rjh1971
Posts: 4919
Joined: 12/13/2005 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: kondor I have a question about Rumania (and Hungary). When will they join the Axis forces? In the manual, I've found only a reference about them getting Pro-axis, not joining, like in this game. But when will they join? Did I do something wrong to deter them from joining earlier? Here's the manual Pro-axis part: "Rumania Border War (75%) With this Event, Rumania will become Pro-Axis and will gain four Militia units. Additionally, Bulgaria and Hungary will each shift one state towards the Axis (if already Balanced or Leaning Axis). For this to occur, the following conditions must be met: - Rumania is neutral; - Rumania is a Leaning Axis or Pro-Axis state(i.e., it cannot be friendly, either Leaning or Pro-, towards the Allies, or Balanced); - The Soviets must control the Kiev region; and - The Event check must be successful" From the manual 10.4.2 Changing Neutral Diplomacy States Several player actions listed in this section can improve or worsen their diplomatic relations with neutral countries. When these actions are taken (such as attacking a rival neighbor as described below) and a random number from 0 to 99 is less than the Nationality’s Diplomatic Volatility Rating squared, then the Nationality’s Diplomacy State will change. For example, a Balanced neutral Nationality’s Diplomatic Volatility Rating is 5 and Germany attacks another Balanced neutral country. The chance that the former Nationality’s Diplomacy State will change to Leaning Allied is 25%. This number 5 is squared – multiplied by itself – to result in 25 (five times five). If the random number is between zero and 24, the Diplomacy State will change (so a neutral with a volatility of 5 has a 25% chance to change its State whenever it has reason to check for a State change). The only exception to this is Trade Agreements, where success occurs if a random number from 0 to 9 is less than the Nationality’s Volatility Rating. ..... Attacking a Rival Neighbour. When a player attacks a neutral that is Pro- or Leaning to their opponent, then any adjacent neutral that is Pro- or Leaning to the attacker may change its Diplomatic State. Also, when a player attacks and captures a land region (not a sea region) that was controlled by his opponent, there is a chance that any adjacent neutral that is Pro- or Leaning to the attacker will change its Diplomatic State. Nationalities with a Leaning state may change to a Pro- state. Nationalities with a Pro- state may offer to join the attacking player’s side. For the effect this has on other neutrals, refer to Attacking Other Neutrals, below. Neutral countries that are attacked will not offer to become part of another World Power’s side until the start of that World Power’s turn. After a neutral is attacked, but BEFORE it is given the chance to join a World Power (at the start of the player’s turn that the neutral is going to join), the region info text will display a Neutral State of either Axis or Allied depending on which side the neutral is going to attempt to join. Attacking a Friendly Neutral Attacking a neutral country that is friendly to the player is not a wise option, as it will have farreaching repercussions. Sometimes, however, the player may have little choice but to do so in order to exploit a favorable situation (e.g. give them a chance to attack another country, such as Germany attacking Turkey to gain an additional route into the Soviet Union). When a player attacks a neutral that is Pro- or Leaning to his side, this will affect other neutrals that are Pro- or Leaning to his side AND those with a Balanced state. All neutrals that are Leaning to that player have a chance to shift to Balanced. All neutrals that are Pro- towards that player have a chance to shift to a Leaning state. All neutrals with a Balanced state have a chance to shift to a status that is Leaning to the attacking player’s opponent. Attacking Other Neutrals When a player attacks a neutral that is Leaning or Pro- his opponent or has a Balanced state, it has a chance to cause: - Neutrals with a Balanced state to become Leaning to the attacker’s opponent. - Neutrals with a state that is Leaning to the attacker’s opponent to become Pro- to the attacker’s opponent.
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