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RE: 4 Player Game AAR with new PBEM++ (Game 2)

 
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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/28/2021 9:31:48 PM   
tcart

 

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Russia Spr 40 - sorry, missed a turn there. Will watch to see what happens in the UK with interest (and trepidation).
Russian plans to spy their way to tech seem to have hit a dead end. Axis counterintel must be really high. Or I'm just unlucky.

I continue to reinforce Belorussia.

In the only interesting news on my front, the Chinese note that the Japanese invaders have kept quite a few troops in the South. That left me an opening in the north, which I was happy to take. It may cost me, as inevitably the Japanese will counterattack, but in the short term it'll cost him supplies and US WR. Any time the Chinese can throw off the Axis timetable they should take the shot.

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Post #: 31
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/29/2021 8:34:45 AM   
kondor


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GE Fall 40 turn.
A submarine continued down to South Africa, met a transport, sunk him, and got destroyed in the process.
It was damaged, but probably because it was too far from a friendly port - it ended up destroyed?
Submarine number dwindles, down to 3 operational GE subs.

But the pressure continues, a few more convoys hit.






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< Message edited by kondor -- 10/29/2021 10:14:26 AM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/29/2021 8:36:26 AM   
kondor


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Resource point at Scotland damaged, AA is not efficient vs single HB. WA will have to move FT for protection.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/29/2021 8:41:32 AM   
kondor


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Italy joined! (Finally! Looking at Rumania/Hungary).
And I've conquered Yugoslavia before the coup, hoping this will trigger the joining of my axis allies.

Malta taken in the first turn, Africa corp established, and now Egypt is in serious danger. The med will become a hot area in the next few turns.

Have I damaged the WA TF enough to choke Egypt? Probably some troops from India/Australia will make it, but not from the UK.

Now the 2 UK CV-s have many juicy targets to choose from. Subs, or something else, hm...

I'm eager to see the conclusion.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/29/2021 10:23:51 AM   
kondor


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quote:

ORIGINAL: tcart

Axis counterintel must be really high. Or I'm just unlucky.



You are not unlucky, I've invested a lot in counter intel. As I suspected that SU will try something like this. Was it worth it? Who knows, I think so.
I've invested a small portion of supplies into spying on my ally - Japan. So far, I didn't get anything back. And I don't want to invest more, as IJ tech advances are not very useful to me.

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Post #: 35
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/29/2021 5:59:20 PM   
tcart

 

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I'm sure there's a math answer to this question. For the Russians it's a no-lose proposition. We either gain a lot of tech or we cause Germany to spend resources on CI, which I hope will weaken Barbarossa down the road.

But I'd rather have the tech. LOL.

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Post #: 36
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/29/2021 7:58:21 PM   
tcart

 

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Russia Fall 40

Very little to report. Building continues apace. The Russians are also well advised to start stockpiling supplies and, as important, prepositioning them. Your rail network is going to be crunched for the first couple of turns, so get everything where you think you're going to need it.

One priority is moving factories back to the Urals. So have supplies sitting ready for the rebuild. If you're going to make a stand somewhere, make sure it, too, is fully supplied.

Otherwise it's all about prep. Keep in mind that if you're going to either lose a factory (hello, Kiev) or relocate it, you don't want to waste production building units that won't be finished and moved to safety. It can be good to spam militia the turn before the Germans attack, if only to slow them down and keep the panzers from going deep early (ie in Belorussia).

China feels very good about messing up the Japanese conquest. We retreat to the hinterland to preserve our forces for later.

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Post #: 37
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 9:54:19 AM   
rjh1971


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WA Fall 40

Subs were attack in the Atlantic to force them to dive and allow flow of supplies. No second attack were attempted as they have increased their evasion value to three and WA's antisub technology is still at 1. No point is wasting supplies and depend on automatic hits (5% chance). Sea lanes were opened once more. Germany is down to three subs, more are sure to be in the production queue but we'll take care of that problem when it arises.

Egypt was reinforced. Germany will have to decide whether to launch a strong and early Barbarossa or go for Africa, clock is ticking away...

Italian East Africa was occupied and Axis forces expelled.




