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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/13/2021 10:24:38 AM   
kondor


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At the east front, I've liberated Rumania & Hungary, retread a bit of force towards the west, and rolled my spearheads in Kyiv.
The idea was that after burning down Kyiv, I can retreat back to Rumania. The joke was on me - Rumania as rough terrain is not allowed for my panzer units.

On a side note, I launched 2 waves of attack against that SU militia unit in Bulgaria. I believe 2 + 2 (or 3+2) of my own militia vs single SU.
Both times SU unit held firmly and destroyed 2 of my units (one per wave). I'm a bit sad that the unit was not awarded a star. It's clearly a hero of the SU.




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< Message edited by kondor -- 11/13/2021 10:27:35 AM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/13/2021 10:30:35 AM   
kondor


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If I'd known that the Rumania was not accessible by tank units (on their second move), I'd still go with the attack. But this time, I'd leave two tanks to attack and capture Odessa. And I'd move them all there.
This way they could feel the full wrath of the massive SU army forming in Belorussia.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/13/2021 6:42:11 PM   
tcart

 

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Russian Summer 42 - My second try at a post as my first one timed out.

The Russians lose a bit of industry in Kiev, but the Germans must expose their panzers to counterattack with massed artillery and we are happy to oblige. A big chunk of the German armored force is lost.

I made a big mistake by not building enough supplies last turn, so I'm forced to move a decent but not invulnerable stack into Poland. The Germans might get favorable odds there, though attrition battles are very much to my advantage now. I can replace everybody. He can't.

Note that by taking E. Poland first I forced the surviving German tanks to retreat back into Rumania, which puts them somewhat out of position.

One twist on Russia entering the war as she did is that she hasn't gotten the big bump in WR yet. So her economy is lagging. Even with the factory I secretly built in the Urals. I expect we'll get there next turn, removing any remaining supply problems.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/13/2021 8:33:57 PM   
rjh1971


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Summer 42 W. Allies

In Europe the Brits targeted Norway the sea areas next to it. The aim is to choke Germany's economy, they must now be struggling to obtain resources, their factories have the capacity but must be lacking from raw materials as well as from population to replace losses.

An operation to knock out coastal defences in Gibraltar failed miserably, resulting in one CAG and one BB damaged.

The hunt for U-boats continue but they must have upgraded their evasion because the don't sink so easy now.

Allied intelligence intercepted a coded message from the enemy "Probaj vidjet dal mu mozes CV-e s flotom SE ukjucuju zrance jednice prije?" What sort of language is this???
We are working hard to decipher it but still need to improve our knowledge of Croatian
The best we could do still doesn't make total sense.
quote:

Try to see if you can get his CVs with the SE fleet to include units before?


India will probably fall as WA were unable to reach her and send reinforces, but they are getting there. A light fleet was sunk in the horn of Africa.



As for the Pacific theater, the US navy discovered that the IJN has concentrated itself in the Philippines, an attack was launched was if not fully successfull partially successful.

The Mariana Islands were invaded and the Japanese garrison in Midway destroyed, though it could not be taken as we still are at level 4 amphibious capacity and transports though most sea lanes were restored are still overstretched.



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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/13/2021 8:40:52 PM   
kondor


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quote:

their factories have the capacity but must be lacking from raw materials

I believe it's quite the opposite. GE has extra resources for all the factories. I think I'm not yet at full speed with factories.

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Post #: 95
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/13/2021 9:01:11 PM   
rjh1971


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quote:

ORIGINAL: kondor

quote:

their factories have the capacity but must be lacking from raw materials

I believe it's quite the opposite. GE has extra resources for all the factories. I think I'm not yet at full speed with factories.


Then it will be a matter of time.

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Post #: 96
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/14/2021 7:21:30 AM   
kondor


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It will not, just ask Tim. Or politely ask: dear Stalin, please remove your troops, we'd like peace- for a year or two.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/14/2021 10:22:21 AM   
kondor


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Fall '42
In this turn, I've used Luftwaffe to the fullest.
Opportunity presents itself to hit the bulk of SU airforce located in E. Poland. Odds were on my side, and we won this fight.

That empty CV in the top left corner survived an engagement vs 2 subs, and send them home paddling, an astonishing turn of events given into the case there is no LF or air support. Only CV, an HF, and a TF or two?





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< Message edited by kondor -- 11/14/2021 10:44:18 AM >

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Post #: 98
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/14/2021 10:32:11 AM   
kondor


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I'm aware of the SU supply issues (without a land lease). It's must be hard supplying such large armies so far away from home.
I invite Stalin to disband all of his artillery forces (for example), it would solve all his supply problems .

Anyway, I searched for a way to leverage that problem. Rumania proved as a staging point for my valiant, remaining, panzer veteran forces.
Target, first Odesa, then Kharkiv. It went as planned. After the damage I've done to Belorussia the last turn, now Kharkiv infrastructure got hit badly.
Of course, I'm sacrificing most of my panzer units doing these offensives, but I must hit the SU industry where I can.

Lt Gruber will have to find a way home...

