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CMO v1.04 Update - Build 1147.37

 
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CMO v1.04 Update - Build 1147.37 - 11/28/2021 9:18:47 AM   
Dimitris

 

Posts: 13282
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Download: https://drive.google.com/file/d/1-5p9FxfBQ8_dJoGnHwuL4y0wFXpyCj_h/view?usp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.37 Release Notes (changes from Build 1147.36)
-------------------------------------------------------------------------------------------------

* FIXED: Torpedo "Impossible to intercept target" within kinematic range
* TWEAK: Tac-Nukes under semi-active guidance (e.g. nuclear SAMs) detonate if they go blind after travelling half their fly distance (ie. armed)
* FIXED: Sub not being structurally repaired on port
* FIXED: #10978: Ship at pier not repairing bridge and rudder
* FIXED: Added missing ship identifiers
* Fixed: #14602: [Lua] "SetDamage" - damage points parse to decimal (instead of integer)
* TWEAK: "Ignore plotted course" setting limited to Patrol mission
* Includes updated versions of available Quick-Battle templates

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Post #: 1
RE: CMO v1.04 Update - Build 1147.37 - 11/28/2021 9:35:49 AM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
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thanks all for the work.
best regards Gert-Jan

(in reply to Dimitris)
Post #: 2
RE: CMO v1.04 Update - Build 1147.37 - 11/28/2021 11:50:51 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
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quote:

TWEAK: "Ignore plotted course" setting limited to Patrol mission


This makes me a little nervous, could you please elaborate.

(in reply to Parel803)
Post #: 3
RE: CMO v1.04 Update - Build 1147.37 - 11/28/2021 2:44:43 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Thanks!!!

(in reply to boogabooga)
Post #: 4
RE: CMO v1.04 Update - Build 1147.37 - 11/28/2021 4:32:09 PM   
JFS737

 

Posts: 66
Joined: 9/8/2017
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+1
"This makes me a little nervous, could you please elaborate."

(in reply to Dide)
Post #: 5
RE: CMO v1.04 Update - Build 1147.37 - 11/28/2021 7:16:47 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
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Thanks for the update.

and..
+2
"This makes me a little nervous, could you please elaborate."

(in reply to JFS737)
Post #: 6
RE: CMO v1.04 Update - Build 1147.37 - 11/29/2021 10:21:09 AM   
michaelm75au


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The "Ignore plotted course" really only has meaning to Patrol mission. On patrol missions the IPC is set to 'Yes' so it can 'search' contacts. And then set to 'No' while actually searching; path is under control of AI. However, when the search finishes, the IPC should go back to 'Yes' so it can pursue other contacts. The change limits this switching back and forth to 'Patrol' missions as the switch may have been happening to other missions like 'Strike'. It should now leave the setting however the player set it.

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Michael

(in reply to KnightHawk75)
Post #: 7
RE: CMO v1.04 Update - Build 1147.37 - 11/29/2021 12:57:39 PM   
KnightHawk75

 

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quote:

ORIGINAL: michaelm75au

The "Ignore plotted course" really only has meaning to Patrol mission. On patrol missions the IPC is set to 'Yes' so it can 'search' contacts. And then set to 'No' while actually searching; path is under control of AI. However, when the search finishes, the IPC should go back to 'Yes' so it can pursue other contacts. The change limits this switching back and forth to 'Patrol' missions as the switch may have been happening to other missions like 'Strike'. It should now leave the setting however the player set it.

Thanks,
So if a unit is on a patrol mission, this setting is effectively ignored is how I read that, ie the player can not count on the setting being obeyed while the unit(s) in question are assigned to a patrol mission? Or Is what was mentioned only if it 'starts' as "yes" or inherited-yes? at the mission\unit level?



< Message edited by KnightHawk75 -- 11/29/2021 1:14:35 PM >

(in reply to michaelm75au)
Post #: 8
RE: CMO v1.04 Update - Build 1147.37 - 11/29/2021 9:03:38 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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The IPC has always been changed to 'yes' on patrol missions in order for it to investigate contacts. Changing it to 'no' would presumably make it ignore contacts.
If there is a specific issue here, please raise a defect in Support for us to look at.

_____________________________

Michael

(in reply to KnightHawk75)
Post #: 9
RE: CMO v1.04 Update - Build 1147.37 - 11/30/2021 2:53:20 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
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quote:

ORIGINAL: michaelm75au

The IPC has always been changed to 'yes' on patrol missions in order for it to investigate contacts. Changing it to 'no' would presumably make it ignore contacts.
If there is a specific issue here, please raise a defect in Support for us to look at.