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Post #: 38
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 3:52:23 PM   
kondor


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Winter 40.
Subs attacked but came up empty-handed. It must be too cold for the sailors in N. Atlantic, so I recalled them back to France for R&R.

In this turn, the Luftwaffe has started bombing England. As my FT-ers range is up to 2, this is a possibility now.
First, the airfields raid, went well (as expected).





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Post #: 39
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 3:54:49 PM   
kondor


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Follow up attack with HB-s was conducted with full air superiority, I was in doubt this time. Should I strike valuable resource points or port bombing? I've opted for the latter.






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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 3:59:13 PM   
kondor


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Then the Med theater.
WA has a slightly superior fleet. But I do have 1 CAG and sub in the area.
It would be a shame not to use them, so I did (maybe I should've done this with the main fleet attack? Does the ships receive +1 attack for previously attacked enemy units?).

1 HF sent to docks. (Even the auto hit on that CAG unit didn't manage to damage it).





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< Message edited by kondor -- 10/30/2021 4:00:24 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 4:06:14 PM   
kondor


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A follow-up attack with the main fleet.
The forces were similar (the sub didn't attack now), chances were equal, so I've committed to the attack. No point in having the fleet if you are not using it.
And a strong WA fleet in the med is a problem - if you are going for Egypt.




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< Message edited by kondor -- 10/30/2021 4:16:27 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 4:09:43 PM   
kondor


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WA fleet is down to 1 HF, and the Italians are down to one LF + 1 sub, the rest is destroyed or in dry docks by now.
As Egyptian forces are being reinforced, so does the Africa corps bring on more war materials.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/30/2021 4:13:33 PM   
kondor


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Previous turn (Fall '40). Goran as Japan conducted a major attack on the invading Chinese army.
It is worth mentioning. This move severely diminishes Chinese attack capabilities, but at least they are a nuisance.





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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/4/2021 10:01:12 PM   
tcart

 

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Russia Winter 41

The Germans do a good job of pummelling the British. I feel bad for their losses. However I'm pretty darn happy that the Nazis are still looking West. When combined with the reluctance of the Eastern Europeans to join the Axis, I'm confident that a German attack is at least a turn away.

I continue to fortify Belorussia, stockpile supplies, and push my tech forward. Now it's a waiting game. But every turn that the Germans delay I get a little bit stronger.

It's worth noting that a viable Axis strategy is to push through the Middle East and hit Russia from the South and West at the same time. You gain the advantage of catching the Russians on the wrong foot, because they will have real trouble rushing troops to the Caucasus. But they're going to be a lot stronger in the long run.

It will be interesting to see where this goes.

The Chinese built back their INF army.

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Post #: 45
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/4/2021 10:10:01 PM   
rjh1971


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Winter 41 WA

It seems it's an all or nothing strategy over N. Africa, the Axis has rushed a powerful army into Lybia and Egypt. The brits evacuate Cairo better live to fight another day. This is a respite for the Soviets.

Supplies were sent to the Chinese, more on its way unless Japans decides to take Cumming and face further war readiness and embargos.



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Post #: 46
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 10:39:46 AM   
kondor


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I'm reluctant to push into SU, as the Rumania and Hungaria are not under my control yet. And that forced me to find other targets, like the UK/Egypt.
The fact that SU decided not to move troops not E. Poland means their WR is lower, and that will give me time until fall (or so):
At least I think so, I've been wrong before.

This also gives GE army time to upgrade troops with shiny new toys, still, I'm aware that the clock is ticking.
Damn minor axis allies!

Greece decided to join the allies, so I've attacked it. 300 brave warriors held their ground vs numerous foes despite all odds.
History repeats itself.

I did damage Greek LF, so that I don't get any nasty surprise in the med.

Subs are deployed to the Africa coast with devastating effects on the WA transport fleets. But now the WA LF is upgraded in ASW, so the fun times are coming to the end.


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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 10:42:07 AM   
kondor


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Abandoned Cairo taken, hey Japan look at that empty India area...






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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 10:46:49 AM   
kondor


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RAF rebuilt again, this time my attack was not so successful. Only one Spitfire unit was destroyed.
Why does RAF need a paratrooper unit? Stay away from the continent Tommies, you are warned!




