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RE: Proposal for New Players - 11/23/2021 6:01:21 AM   
Tanaka


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Joined: 4/8/2003
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quote:

ORIGINAL: hpalmer

Very interesting thread. As a "young guy" (US Army vet, 35, with kid 3 due this week) I own the game, but have struggled with all the ins and outs of installation and tackling the game. I've read almost every AAR on the forum and find it deeply enjoyable to read about others exploits. The game is intimidating for both basic technical reasons as well as the sheer complexity, but that complexity also is the appeal of why I have gravitated this direction from Hearts of Iron which feels so flat in comparison. I own many Matrix titles and found WITE1 & 2 very accessible and will add that I purchased the hard copy WITE2 manual and read it cover to cover, so I don't mind digging into manuals to learn what's under the hood. I found WITW to be less accessible than the WITE titles, and now WITP:AE, which has the best AARs and a great community, still feels very inaccessible to actually get to grips with.

I'd love a remaster to incorporate more of the mod updates I read about on the forum or map changes and help me figure out why my installs dont seem to work right. I have a high end Alienware gaming laptop and this game is VERY laggy for me, I've assumed I am doing something wrong or need to patch the game manually perhaps, but candidly find it easier with my limited free time to enjoy others exploits than wrestle with solving the issues I'm experiencing. Great to see Matrix engage on a great title. I have posted a little on WITE2 that I'd love to see more of the WITP:AE air system in that game with WITE2's ground combat, the ground combat in WITP seems the hardest to understand and manage from an outsiders perspective. Thanks guys, love lurking and reading other's wisdom. Just wanted to give my .02 cents as a relative outsider looking in who has owned the game for years now without learning it.


Welcome! Your game is probably lagging because you are not using the command line functions that fix this.

https://www.matrixgames.com/forums/tm.asp?m=4592590

Try: -fd -skipVideo -deepColor -multiaudio -archive -altFont -cpu1 -px2048 -py1152

I have a high end machine and this works great for me!

< Message edited by Tanaka -- 11/23/2021 6:03:59 AM >


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Post #: 61
RE: Proposal for New Players - 11/23/2021 11:10:11 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: hpalmer

Very interesting thread. As a "young guy" (US Army vet, 35, with kid 3 due this week) I own the game, but have struggled with all the ins and outs of installation and tackling the game. I've read almost every AAR on the forum and find it deeply enjoyable to read about others exploits. The game is intimidating for both basic technical reasons as well as the sheer complexity, but that complexity also is the appeal of why I have gravitated this direction from Hearts of Iron which feels so flat in comparison. I own many Matrix titles and found WITE1 & 2 very accessible and will add that I purchased the hard copy WITE2 manual and read it cover to cover, so I don't mind digging into manuals to learn what's under the hood. I found WITW to be less accessible than the WITE titles, and now WITP:AE, which has the best AARs and a great community, still feels very inaccessible to actually get to grips with.

I'd love a remaster to incorporate more of the mod updates I read about on the forum or map changes and help me figure out why my installs dont seem to work right. I have a high end Alienware gaming laptop and this game is VERY laggy for me, I've assumed I am doing something wrong or need to patch the game manually perhaps, but candidly find it easier with my limited free time to enjoy others exploits than wrestle with solving the issues I'm experiencing. Great to see Matrix engage on a great title. I have posted a little on WITE2 that I'd love to see more of the WITP:AE air system in that game with WITE2's ground combat, the ground combat in WITP seems the hardest to understand and manage from an outsiders perspective. Thanks guys, love lurking and reading other's wisdom. Just wanted to give my .02 cents as a relative outsider looking in who has owned the game for years now without learning it.



Hi, and welcome. If you need help setting up the game, use the "Seabee Utility". That program has helped a lot of new players get going. Also, by in large, the community here is great. So don't shy away....GP

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TOAW4-Alpha/Beta Tester

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(in reply to hpalmer)
Post #: 62
RE: Proposal for New Players - 11/23/2021 12:14:23 PM   
Erik Rutins

 

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Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to btd64)
Post #: 63
RE: Proposal for New Players - 11/23/2021 12:39:17 PM   
RangerJoe


Posts: 13450
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quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.


I think that is a great idea!