I'm not trying to sound aggressive, but there is a general issue here, in that the community does not always understand the developer's philosophy on such things (and vice versa) and mismatched expectations end up being micromanaged in tech support. For example, is it in the manual that the game engine changes the IPC setting on it's own? Also, I don't necessarily agree with the statement that " "Ignore plotted course" really only has meaning to Patrol mission." I suspect others don't as well, which is why my being nervous got a few +1s. Different expectations in the community.

What happens with a manual plotted course then, when the A/C is not assigned to ANY mission? Should IPC be obeyed?

(in reply to michaelm75au)
Post #: 10
RE: CMO v1.04 Update - Build 1147.37 - 11/30/2021 3:18:29 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
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quote:

What happens with a manual plotted course then, when the A/C is not assigned to ANY mission? Should IPC be obeyed?


The same is true for aircraft on SUPPORT missions. I often assign planes with HARMs on SUPPORT missions rather than SEAD Patrols. I want them to follow along a certain path toward the enemy, and I want them to fire off their HARMs against anything that it may encounter along the way rather than having them randomly wander around a Patrol Box.

So, Michael, will aircraft on SUPPORT missions need to be told to IGNORE the plotted course or not? I don't know. In fact, I've been playing around with it for several days and now I see that the program has since changed. No wonder why I haven't had any consistent results. <lol>

(in reply to boogabooga)
Post #: 11
RE: CMO v1.04 Update - Build 1147.37 - 11/30/2021 4:50:06 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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I think this is better discussed on a dedicated thread on the tech Support forum.

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Post #: 12
RE: CMO v1.04 Update - Build 1147.37 - 12/2/2021 8:22:16 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Hi, after copying all file from teh zip (as i always do) in the CMO game directory, the game won't launch. Neither from steam nor without steam.
The launcher works but from there, a white window briefly opens and then nothing happens.
Any idea on ho to fix this ?
Thank you

(in reply to Dimitris)
Post #: 13
RE: CMO v1.04 Update - Build 1147.37 - 12/2/2021 9:12:46 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline

quote:

ORIGINAL: nukkxx5058

Hi, after copying all file from teh zip (as i always do) in the CMO game directory, the game won't launch. Neither from steam nor without steam.
The launcher works but from there, a white window briefly opens and then nothing happens.
Any idea on ho to fix this ?
Thank you

Nevermind. It works now. Found where my mistake was. Sorry ... :-)

(in reply to nukkxx5058)
Post #: 14
RE: CMO v1.04 Update - Build 1147.37 - 12/8/2021 2:23:40 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
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I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?

(in reply to nukkxx5058)
Post #: 15
RE: CMO v1.04 Update - Build 1147.37 - 12/8/2021 5:03:30 PM   
Scorpion86

 

Posts: 239
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: maverick3320

I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?


You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.

(in reply to maverick3320)
Post #: 16
RE: CMO v1.04 Update - Build 1147.37 - 12/8/2021 5:21:35 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: Scorpion86

quote:

ORIGINAL: maverick3320

I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?


You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.


Apologies, I should have been more clear.

Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.

Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.

(in reply to Scorpion86)
Post #: 17
RE: CMO v1.04 Update - Build 1147.37 - 12/8/2021 5:22:26 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline
quote:

ORIGINAL: Scorpion86

quote:

ORIGINAL: maverick3320

I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?


You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.


Duplicate

< Message edited by maverick3320 -- 12/8/2021 5:50:02 PM >

(in reply to Scorpion86)
Post #: 18
RE: CMO v1.04 Update - Build 1147.37 - 12/9/2021 12:28:11 AM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
Status: offline

quote:

ORIGINAL: maverick3320


quote:

ORIGINAL: Scorpion86

quote:

ORIGINAL: maverick3320

I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?


You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.


Apologies, I should have been more clear.

Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.

Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.

As Scorpion86 said, you extract the zip file to the CMO folder. The Steam (and Matrix) auto-updater only updates to the latest "official" release (in this case, 1147.34), not any subsequent "public beta" release.

Related to that, the splash/launcher screen will reflect the "official" release version even if you extract a beta executable.

(in reply to maverick3320)
Post #: 19
RE: CMO v1.04 Update - Build 1147.37 - 12/10/2021 9:28:26 AM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: Eggstor


quote:

ORIGINAL: maverick3320


quote:

ORIGINAL: Scorpion86

quote:

ORIGINAL: maverick3320

I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?


You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.


Apologies, I should have been more clear.

Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.

Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.

As Scorpion86 said, you extract the zip file to the CMO folder. The Steam (and Matrix) auto-updater only updates to the latest "official" release (in this case, 1147.34), not any subsequent "public beta" release.

Related to that, the splash/launcher screen will reflect the "official" release version even if you extract a beta executable.


Ah, I see. I didn't realize that additional beta patches would come out without the previous patch(es) automatically becoming official.

(in reply to Eggstor)
Post #: 20
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