At the bottom of the screen, you can see that Iraq is in axis possession. All the WA forces have been destroyed in the area. Africa corps proved victorious, without taking too many losses.

India is at the brink of defeat, will the IJN find the strength to take it? Before the WA reconnects it?

Again this turn, subs took losses, without scoring any major hits. Time for subs to retire, I'm sure Rafael will allow them that.

Edit: Red cross areas are areas where the remaining Luftwaffe forces destroyed SU railroads.





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< Message edited by kondor -- 11/14/2021 10:44:02 AM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/14/2021 10:41:11 AM   
kondor


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And the forces screen after these recent fights.
SU is still in the massive lead, except in the air.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/14/2021 6:32:04 PM   
tcart

 

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Russia Fall 42
The German tank attacks are a nuisance, but next turn I finally leverage up my industry, so I will soon put it all right. Usually Russia loses these regions to the Germans on the first turn and wages the entire war without them.

In retaliation I destroyed the German armor and continued my push into Poland. Once again, the Germans face difficult choices. They could attack into Eastern Poland, but they can't hold it and whatever army moves there will almost certainly be cut off and destroyed. Plus they are needed to defend Berlin, which is badly exposed. That's the problem with trying to hold Rumania. It leaves the Germany army stuck away from the main front.

German air power will likely continue to hammer my supply lines, but you can only blow things up once. He might have been better off building more cheap INF and ART.

The Axis campaign in the Middle East and India has been very successful. If he was a tiny bit stronger on the Eastern Front he'd have a good shot.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/14/2021 6:54:29 PM   
kondor


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If the Rumania & Hungaria joined sooner, or/and if the SU hasn't unfrozen in the winter of '41, we would see a different game.
This situation is like stoping the flood. Not gonna happen.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/15/2021 8:46:33 PM   
rjh1971


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Fa42 Western Allies

Japan had placed a Heavy bomber in Okinawa and it took three CAGs to destroy it. It was causing operation fire and it had to be taken care of. With only one more CAG operational little damaged was done to Japan's TF. LF were used to sink two more TF but one LF was left stranded in the Sea of Japan...

India's blockade was finally breached and troops were rushed in. In the process an Italian sub was sunk. I doubt Japan will manage a final push to conquer India.

In Europe two more resources centers were damaged.

Not much action this turn. Preparing the logistics for further offensives.

In the pic you can see Japan has deployed most of the naval forces in the Philippines rather than defending the home islands.



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Post #: 103
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 9:12:48 AM   
kondor


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WI 42.
There is not much to say. SU got a winter bonus, Luftwaffe is ineffective. SU army is in front of Berlin, and there is nothing I can do to stop it.

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Post #: 104
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 3:28:22 PM   
kondor


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@Joel & Eric

Goran has shared with me a screen while attacking the US CV fleet, and we believe there is a bug.
While moving in fleet units (HF, LF) a single US CAG on a CV OP fired on them as they are getting in the same area.
That's ok by the rules.

1) First IJN HF moves in, OP fire by 1 CAG. HF survives and it's ready to fight the US fleet.
2) Second IJN HF moves in, CAG gets an automatic hit and a star, HF destroyed.
3) IJN LF moves in, CAG gets an automatic hit, LF is destroyed.
4) IJN LF moves in, CAG gets an automatic hit, LF damaged.
5) IJN HF moves in, CAG gets an automatic hit, HF destroyed.

And so on, after the first OP fire without an automatic hit, every single subsequent OP fire was an automatic hit. That must be a bug. (I have a video with 2 subsequent auto hits, I'll share it in some way, if anyone wants to check it out).

IMO the OP fire for incoming naval attacks on CV-s should be implemented differently. Give attacker forces a chance. Make OP fire chance-based. 50% there will be OP-fire (due to the clouds, bad weather, surprise), the same way as subs get a 25% chance of attacking surface ships.

And this OP fire + auto hits every single time (except the first), is just too powerful. This way a single CV unit can be safe from the whole armada of IJN ships, and it's just wrong.
BB-s should be able to destroy CV-s in a close engagement, without air support.

< Message edited by kondor -- 11/16/2021 3:33:02 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 4:33:54 PM   
rjh1971


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This is definitely a game breaker.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 4:52:46 PM   
kondor


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The game was lost a long time ago, this is only an annoyance now. But for future reference - yes.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 5:59:45 PM   
tcart

 

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Russia Winter 43
Winter and infrastructure difficulties bring the Soviet advance to a halt. I considered an attack into Rumania but the odds were lousy and I'm not desperate. Rough terrain in winter gives the defenders too many bonuses. Instead I console myself with taking Czechoslovakia, probably temporarily, and waiting for the weather to clear.

Russia's economy finally kicks into gear, with more to come. There's certainly an argument to be made for playing conservatively, but that's a bit boring. So we put our money into rail and send more troops forward.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 9:19:05 PM   
tcart

 

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Second time trying to reply to this. Apologies if there's another post floating around.

This does seem odd.
- did you post to the bug forum?
- do you have a save game? Not sure with the new system how that works.