Also, that could include some of the outside utilities if the owners of those would agree.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Erik Rutins)
Post #: 64
RE: Proposal for New Players - 11/23/2021 12:45:30 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
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quote:

ORIGINAL: hpalmer

Very interesting thread. As a "young guy" (US Army vet, 35, with kid 3 due this week) I own the game, but have struggled with all the ins and outs of installation and tackling the game. I've read almost every AAR on the forum and find it deeply enjoyable to read about others exploits. The game is intimidating for both basic technical reasons as well as the sheer complexity, but that complexity also is the appeal of why I have gravitated this direction from Hearts of Iron which feels so flat in comparison. I own many Matrix titles and found WITE1 & 2 very accessible and will add that I purchased the hard copy WITE2 manual and read it cover to cover, so I don't mind digging into manuals to learn what's under the hood. I found WITW to be less accessible than the WITE titles, and now WITP:AE, which has the best AARs and a great community, still feels very inaccessible to actually get to grips with.

I'd love a remaster to incorporate more of the mod updates I read about on the forum or map changes and help me figure out why my installs dont seem to work right. I have a high end Alienware gaming laptop and this game is VERY laggy for me, I've assumed I am doing something wrong or need to patch the game manually perhaps, but candidly find it easier with my limited free time to enjoy others exploits than wrestle with solving the issues I'm experiencing. Great to see Matrix engage on a great title. I have posted a little on WITE2 that I'd love to see more of the WITP:AE air system in that game with WITE2's ground combat, the ground combat in WITP seems the hardest to understand and manage from an outsiders perspective. Thanks guys, love lurking and reading other's wisdom. Just wanted to give my .02 cents as a relative outsider looking in who has owned the game for years now without learning it.


Here are some useful threads to bookmark:

Useful Info for Beginners

https://www.matrixgames.com/forums/tm.asp?m=2576157

FAQ / Info for Newb's

https://www.matrixgames.com/forums/tm.asp?m=2260137

Logistics 101 (From Alfred)

https://www.matrixgames.com/forums/tm.asp?m=2878790

Tender and Support/Auxillary Ship Guide

https://www.matrixgames.com/forums/tm.asp?m=2920431

If you want/need more help, just ask.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to hpalmer)
Post #: 65
RE: Proposal for New Players - 11/23/2021 12:47:51 PM   
btd64


Posts: 9973
Joined: 1/23/2010
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And congratulations on kid number 😁....GP

_____________________________

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to RangerJoe)
Post #: 66
RE: Proposal for New Players - 11/23/2021 12:52:26 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
I myself nowadays play exclusively DaBabesLite (since it is compatible with new AI additions).

This is pretty impressive initiative and very much appreciated.

And plus, very proud to be mentioned on thread. My AAR is now bit outdated, but glad it has help new players to get into "real game", which is of course Grand Campaign. It is exclusively Allied though, which I think is side new player should get familiar with before getting into Imperial Japanese economics.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to btd64)
Post #: 67
RE: Proposal for New Players - 11/23/2021 8:34:32 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.


BTW, the Game Specs on the WITP-AE's store page say "Turn Scale: 3 days".

https://www.matrixgames.com/game/war-in-the-pacific-admirals-edition


< Message edited by Yaab -- 11/23/2021 8:35:20 PM >

(in reply to Erik Rutins)
Post #: 68
RE: Proposal for New Players - 11/23/2021 8:55:22 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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quote:

ORIGINAL: Yaab

quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.


BTW, the Game Specs on the WITP-AE's store page say "Turn Scale: 3 days".

https://www.matrixgames.com/game/war-in-the-pacific-admirals-edition


That might just be for doing the Japanese first turn in a campaign game . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Yaab)
Post #: 69
RE: Proposal for New Players - 11/23/2021 11:20:00 PM   
Zovs


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Just a thought I spent a hour or so tweaking a slew of mods to work with GME mod swapper. I can make the zips available if interested. Using GME takes seconds to load and swap mods.

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Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

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Post #: 70
RE: Proposal for New Players - 11/24/2021 5:42:18 PM   
pontiouspilot


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For the Luddites amongst us this would be wonderful. In past I have spent hours fumbling with these problems, even with the kind help on tech forum. The Seabee utility was a god send. Up-gunning to better maps and art has always been hit and miss for me.

