TAC in the West. We have to settle for wearing down the Germans.

My chances of success were 54%, so I figured it was worth rolling the dice.

More air power pours into the low countries, so hopefully we can try again in the winter, even with the weather.

Not much to report in the Pacific. Most of my transport fleet was scheming around the Baltic or ferrying reinforcements to W. Germany.

(in reply to rjh1971)
Post #: 76
RE: 4 Player Game AAR with new PBEM++ - 10/16/2021 12:46:21 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
Yakutsk and Eastern Mongolia were conquered despite the harsh Syberian winter conditions.
Hunt for the subs with IJN DD-s is successful again. I'd advise future IJN players to please upgrade DD-s (or CAG-s) antisubmarine warfare to at least 2 (as I have), and later in the war to 3. Or the US will have easy pickings of your transport fleets.
Not that it matters in this game.

As the game is going to the end, I tried something that I usually would not do (desperate times).
First I've attacked with 1 TB + BB shore bombardments.
Then I've followed with a paratrooper assault on Sumatra (defended by 1 FT, 1 INF + 1 Arty) supported with shore bombardment.
I've managed to damage FT, so I've attacked with the remaining CV hoping to get a hit on that arty (my CAG-s have +1 attack) and opening a way to amphibious assault.
No luck, Sumatra holds, and that enemy arty has damaged two of my BB-s and gained well-earned veteran status.


(in reply to tcart)
Post #: 77
RE: 4 Player Game AAR with new PBEM++ - 10/16/2021 1:00:03 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
I've wanted to address the last turns WA air raids on GE. I find it a bit, hm, illogical?
Flak is fairly useless in these attacks, and although Goran has 5 of them in defense they are utterly useless. Even if he had them 15 the result would be similar?

The WA consecutive attacks were not blunted much by them. And what's the biggest problem IMO if the attacking force has one plane, there are 5 defensive flaks, they ALL should fire on the attacking plane, not just one?

Are devs considering this as OP? The way it works now, and if allies attack with smaller air raids, there is no point in holding more than 1 or 2 flaks IMO.

What do you guys think?




Attachment (1)

(in reply to kondor)
Post #: 78
RE: 4 Player Game AAR with new PBEM++ - 10/16/2021 1:02:14 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
You can clearly see that although the air defense is heavy, not even a single HB/CAG raid was disrupted, and they both scored a hit on their targets.

(in reply to kondor)
Post #: 79
RE: 4 Player Game AAR with new PBEM++ - 10/16/2021 3:36:02 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Winter 43 USSR + China

The Soviets keep rolling towards Germany, now nothing can stop them. Next turn all available German troops should concentrate in West Germany or the Allies will take Germany for sure, even if they do WA have a big chance to surrender Germany.

Prussia, Western Poland, Hungary and Bulgaria were captured.
Czechoslovakia was attacked to inflict damage to the German army, chance of taking it were cero but another inf was damaged.

Mongolia was retaken and now Manchuria with its three resources and factory is threatened, Japan will have to move in forces to defend it allowing further advance towards Vladivostok.

Nothing much China could do due to lack of supplies.



_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 80
RE: 4 Player Game AAR with new PBEM++ - 10/16/2021 7:51:18 PM   
tcart

 

Posts: 220
Joined: 10/24/2006
Status: offline
WA Winter 43

The WA take Northern Italy, but winter and fortifications make Germany a bad bet. I suspect Rafael will cause the Germans to surrender before I get my shot. Unless the Germans send everybody east. Hint hint.

My best shot was last turn, but by air attacks undermined my chances.

Re Kondor's comments above, extra AA gives you a die roll modifier if the number exceeds the number of attacking aircraft. So there is a reason to have lots of them. If you want them to do more damage, consider upping their AA value earlier.

But ultimately you need fighters to really defend in the air.

Knowing that Germany will soon surrender, the US starts to think about Japan. The USN feels confident enough to push forward to a position where I can cut the Japanese off from most of their resources. Now what I need is a staging ground to build up amphibious forces. It'll take a turn or two.

If we were racing the clock, I'd need to think about this a bit earlier and start island hopping and stacking up troops. Another consideration is how many Japanese units can you cut off from the homeland.

All other things being equal, I'll look to completely blockade Japan next turn.




Attachment (1)

(in reply to tcart)
Post #: 81
RE: 4 Player Game AAR with new PBEM++ - 10/17/2021 9:00:49 AM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
In the last effort move, IJN tried to capture Wake island.
The plan was to capture Wake, cut off the USN mighty fleets, and buy me a few turns.

Landing failed, even if I captured it, Tim had supplies on the close-by island, he's too good of a player to be caught in a surprise like this one.
Now, all of the IJN fleets will be deleted.

GE will fall next turn? And the IJ will follow its ally shortly.

Congratz Rafael & Tim, well earned decisive victory.
It was a fun game, I've relearned some things and learned a few new ones. I'm up for another game if you guys are for it.




Attachment (1)

(in reply to tcart)
Post #: 82
RE: 4 Player Game AAR with new PBEM++ - 10/17/2021 1:35:24 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Spring 43 USSR + China

The Soviets effectively went all the way to Berlin and begun its race towards the Pacific. Production was just supplies and technology chits.

