Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: MarkShot Alfred, I have been googling for hours to find this stuff and looking at the various files. ChemKid was listed as one of the best map makers, but is AWOL. Babes made maps that allowed reduction of stacking limits. The main difference between most of these files hex representations and borders versus topo or stylized. The stock has about 8 files and the extended maybe 50. Alfred, I think that was rude. I know it's a pandemic, and that may have interrupted your therapy visits. But if you cannot contribute, then just move along please, and don't post in my threads. Thank you. (The next I am going to report you to a moderator. Reason: discouraging customers from purchasing Matrix products.) PS: I am a Matrix beta since around 2003. 1. The man calls me rude, without identifying what was rude. How far has the English language been debased in today's modern world. 2. Then immediately follows up with an ad hominem attack. One could say you are applying different standards. 3. Just as this isn't your forum, this isn't your thread. You have no authority to dictate who or what gets posted in a thread opened by you. You only, as everyone else equally does, have the power to green button a forum member. 4. Do you often make threats? Was that your MO as a member of the Panther BETA Team. Did you threaten the actual game coders and designers. So please, pretty please, report me. In your report state how exactly I'm preventing you from buying this game. Am I holding a gun and shouting if you buy the game, the dog/cat gets it. Or I'm hacking your details to divert your order. 5. You also claim to have been a Matrix beta since 2003. Why is this relevant or important. Does it mean that anyone who isn't a Matrix beta (whatever that actually represents) is barred from speaking in the presence of a Matrix beta. I will paraphrase the great words of Martin Luther King, that a man will be judged not by whether they are a Matrix beta or not, but by the quality of their contributions. So far, other than self promotion, I've seen no quality in your contributions. 6. Considering how often in your posts you are inviting the reader to infer you actually work in the computer game industry, doubtless because that would add a certain cachet to your explanations of the worth of games and computer programming, I find it very interesting that your membership details are silent on what your day job or even interests are. Could it be there is no substance behind your self promotion. Does this observation fall into the rude category for not being suitably obsequious to a Matrix beta since 2003. The different after market map mods are neither better nor worse than the standard maps shipped with the game. What one individual finds more pleasing to the eye, another finds the same map displeasing. Some of them in fact make it harder to play the we.. But then you don't care about that because you haven't even bought the game yet so you can't really assess the standard maps with any of the after market maps. What is clear to me is that your concern only extends to eye candy, which no true grognard attaches much weight in assessing the quality of a game. In fact what is becoming very clear to me is that your comments on logistics, and other Gary Grigsby games are at odds with your preoccupation with eye candy. There is an inconsistency with what you post and your likely ability as a player. All this angst for a game it seems you are only interested in buying if sold in a sale at approximately $20. That sum of money won't even buy you a cocktail which would be consumed in a fraction of the time spent on reading the manual. Anyone who will only buy the game if it sells for $20 is a cheapskate. If you really cared about the company, if being a Matrix beta since 2003 really amounts to anything, you would just buy the game even if you lacked any intention of installing it onto your computer. Plenty of other members, who don't self promote as you do, have bought the game at full retail price even though the subject matter/game design did not appeal to them. BTW, those whose day job is to actually design or code games, don't really have the time to play games of their competitors. They might, as market research or just to kill off unavoidable down time, look at/play competitors games but then, being professionals, they don't have to open threads seeking guidance. They do their own self discovery on the quiet. Alfred
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