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< Message edited by kondor -- 11/5/2021 10:47:57 AM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 10:51:49 AM   
kondor


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2 HB-s were sent to Scotland on a well-established route, as the RAF FT cover was given to the HF. No luck this time.
The London resource raid was slightly better, 1 RSS unit damaged.






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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 10:53:33 AM   
kondor


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All in all, another slow turn for the GE. Minor skirmishes here and there, no major offensive campaigns yet.
As the time is ticking, both Hitler and Hirohito will be forced to do something - fast.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 6:48:08 PM   
tcart

 

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Stalin quietly builds and researches. We're still inferior to the Germans, but the gap is closing.

I made a big mistake early. The Russian WR goes up 1 per turn if you push units into Eastern Poland. I should have kept that up in order to create more pressure now.

All in all, though, the Russians are happy to see Germany invest in pummelling the Brits.

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Post #: 52
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 7:17:53 PM   
rjh1971


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Spring 41

The allies are on the tightrope. MI5 reports large concentrations of paratroops all through occupied Europe. Sealion looks imminent.

The hunt for U-boats started in a promising way damaging one iron coffin but the rest dived and disappeared.

The entry of Russia could balance the situation in favor of the Allies...

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 8:42:53 PM   
kondor


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Bulgaria finally joined, but Romania and Hungary have not, which is really frustrating for me.

I've cured that frustration a bit with air raids over London, this was a true air sortie, Ft-s only.





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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 8:44:34 PM   
kondor


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Italian sub destroyed a WA BB in the W. Arabian Sea. It was low on supply anyway.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 8:49:11 PM   
kondor


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I was toying with the idea to push WA further away from Cairo, but as they have 3 or 4 arties there with 8 attack, it would be a costly endeavor. And as they are cut off from supplies, they are not an immediate threat, so I've left them in the sand.
Subs control that area now.

Africa and India are temporarily cut off.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/5/2021 8:54:37 PM   
kondor


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Brave Greek defenders survived another overwhelming attack, I had around 92% of winning this time, but that was not enough either.
The subsequent attack had 100% and then Greece finally fell.

Summer is over, and now I must attack the SU in the fall. Or risk it if I can delay it till spring '42. If only my intel about the SU war readiness was a little bit punctual...
Last turn soviets reinforced E. Polland with 4 inf, so they are getting desperate to raise it as well.

It will be a tough battle, SU has 8 arty attack, as the WA. GE is still at 7. The rest is on my side.


< Message edited by kondor -- 11/5/2021 8:55:18 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/6/2021 5:59:14 PM   
tcart

 

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Russia Summer 1941

The British are under a ton of pressure. I missed the paras in France (or rather, that there was more than one of them) and thus the gravity of the threat. Had I picked up on this I would have pushed more INF into Poland to keep the WR growing.

That said, I think a 1941 Sealion is tough. All the Brits need to do is hold out until the US and Russian can enter the war. If I don't take catastrophic losses off the top, the weight of Soviet industry will surely grind Germany down. Also at this point the political situation is such that a successful invasion would automatically bring the US into the war. I think it's a +10 WR. That would have major implications in the West and the Pacific.

It makes for a very interesting game, though. The Russians were guilty of being complacent. Now I'm slightly worried. As Russia you want the Germans to spend as much time and energy as possible beating up the brits. Industry spent on high cost units like paras and CAG is industry not spent on tanks and other cheap units he'll need to beat me. But you only want the Germans to be so successful. Too much and it could be a problem.

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Post #: 58
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/6/2021 6:00:18 PM   
tcart

 

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Far as Russian action goes, we continue to build, but now the emphasis is on upgrading. The Russians are always behind, but if you can get parity in one or two areas and then leverage it, for instance with ART, you have something to work with.

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Post #: 59
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/6/2021 6:24:36 PM   
kondor


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IMO German player should always try to go for the Sea Lion. Invest early in the Sub tech + FT range, maybe a few paras + transport fleet.
And look for an opening. If the UK player makes an error, you can jump on it. If he doesn't he will still have to invest a lot in ASW, AA, militia units in the UK, replace TF-s. And it weakens the WA player considerably, giving the IJN player a better chance.

Of course, the SU will not be a success if you attack it early. In my case when I have to w8 for long for the Rumania/Hungary to join it's a no-brainer.

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