I haven't chased down the rules but I thought op fire triggered when you moved through a zone, not when you entered. Plus all those auto hits seems very unlikely.

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Post #: 109
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/16/2021 10:13:32 PM   
rjh1971


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Winter 43 W. Allies

The US Navy decides to change its strategy and rather than going after the LF and HF they went for the TF. 2/3 of Japan's transport ships were sunk this turn, leaving only four operational.
An offensive in India failed miserably.
Midway was liberated.

In Europe two resources were hit in TLC for one HB damaged.



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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/17/2021 5:33:00 AM   
kondor


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quote:

ORIGINAL: tcart

Second time trying to reply to this. Apologies if there's another post floating around.

This does seem odd.
- did you post to the bug forum?
- do you have a save game? Not sure with the new system how that works.

I haven't chased down the rules but I thought op fire triggered when you moved through a zone, not when you entered. Plus all those auto hits seems very unlikely.


It's an IJN Winter 43 turn. You can check it in the replay.
OP fire is the reason why I haven't attacked Rafaels 2CV-s with an Italian HF / LF (I've sent only subs), outside Gibraltar. OP fire is to OP ;).
Yes, I made a duplicate post in the bug forum.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/17/2021 1:34:15 PM   
kondor


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Spring '43. Germany turn
While my economy lies in ruins, with weather clearing I've ordered the last effort offensive.
First dropped the paratroopers in E. Prussia, retaken Czechoslovakia, and tried to gain E.Poland with troops from Rumania.
That would leave the majority of red army troops circled in W. Poland, with only a few supplies.








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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/17/2021 1:35:14 PM   
kondor


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But the RNG gods decided it's not gonna happen.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/18/2021 4:26:34 PM   
rjh1971


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Spring 43 Western Allies

The pounding of Japanese supply lines continue. All available transport fleets have been sunk, Japan is now officially isolated. Goran has been cautious and has a good stock of supplies which will allow him to launch kamikaze attacks with what remains of his fleet. Air attacks are also expected from Formosa (Taiwan) where he has a fighter, a medium bomber and a CAG, but only one of them will fly as there is only one supply left. From Honsu a CAG and a heavy bomber could join the Formosa air force, plenty of supply in Japan's main island.

Mandalay was recaptured with landings from S. India, once secured an attack was launched towards N. India and captured. No troops survived the attack, but if they had done so they would have surrendered as they had no valid retreat route.

Last available Italian sub was damaged and sent to harbour for repairs. No more sub attacks expected.

Dot lines represente air attacks
Green dot lines: naval attacks





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Post #: 114
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/18/2021 4:34:23 PM   
rjh1971


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In Europe a LF and a TF were sunk in the Baltic Sea and Western Med while the pounding from the air continues reducing the German resources.



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Post #: 115
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/18/2021 5:42:57 PM   
kondor


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Summer of '43.
Tim keeps populating W. Poland airfields, and I keep knocking them down. Another big air battle, and another costly victory for Luftwaffe.
Red army operational FT-s down to 2. I should mention that both FT forces, GE and SU, are equally upgraded in attack (8), and defense (8).




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< Message edited by kondor -- 11/18/2021 6:02:42 PM >

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Post #: 116
RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/18/2021 5:44:58 PM   
kondor


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Germany has a large number of Stukas tactical bombers, with bombing attacks upgraded to 6. They are proving their worth here.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/18/2021 5:59:21 PM   
kondor


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I've destroyed some railroads, marked with X.
Detachments of the 6-th Army in Rumania captured Kiev and Odesa with minimal forces, just to inflict additional damage (both areas were holding 1Ft-s which are now damaged) + the railroad was destroyed.

I've considered attacking the red army in E. Poland (from Rumania), but as is mostly composed of tanks and artillery units, I could not hope to win that fight, so I've called it off.

The best strategy now is to continue to destroy the long line of the SU supply chain. Even when my own economy is in ruins (Chekoslovakia and Hungary were not repaired, as I can't defend them). SU army finds it hard to deal a final blow, as they lack supplies to move such large forces. One step short from Berlin, and they cannot take it - yet.

WA bombing, however annoying, cannot conquer Berlin. They need feet on the ground, and D-day would help out shorten this.
With the Gibraltar and Egypt still in my hands, the Italy route is off-limits, only France, Denmark, and Norway remain as possible landing sites.

Common Yanks, join the party! Don't let Stalin take all the glory.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/19/2021 3:46:17 AM   
tcart

 

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Russia takes a shot at Berlin... and fails. 77% chance at success, but I've had lucky die rolls before, so I guess it was my turn. The attrition is also lousy, compared to the projected losses. But I can afford it, especially with D-Day looming.






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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 11/19/2021 8:43:22 AM   
kondor


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So, the SU moved panzers from E. Poland into an attack on Berlin? It's a bit of surprise, as I thought they will not have enough supplies to launch the major offensive like that - yet.
This time I was lucky.

Well, I guess that leaves E. Poland a lot weaker for the 6-th army to pound on it?
We'll have to w8 and see...

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