The map show the way of advance. Nothing much they could do now.



Chinese also choke Japans economy taking another region.



Thanks Goran for hanging on until the bitter end. I have to say that this game was a bit unbalance as I have been playing it since the beta and Tim is an excellent player. Dalibor (Japan) used to be a very tough opponent but as he said he hasn't played for a long time and is kind of rusty. Goran made a great effort joining us and in his defence I have to say it is his first Human vs Human game, so he didn't do that bad . I hope he doesn't feel demoralized and tries again.



< Message edited by rjh1971 -- 10/17/2021 1:36:09 PM >


_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 83
RE: 4 Player Game AAR with new PBEM++ - 10/18/2021 5:59:56 PM   
tcart

 

Posts: 220
Joined: 10/24/2006
Status: offline
quote:

Yes, thanks to Goran for sticking with it. Perhaps next time the more experienced players can play Axis. It will be uncomfortable going the other way, but also great learning and I find it more fun to play the WA when I'm up against someone tough. Because it matches the usual flow of the war, in a way.

In the meantime, the WA move to isolate Japan. This is a crucial allied step. I should have planned it a bit better, though. The Allies need to be really aggressive to establish a blockade as early as possible. I should have grabbed Okinawa last turn, even if I lost a few transports to do it.

Anyway, I'm there now. I plan to use this as my main base for the final attack. The allies only need one. The key is to kill Japanese transports and blockade the islands. If the Japanese can keep even a small transport fleet they can grab resources from China for a few more turns. As it is, I expect to pummel Japan's resources next turn and effectively shut down his production.

This will lock in a balance of land forces that will allow an invasion once I can get enough troops over there.

I should have been building more transports and upgrading both tac and heavy bombers. I'm a little rusty. I would also normally aim to have 10 of each. I guess we're a bit ahead of schedule, so maybe I shouldn't be too critical of myself. Ideally you want overwhelming tactical and strategic airpower for the final push. Also 5+ paras, as you're limited to the number of guys you can land from the sea. So a big para force can be a game changer. Also it's quite flexible, so the defenders must spread out to cover for it.

The Japanese might have been better served by using the last of his navy to ferry land forces back home. He can't use the resources they're protecting anyway, and if you stack up enough defenders on the home islands they can be a real pain to take.





Attachment (1)

(in reply to rjh1971)
Post #: 84
RE: 4 Player Game AAR with new PBEM++ - 10/19/2021 7:02:20 AM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
There is not much that IJ can do now, but hold to home islands. Now the bombing will start.

(in reply to tcart)
Post #: 85
RE: 4 Player Game AAR with new PBEM++ - 10/19/2021 8:33:34 AM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Fall 43 USSR + China

Vladivostok was undefended so it was a march parade to retake it. Manchuria with it's three resources and 21 stock of supplies was this quarter's main objective and the Japs were expelled.
Now it's all about building supplies, repairing and shifting forces to the Pacific to help the WA.
Japan has not transport fleet so it's only a matter of time before it falls.

China moved its supplies but they did not reach the troops so no movement for further operations until next turn. It probably won't be necessary as the WA will do the job for the Chinese.



< Message edited by rjh1971 -- 10/19/2021 7:45:01 PM >


_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 86
RE: 4 Player Game AAR with new PBEM++ - 10/19/2021 7:31:34 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Good luck Japan!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to rjh1971)
Post #: 87
RE: 4 Player Game AAR with new PBEM++ - 10/19/2021 8:58:20 PM   
kondor


Posts: 714
Joined: 5/27/2004
From: Croatia
Status: offline
Japan does not need luck, it needs a miracle .
Game over - next turn.

(in reply to ncc1701e)
Post #: 88
RE: 4 Player Game AAR with new PBEM++ - 10/19/2021 9:37:14 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Fall 43 USSR + China

The Soviets liberate Yakutsk, repair lots of infrastructure and shift air units to strike Japan. Almost all production went to build supplies.

Chinese concentrate their forces to attack French Indochina next quarter.

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to kondor)
Post #: 89
RE: 4 Player Game AAR with new PBEM++ - 10/19/2021 9:55:37 PM   
tcart

 

Posts: 220
Joined: 10/24/2006
Status: offline
Fall 43 - Kyushu falls. The Americans have overwhelming air power and a huge fleet, so they could afford to bomb the defenders into submission and then land mostly unopposed. I'll have to read the rules again for Japanese surrender conditions. I thought this would do it. Perhaps Korea has to go, too?

The Army will take Tokyo next turn fairly easily, but I think the honor may fall to the Russians, which seems unjust.

A few useful notes for playtesters. Japan can be a tough nut to crack and if time is running out, you need to prepare ahead. I should have tech-ed up my bombers, isolated it a bit earlier, and had 5 paras and HBs standing by.

For Japanese players, if you see that things are about to fall apart, you're well served to evacuate all of your territory that's about to be isolated and beef up your defenses. If the Japanese can get most of its land forces home in time it can be incredibly hard to take.

Anyway, fun game all. Happy to go again! I'll learn to draw arrows on my images next time, I promise.




Attachment (1)

(in reply to rjh1971)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> After Action Reports >> RE: 4 Player Game AAR with new PBEM++ Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969