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Strategic Command: World at War - New Patch (1.12.02)

 
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Strategic Command: World at War - New Patch (1.12.02) - 11/8/2021 2:33:25 PM   
Edmon

 

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The latest update is here, please find the details below:

Strategic Command WWII: World at War
v1.12.02

GAME ENGINE CHANGES
- Fixed an issue where naval units could no longer bombard ports empty of enemy units (ElvisJJonesRambo).
- Sped up animations for STRENGTH loss events such as Soviet Winter.


1939 Campaigns
- Fixed it so that the HQ near Breslau now shows von Rundstedt's name (petedalby).
- Trigger conditions standardised for the Strength scripts when the Maginot Line is outflanked so that both the German bonus and the French penalty will occur at the same time (redrum68).
- Changed the Mobilization_2 script #NAME= Collapse of Belgium (Italy->Axis) to be a one time event. To compensate for this, the script #NAME= Collapse of France (Italy->Axis) will now fire when there are 2 Axis units within 3 hexes of Paris - previously it was triggered by 1 Axis unit within 1 hex of Paris (redrum68).


You can download the patch here.

< Message edited by Hubert Cater -- 11/30/2021 12:02:38 PM >
Post #: 1
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/8/2021 2:50:05 PM   
redrum68

 

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Great to see the updates! Thanks!

(in reply to Edmon)
Post #: 2
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/8/2021 6:51:11 PM   
OldCrowBalthazor


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Working like a charm. Thank you!

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RE: Strategic Command: World at War - New Patch (1.12.02) - 11/9/2021 1:40:54 AM   
SittingDuck

 

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Would you all be so kind as to put the actual file name (when the changes are made in a script file vs the exe) in the explanations for updates?

E.G.:

"Trigger conditions standardized for the Strength scripts when the Maginot Line is outflanked so that both the German bonus and the French penalty will occur at the same time <strength.txt> (redrum68).

(in reply to OldCrowBalthazor)
Post #: 4
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/12/2021 12:57:36 AM   
Edorf

 

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Still no update for the GOG version of SC WaW. I also have SC WW1 from there but that one got the update a couple of days ago.

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Post #: 5
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/12/2021 2:56:28 PM   
Hubert Cater

 

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Hi Edorf,

That is very odd, let me see what I can find out as it should have been automatically updated as well.

Hubert

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Post #: 6
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/12/2021 3:22:36 PM   
manickennel

 

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Sorry! Looks like we somehow overlooked putting the GoG patch live. That has now been rectified. Apologies.

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(in reply to Hubert Cater)
Post #: 7
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/12/2021 4:10:31 PM   
Edorf

 

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quote:

ORIGINAL: manickennel

Sorry! Looks like we somehow overlooked putting the GoG patch live. That has now been rectified. Apologies.


Thanks for the replies.

I have to add that I don’t use the GOG Galaxy client but only the offline installer for the game.
GOG hasn’t provided an updated installer or patch yet but hopefully they will soon.

(in reply to manickennel)
Post #: 8
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/17/2021 3:03:51 AM   
Eric Breuer

 

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When will it be available on Steam?

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Post #: 9
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/17/2021 12:24:47 PM   
BillRunacre

 

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Hi Eric

Your Steam version should have updated automatically.

If it's not showing v12.02 in the bottom right when you get to the Main Menu, then right click on the game in your Library, select Properties, and then either check the Updates section for your game to always be kept updated, or go to Local Files and click on Verify Integrity of game files.

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Post #: 10
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/27/2021 12:18:31 AM   
malic

 

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New patch is not working for me. I tried everything and the game still will not launch. Original version works fine but as soon as I download and apply the patch it will not work.

(in reply to BillRunacre)
Post #: 11
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/27/2021 3:49:30 PM   
BillRunacre

 

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I'm sorry to hear that malic, the best thing to do will be to contact Matrix Games support and hopefully they'll be able to resolve it for you:

http://www1.matrixgames.com/support/help.asp


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Post #: 12
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/29/2021 11:47:25 AM   
Taifun


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Hi,

where can I see the list of the old updates like the New Patch (1.12.00)?

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Post #: 13
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/29/2021 1:03:14 PM   
Hubert Cater

 

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Hi Taifun,

If you mean an option to download the older patches, perhaps in the Members area (not sure to be honest but I can only guess some might be there), or from the original thread that announced the previous patches if there is a download link still there that is active. Those threads are not deleted, just no longer stuck to the top.

Generally though the previous patches might be hard to find as they are not typically supported once a new patch comes out.

Alternatively, if you mean the previous changes, then within the VERSION NOTES text found in your installation folder.

Hubert

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Post #: 14
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/29/2021 1:37:52 PM   
Taifun


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Many thanks Hubert, I found the notes!

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(in reply to Hubert Cater)
Post #: 15
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/29/2021 4:45:54 PM   
redrum68

 

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Looks like a new patch just downloaded:

v1.13.00

GAME ENGINE
- Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter).
- Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising).
- Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby).
- Removed the GDI+ installed check at runtime.

EDITOR
- Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings.

All Campaigns
- Made Strasbourg a Fortified Town and Dijon a city, in order to make the former more defensible, the latter compensating France for its lost income (hansondavid4).
- Mannheim is now a Fortified Town so that the West Wall is complete along the French border.
- Davao in the Philippines is now an Industrial Center so that any new Filipino units can be deployed there if Manila is under siege (ArcturusRising).
- Script templates and headers amended to correctly reflect that Belgium is #COUNTRY_ID 10 and Madagascar is 11 (PBB).
- There will no longer be Sea Ice in the Antarctic in January (Neutron).
- A note explaining why the Axis can pass through the Strait of Gibraltar when Gibraltar is in Allied hands, whereas the Allies cannot if Gibraltar is in Axis hands has been added to the Strategy Guides (DavidDailey).

1939 Campaign
- Belligerence setting for France to be at war with Japan now requires the US to be at 100% mobilization (firsteds).
- A Japanese landing in Africa will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (havoc1371; Elessar2).
- A Japanese landing in the Middle East will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (boudi).
- Fixed the first of the Surrender_2 scripts entitled #NAME= DE 626 - UK Invades Iraq In Response To Pro-Axis Coup (Variable) so that it is linked to DE 671 rather than DE 672.

1939 Race to Victory Campaign
- Fixed the second of the Surrender_2 scripts entitled #NAME= DE 626 - UK Invades Iraq In Response To Pro-Axis Coup (Variable) so that it is linked to DE 672 rather than DE 62.

1942 Axis High Tide Campaign
- Rommel HQ in North Africa's name added (Hydra).

(in reply to Taifun)
Post #: 16
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/29/2021 5:19:21 PM   
SittingDuck

 

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- A Japanese landing in Africa will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (havoc1371; Elessar2).
- A Japanese landing in the Middle East will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (boudi).


HAHAHA. I can see that got addressed pronto.

(in reply to redrum68)
Post #: 17
RE: Strategic Command: World at War - New Patch (1.12.02) - 11/29/2021 8:28:19 PM   
OldCrowBalthazor


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quote:

ORIGINAL: SittingDuck

- A Japanese landing in Africa will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (havoc1371; Elessar2).
- A Japanese landing in the Middle East will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (boudi).


HAHAHA. I can see that got addressed pronto.

Whoa yeah..they fixed that garbage play!

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Post #: 18
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