Cheers

(in reply to Erik Rutins)
Post #: 71
RE: Proposal for New Players - 11/24/2021 8:56:35 PM   
Moltrey


Posts: 297
Joined: 4/11/2010
From: Virginia
Status: offline

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.


I think that is a great idea!

Also, that could include some of the outside utilities if the owners of those would agree.


I agree with RJ. I think with perhaps a revised or more user-friendly guide to the all-important command line, this would go a long way towards helping new and returning players to not get intimidated at install. I had to reload WITP:AE on a new PC recently and it had been so long it took some diligence getting my WW2 ducks in a (BB) row.

(in reply to RangerJoe)
Post #: 72
RE: Proposal for New Players - 11/24/2021 9:43:04 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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quote:

ORIGINAL: Moltrey


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.


I think that is a great idea!

Also, that could include some of the outside utilities if the owners of those would agree.


I agree with RJ. I think with perhaps a revised or more user-friendly guide to the all-important command line, this would go a long way towards helping new and returning players to not get intimidated at install. I had to reload WITP:AE on a new PC recently and it had been so long it took some diligence getting my WW2 ducks in a (BB) row.


That is where the SeeBee utility would come in handy.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Moltrey)
Post #: 73
RE: Proposal for New Players - 11/24/2021 10:26:39 PM   
Zovs


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There is so many mods and not all of them are setup to be used with GME, I have made a small dent in correcting that.

Here are the ones I have 'corrected', 'fixed' or made to be used by the GME swapper tool.



_____________________________


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Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

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Post #: 74
RE: Proposal for New Players - 11/25/2021 4:02:44 AM   
Moltrey


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From: Virginia
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Zovs, sorry but I have to plead ignorance regarding this GME swapper tool.
Can you elaborate? Somehow I missed the memo on what it is, etc. Thanks.

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Post #: 75
RE: Proposal for New Players - 11/25/2021 10:19:32 AM   
Sardaukar


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This is probably the most enthusiastic wargaming community ever.

And got me to buy lot of books too.

_____________________________

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(in reply to Moltrey)
Post #: 76
RE: Proposal for New Players - 11/25/2021 11:20:52 AM   
OnWargaming


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quote:

ORIGINAL: Sardaukar

This is probably the most enthusiastic wargaming community ever.

And got me to buy lot of books too.


Surely one of the most resilient!

(in reply to Sardaukar)
Post #: 77
RE: Proposal for New Players - 11/25/2021 1:41:32 PM   
Zovs


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quote:

ORIGINAL: Moltrey

Zovs, sorry but I have to plead ignorance regarding this GME swapper tool.
Can you elaborate? Somehow I missed the memo on what it is, etc. Thanks.


http://www.slitherine.com/forum/viewtopic.php?t=27158

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Moltrey)
Post #: 78
RE: Proposal for New Players - 11/25/2021 2:02:15 PM   
Voltreffer


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From: Los Angeles
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quote:

ORIGINAL: Moltrey

Zovs, sorry but I have to plead ignorance regarding this GME swapper tool.
Can you elaborate? Somehow I missed the memo on what it is, etc. Thanks.


The full acronym is JSGME or "Jonesoft Generic Mod Enabler". It is a utility that allows one to easily use swap mods in and out of a game once said mods have been configured properly. That configuration of the mods is what Zovs was talking about a few posts up.

Essentially, a mod is configured into a 'package' which can then be enabled AND disabled gracefully via JSGME by moving the mod between two columns. JSGME keeps track of the changes a mod would make and makes backups of the original files, as applicable, so that a mod's changes can be undone if needed. This is especially helpful when there are multiple authors creating complex mods for the same game which can and often do conflict with one another (i.e. both mods need to change the same file(s) to work).

JSGME allows players to experiment with mods in a relatively safe manner and when there are conflicts and to back out of one or more of the applicable mods until a solution is found. Usually, if the will to do so is there, the solution is the mod author(s) figure out which file(s) are the issue, then they create special versions of those files which incorporate the changes from multiple mods. This can result in the creation of mega compilation mods where a collection of popular mods are put into a single package to ensure they all play well together.

The modding community for the Silent Hunter series of games is an example of JSGME being used extensively to great effect. You can find download links (free registration required) for JSGME itself, as well as, many guides regarding its use over at the SUBSIM forums. If you just want JSGME itself, downloads for it can be found many places online which don't require registration.

