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RE: The Soviet Union has no playability now

 
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RE: The Soviet Union has no playability now - 12/10/2021 9:15:59 AM   
loki100


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From: Utlima Thule
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1 - it depends, usual trade off, is it more important a particular unit gets guarenteed support or that support is more generally available

2 - no-one knows but Gary, but it seems to make some attempt to chose to fit the situation

3 - selects 18 and then tests for commitment of each of them, the advantage of the 30 is it can cycle to fresher SU in a future battle (relates to #2 above)

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Post #: 121
RE: The Soviet Union has no playability now - 12/10/2021 9:37:50 AM   
Gam3r

 

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Joined: 3/2/2021
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quote:

ORIGINAL: Stamb
why wouldn't you update to a latest patch but still using .06? Artillery was the strongest at that point.


thats my opponent

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Post #: 122
RE: The Soviet Union has no playability now - 12/10/2021 9:53:20 AM   
Stamb

 

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Joined: 10/26/2021
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quote:

ORIGINAL: Gam3r


quote:

ORIGINAL: Stamb
why wouldn't you update to a latest patch but still using .06? Artillery was the strongest at that point.


thats my opponent



tell him to do so!

(in reply to Gam3r)
Post #: 123
RE: The Soviet Union has no playability now - 12/10/2021 12:15:13 PM   
Erik Rutins

 

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Joined: 3/28/2000
From: Vermont, USA
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quote:

ORIGINAL: IDGBIA

I've done some battles in the new patch and artillery disruption now seems much lower and also seems to be impacted by terrain, so all of my complains are basically addressed soviet units now seem to get the chance to fire back a bit and with lower disruptions and terrain seems to matter more. it is possible this swings things too far back in the other direction with Germany possibly getting more bogged down and killing less but It seems ok to me and I haven't tested the potency of German defensive artillery so its hard to tell if has made the axis too weak or returned them to a sensible level were they cant simply deliberate everything and win with artillery.

and with artillery nerfed the utility of the megazord is sadly diminished.


Good to hear. I'm going to close this thread for now. If new issues come up, feel free to start another discussion.

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(in reply to IDGBIA)
Post #: 124
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