metaphore
Posts: 238
Joined: 9/4/2021 Status: offline
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quote:
ORIGINAL: Joch1955 quote:
ORIGINAL: metaphore His point was all about game mechanics and sloppy coding, not fighter quality, and his frustration came from another dodgy answer used to divert the blame into supposed game balance effect: "we won't fix it because it would give an advantage to this side blah blah blah" or, in this case, "the rules are the same for both players so it's not broken"... which is a moot excuse when consequences for each side are not the same. Well I don’t see that at all, “sloppy coding” is a bit harsh. As Denniss pointed out, F4 production in July was just starting up. The F2 was still the main production model and around 250 were produced after Barbarossa began. All we are talking about is including F4s in some units in June and maybe tweaking the reinforcement schedule. The WitX series are very complex and track every AC, AFV, Artillery piece, etc. in the theater. There are bound to be errors/guesstimates in the OOB. WW2 was a very well documented war, but often when you try to track down details, you find the info is not there. IMHO however, the Devs are committed to this series and will eventually fix any errors pointed out to them. As I said, this is a tempest in a tea cup and nothing to get worked up about. As it is, the F2 wipes the floor with the VVS. I have been checking the Air Combat results for June-July and whenever VVS fighters run into 109s, even the E model, they suffer massive losses. This is even the case with the MIG-3 which was arguably the best Russian fighter in 41 and on paper roughly equal to the 109. This is because the LW skill level is much higher than the VVS one. Having more F4s would not change the results. Again, I do think that you are still missing the point about what is not correct with the production system as it was implemented. One should ask himself, before coding, if all possible cases were actually covered by studies. This is supposed to be a simulation of something existing. So, how were organized the production lines? Did we have one single line per factory or multiple ones? Did we have only one model in production or multiple models of the same aircraft/tank/equipment running at the same time? Was overlapping in production a possibility or not? Consequently, if the answer given to such an issue when it's happening in game is "sorry guys but we didn't cover such case in our code but, as it's the same issue for both players, you'll have to be happy with it". can't be taken for a serious answer. This F2/F4 issue was simply an example of something that will impact one side more than the other, because this side was producing a lot less of each stuff, but with multiple models at different places or production lines. Then, when something was upgraded, the whole production would not be halted (Bf 109 in August in our example), because, in reality, any previous model (F2 in our example) was still in production at Factory "x" line #a alongside the change in new model (F4) at Factory "y" line #b which could have been stopped the time necessary for retooling. Sauron example given being: - F4 production started in May - F2 production was stopped in July But, in our actual game with the current system: 0 Bf 109 are delivered in August (F2 or F4) While, of course in reality, both F2 and F4 models were delivered in June, July, August, etc. The point was that, as this game is a so-called simulation, it should at least try to simulate it because there is an impact to be felt with many other pieces of equipment during the campaign.
< Message edited by metaphore -- 10/23/2021 4:39:18 PM >
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