potski
Posts: 50
Joined: 7/12/2021 Status: offline
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quote:
ORIGINAL: OberstVonWitz Hi, I have just been experimenting with the game to get a "feel" for the mechanics.. One BIG problem is RAIL units. The one's you see on the map often DO NOT move (i.e. cannot) so why are they there? After 13 turns of 1941 CG I'm not sure anything got fixed. That is to the middle of Aug.. I'm sure something should have happened..... Did you enable Rail mode? Use hotkey r. You should see hexes with rail icons in: - Red: damaged and need repair - Green: functioning normally - Yellow: don't need repair, and are able to function if they are connected to the rest of the network by repairing some Red hexes Move the Rail Repair units under your control to the Red hexes, and then press the r key. r has a dual use, if a Rail Repair unit is selected it tries to repair the hex. If there is no Repair unit selected, or the unit cannot repair the hex, then r will toggle off/on the Rail mode. It's useful to have a Repair unit selected and be in Rail mode, except then you can't see the standard movement path icons. Nevertheless, as long as the Rail Repair unit has MP left, then it can be moved in Rail mode. You can do it without Rail mode enabled, because when you have a Repair unit selected the hexes needing repair have a pale red background. If you check the Rail mode with hotkey r, you should see that the network expands even without you moving any of the Rail Repair units and hitting r to repair. There are several AI controlled repair units that you cannot move, nor get them to repair. When the turn starts they will be shown as 0 MP, but the next turn you will find the AI has moved then and has repaired some hexes. These are annoying to "control", and I won't go into this. But the Axis player must find the four German FBD's and one Romanian unit and advance them along the most important rail lines, repairing as they go. So, for instance I would expect to advance one FBD through Brest-Litovsk towards Minsk. And once you have got a complete set of Green hexes to Minsk then you will find supplies flow along the rail line to Minsk, and your combat units will then start to draw supply from Minsk. The other useful information on the map is to use hotkey n, which displays the depots and the first bar along the top shows how much is being Received by the depot. If the depot is not yet connected, this bar will be zero. And, finally, hotkey 8 will show red lines from combat units to the depot that is supplying them, so you will see that units start to have red lines to Minsk. If Minsk is not connected, then they could be going all the way back to depots in Western Poland, and not much supply will be reaching them because of the distance involved. You should be able to hookup Minsk within 3-4 turns, and that will then give a good basis for supplies for a further offensive towards Smolensk. Because it can take a couple of turns to get the Rail Repair unit all the way to Minsk, I would first create a depot in Brest-Litovsk, then one in Baranovichi. So the most forward depots move forward each turn and try to keep up with the advance. In June 1941, turn 1-2 there is going to be a delay keeping up, but later as Soviet units slow down the advance, you should be able to keep up reasonably well. I don't bother to try to repair every rail hex in the summer of 1941. Supplies will flow up the main lines, especially the double lines. The AI controlled units will go back and fill in minor rail lines even if you don't want them to, so I would concentrate the five units you control are really focussed on getting the supplies to the main advances, especially to the Panzer Groups. And don't forget that supplies can flow by sea, so that Army Group North can even get most of its supplies without ever hooking up the rail say from Memel to Riga. Capture Riga and make it an import port, and then aim to connect Riga to Pskov, though I tend to use the AGN FBD to connect north through Vilnius to Daugavpils, then Pskov. Because that route will also feed plenty of supplies to 18th Army and even 9th Army. I will connect Daugavpils along the Dvina to Vitebsk. By about ten turns you should have a good functioning supply network, and none of your front line units should be drawing supplies from the original bases. You can start to reduce the priority of depots once you see that nothing is drawing supplies from them, no red line connected to the depot when using hotkey 8.
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