loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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ORIGINAL: loki100 NM is badly misnamed but the concept is so spread over the code its not feasible to rename. In the end, its a measure of training that new recruits are getting, which is why units tend towards it. Even in non-combat situations there is manpower churn, including the sort of in and out that is not directly modelled in the game. ... If NM is not actual morale then units morale drop when they are not fighting at all makes this situation even worse. For example there is veteran division with 20 wins - 3 losses. They just sit in lvl 1,2,3 forts without any actions around and lose their combat possibilities just because of ..., because of what? They don't need new replacements, as there is no activity. Maybe few men die because of attrition. But that's it. So actual veterans that went through `41 `42 are just having degradation in their skills for no reason as game morale is not representing their willing to fight. to be honest at one level I give up commenting on a cluster of AARs, its becoming constant complaints with no attempt to use the game systems. I realise its easy to constantly complain the game is pro-Soviet etc. The point I made above is I am 18 turns ahead, I have 75% of the German infantry at least 5 over NM. Now AlbertN has made different choices - and most definitely done better than I did - but that is the key, he's made choices - with consequences. Some of those good, some less so but that gets lost in the constant complaining about game mechanisms he disagrees with. Yes NM is training/quality of recruits etc, that is what it is so there is little point pretending its something else. So whats happening, well ongoing training is getting worse (all the Lehr formations are being sent to the front), new officers and NCOs are less well trained, being chucked into combat much earlier than the German army did in 1941, and yes there is a manpower churn below that of the formal replacement system. If you have a stretched supply line (choices and consequences again) then you are more likely to miss the admin rolls that protect you from slipping towards NM, if you have good supply lines and deliberately set out to restrict the tempo of combat then - surprisingly - you significantly slow the slide towards NM (or to make the same point - choices and consequences)
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