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Airbase TOE - 10/27/2021 2:00:20 AM   
AlbertN

 

Posts: 3693
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Greetings,

I've noticed that a Level 1 Airbase has the same TOE of a Level 3 Airbase. (At least playing Axis - have not checked for Soviets but I suspect it's the same).

Wouldn't a larger airbase supposedly require more support, more flak etc (where populated by planes)?

Also is there a way to issue personnel in advance to an Airbase before air units arrive?
Post #: 1
RE: Airbase TOE - 10/27/2021 2:25:50 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
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quote:

ORIGINAL: AlbertN

Greetings,

I've noticed that a Level 1 Airbase has the same TOE of a Level 3 Airbase. (At least playing Axis - have not checked for Soviets but I suspect it's the same).

Wouldn't a larger airbase supposedly require more support, more flak etc (where populated by planes)?

Also is there a way to issue personnel in advance to an Airbase before air units arrive?


You can seed the airbase with recon planes to get some personnel. I would recommend practicing it before implementing in a game though.

(in reply to AlbertN)
Post #: 2
RE: Airbase TOE - 10/27/2021 2:26:54 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
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quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: AlbertN

Greetings,

I've noticed that a Level 1 Airbase has the same TOE of a Level 3 Airbase. (At least playing Axis - have not checked for Soviets but I suspect it's the same).

Wouldn't a larger airbase supposedly require more support, more flak etc (where populated by planes)?

Also is there a way to issue personnel in advance to an Airbase before air units arrive?


You can seed the airbase with recon planes to get some personnel. I would recommend practicing it before implementing in a game though.


Then you can fly the recon out and bring in something like fighters to the base. Much much harder to do with bomber types. But there isn't a magic button to get personnel there than that I know of.

(in reply to HardLuckYetAgain)
Post #: 3
RE: Airbase TOE - 10/27/2021 3:39:13 AM   
panzer51

 

Posts: 215
Joined: 9/16/2021
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Actually no. The bases have way too many guns currently. Most bases hardly had anything.

(in reply to HardLuckYetAgain)
Post #: 4
RE: Airbase TOE - 10/27/2021 3:54:44 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
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quote:

ORIGINAL: panzer51

Actually no. The bases have way too many guns currently. Most bases hardly had anything.

I am referencing personnel, ammo, supply. Sorry for not specifying that.

(in reply to panzer51)
Post #: 5
RE: Airbase TOE - 10/27/2021 4:38:37 AM   
panzer51

 

Posts: 215
Joined: 9/16/2021
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quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: panzer51

Actually no. The bases have way too many guns currently. Most bases hardly had anything.

I am referencing personnel, ammo, supply. Sorry for not specifying that.

Aren't those adjusting automatically with the number of planes?

(in reply to HardLuckYetAgain)
Post #: 6
RE: Airbase TOE - 10/27/2021 3:17:27 PM   
GibsonPete


Posts: 308
Joined: 11/5/2014
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"Aren't those adjusting automatically with the number of planes?"
Panzer51

The supplies, fuel, ammo and support squads will over time but not the amount of flak.

(in reply to panzer51)
Post #: 7
RE: Airbase TOE - 10/27/2021 3:39:33 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
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The air support squads should go up or down with the aircraft but the other elements are fixed. Ideally we'd have different TOEs for different size airbases but this is low on the priority list.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to GibsonPete)
Post #: 8
RE: Airbase TOE - 10/27/2021 6:13:18 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Thanks for the answer Joel.
Good to know they'll have different TOE, somewhen in the future.

I personally feel the AA guns pretty low in general - at least for the upfront bases that may get easily 'visited' by unwanted guests.

(in reply to Joel Billings)
Post #: 9
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