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RE: New! v01.01.15 Public Beta Available

 
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RE: New! v01.01.15 Public Beta Available - 10/24/2021 4:38:12 PM   
Erik Rutins

 

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quote:

ORIGINAL: dgrimes
Second in locations where there have been multiple attacks you are no longer able to click through both attacks using the combat display. (This started occurring several beta versions ago.)


The UI for this changed with the scaling updates, but it's still possible.


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RE: New! v01.01.15 Public Beta Available - 10/25/2021 2:17:56 AM   
AlbertN

 

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Can Fortified Units be disbanded even if within 8 hexes from the enemy?
It seems the whole starting line east of Bessarabia disappeared in one of my games vs a player - and that was not because of Axis forces attacking it.

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RE: New! v01.01.15 Public Beta Available - 10/25/2021 6:25:23 AM   
MarkShot

 

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Your game is cursed, you met the poltergeist of FM Paulus!

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RE: New! v01.01.15 Public Beta Available - 10/25/2021 6:31:19 AM   
loki100


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quote:

ORIGINAL: AlbertN

Can Fortified Units be disbanded even if within 8 hexes from the enemy?
It seems the whole starting line east of Bessarabia disappeared in one of my games vs a player - and that was not because of Axis forces attacking it.


yes

but, as explained a few times, units that are low on TOE and/or low on morale/experience (& stacked alone) can simply collapse either in the logistics phase or if an enemy unit later moves adjacent to them

so a good way to deal with the Soviet fortified lines is to isolate them without combat and they will collapse - saves you CPP. Not always possible but worth trying to achieve

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Post #: 34
RE: New! v01.01.15 Public Beta Available - 10/25/2021 5:30:45 PM   
AlbertN

 

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Hmm I did not wanted them to collapse admittedly, I wanted to use them as training grounds for my Romanians.
I have read of the collapse but I thought when they were isolated, not just because something went to picnic at 0 movement remaining adjacent to them, they dispersed!
I'd have gladly wasted Romanian CCPs in buckets for Romanian combat experience for the few units of worth they may have!

Though also other Fortified Units disappeared without being adjacent (The ones in the Pripet MArshes, not found them there) but I assume they did not started with 8 hexes of distance so they could be freely disbanded!


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Post #: 35
RE: New! v01.01.15 Public Beta Available - 10/26/2021 6:45:56 AM   
loki100


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they can collapse when isolatd, as stated above.

I believe these are not then recorded in the lost unit chart due to the phase, if your opponent disbanded them then they are shown in the chart

so -- you can check

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Post #: 36
RE: New! v01.01.15 Public Beta Available - 10/27/2021 7:42:19 AM   
MarkShot

 

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Possible bug: ACTIVATE AI AIR ASSIST does nothing on turn #1. So, if you delete anything, or clear out everything. There is no way to get it back. Works fine on follow on turns.

Thanks.

PS: Tested Road to Leningrad playing Germans vs AI

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Post #: 37
RE: New! v01.01.15 Public Beta Available - 10/27/2021 3:09:45 PM   
Joel Billings


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Yes, the AI assist does nothing on turn 1 by design. This way it will not alter our scenario designed ADs for the first turn. I think we mention this in the rules, but I realize it's a big manual.

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Post #: 38
RE: New! v01.01.15 Public Beta Available - 10/28/2021 2:06:48 PM   
MarkShot

 

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BUG

Joel,

About the SHFT-y thing. Check the rollover text, it says something about "flak" which is obviously wrong.

Thanks.

< Message edited by MarkShot -- 10/28/2021 2:07:09 PM >


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(in reply to Joel Billings)
Post #: 39
RE: New! v01.01.15 Public Beta Available - 10/28/2021 4:43:13 PM   
Joel Billings


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Yes, just noticed that and mentioned it in my bug report on the "ground targets only" text over the last button. BTW, confirmed with Roger that this should be "Active Targets only" like in WitW (not sure why the manual changed). As for this issue with the rollover text, it's a bigger systemic issue. Click on one of the multi-step buttons like show recon. Then rollover another multi-state button (like show AD targets) and open up all the buttons and note the rollover text is from the prior button. It doesn't happen on 100% of the multi-state buttons, but it happens on several of them. Not sure how easy that will be to fix. For now you have to click on one of the buttons before the rollover for the complete set of buttons shifts over. Hope I didn't totally confuse you with this description.

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