EDIT: Zovs beat me to it

< Message edited by Voltreffer -- 11/25/2021 2:03:01 PM >

(in reply to Moltrey)
Post #: 79
RE: Proposal for New Players - 11/25/2021 3:45:15 PM   
Zovs


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From: United States
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+1 to what Voltreffer has well said.

I “repackaged “ all those mods in my screen shot above (have 3-4 more to do), I plan to zip them up and share if anyone wants them.

GME makes swapping out a mod safe and a breeze!

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Voltreffer)
Post #: 80
RE: Proposal for New Players - 11/27/2021 1:18:35 AM   
Moltrey


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Ah, JSGME I have heard of... I use it when running the old Silent Hunter III game and all the various mods I used.
Thanks.

(in reply to Zovs)
Post #: 81
RE: Proposal for New Players - 11/27/2021 6:03:50 PM   
Moltrey


Posts: 297
Joined: 4/11/2010
From: Virginia
Status: offline
Erik:
After reading this thread, my over-active brain started churning once all the turkey kicked-in and I have been mulling over this idea:

Exhibit A: Andrew Brown's snappy, sharp new corrected WITP:AE maps in both (!) standard and extended sizes

Exhibit B: AndyMac's ongoing Scenario/AI/Unit stellar tweaking efforts

My Question:
Do you think there is any way Matrix could combine their efforts and - as part of your WITP:AE Community Pack- take the corrected versions of AB's maps along with AndyMac's fixed original scenarios and alternative scenarios into a one-stop solution for those needing to update a new install of WITP:AE?
I believe the value would be in establishing a new 2021 baseline that all mod developers could launch or tweak their existing content from so that we could all benefit from the latest map fixes and AI and scenario work.
Not sure the scope of what I am asking for, but in the spirit of "If you don't ask..."

I hope you will consider such an arrangement to highlight and reward the Devs who continue to add value to our purchases of the game.


(in reply to Moltrey)
Post #: 82
RE: Proposal for New Players - 11/27/2021 8:28:52 PM   
Andy Mac

 

Posts: 15222
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From: Alexandria, Scotland
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quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.

good idea I have about 22 scenarios all updated with new AI's posted in various places

(And about 6 I gave up on)

(in reply to Erik Rutins)
Post #: 83
RE: Proposal for New Players - 11/27/2021 8:31:11 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline

quote:

ORIGINAL: Andy Mac


quote:

ORIGINAL: Erik Rutins

Just another thought, if there is an agreed-on set of mods and an agreed on best version, we could potentially create a "community pack" update installer of sorts that would make getting the base WITP-AE loaded up with that set of changed files much easier and add that as a Members Club download.

good idea I have about 22 scenarios all updated with new AI's posted in various places

(And about 6 I gave up on)


this is where I got to on my last set of updates





Attachment (1)

(in reply to Andy Mac)
Post #: 84
RE: Proposal for New Players - 11/28/2021 12:30:50 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
AndyMac marches on

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Andy Mac)
Post #: 85
RE: Proposal for New Players - 11/28/2021 11:28:27 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Mountbatten at the bottom? Hmmm....

(in reply to Sardaukar)
Post #: 86
RE: Proposal for New Players - 11/30/2021 4:01:56 PM   
hpalmer

 

Posts: 23
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Status: offline
She made her appearance last night! May be a little preoccupied for a few months, but will be taking 2 months off work once my wife is wrapping up her maternity leave so I have bookmarked this thread and will pore over it in full then to force myself to get things working and finally learn the ropes. Thanks all for your kindness!

(in reply to btd64)
Post #: 87
RE: Proposal for New Players - 11/30/2021 4:52:42 PM   
BBfanboy


Posts: 18046
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From: Winnipeg, MB
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Congratulations! Hope you are all well, and that your baby is a good sleeper at night!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to hpalmer)
Post #: 88
RE: Proposal for New Players - 11/30/2021 6:41:59 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Congratulations 🎊 👏....GP

_____________________________

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to BBfanboy)
Post #: 89
RE: Proposal for New Players - 11/30/2021 7:11:11 PM   
witpqs


Posts: 26087
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From: Argleton
Status: offline
Congratulations!

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Post #: 90
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