Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bug: unit exceeds maximum movement

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Korsun Pocket Support >> Bug: unit exceeds maximum movement Page: [1]
Login
Message << Older Topic   Newer Topic >>
Bug: unit exceeds maximum movement - 9/10/2003 1:36:19 AM   
tempest

 

Posts: 18
Joined: 5/19/2002
From: Sacramento
Status: offline
The 4th Armored recon unit starts out of supply in hex and surrounded by enemy zocs in hex 31,45 with an OP point(movement allowance) of 24(this is its normal maximum OP point rating). It correctly spends 12 OP points moving to hex 29,44, where it is still out of supply and has 12 OP points remaining. However, when it moves to supplied hex 28,44, its remaining OP points do not decrement to 8 as expected but instead increase to 18 which it can use normally. This gave the Uber unit a total move of 34 OP points! Might be using rocket fuel under the hood.
Post #: 1
Website problem? - 9/10/2003 8:57:59 AM   
tempest

 

Posts: 18
Joined: 5/19/2002
From: Sacramento
Status: offline
Is there a problem with the website? I get an error 503 when trying to attach the file for the above.

(in reply to tempest)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Korsun Pocket Support >> Bug: unit exceeds maximum movement Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625