Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air Strikes in 6.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Air Strikes in 6.1 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air Strikes in 6.1 - 7/18/2001 2:51:00 PM   
JNL

 

Posts: 43
Joined: 10/3/2000
From: Massenheim, Germany
Status: offline
Have Air Strikes been reworked? I'm doing the Long Road Campaign. Second Scenario once you hit Normandy - Carentan. Nice big city fight. You get 6 Strike A/C - A pair each of P-38s, P-47s, and some RP Typhoons. One of the funner scenarios of this campaign - High unit density - lots of OBA - Strike A/C. Lots and lots going on during this one. Anyway.....Those A/C are killers. I have had around 90% success against German AFVs - No blasting my troops - They pick out the correct targets (JgPanthers vs 1/2 tracks). All in all - just kick butt and take names. Now I'm no rookie - I know you don't target too close to your own troops - never give the flyboys even a peek at one of your AFVs during the run in. Stay away from smoke... All in all though - They have been very accurate. I noticed in the very first scenario of the Long Road (US vs French) - The Stukas and Do17s were killers too. I just chalked it up to bad karma. Has anyone else noticed this? Have I just been lucky (and unlucky)?

_____________________________

JNL
Post #: 1
- 7/18/2001 7:13:00 PM   
cward

 

Posts: 40
Joined: 7/5/2000
Status: offline
And has anyone noticed if the entry point of planes is working properly?? I just cant seem to get my planes to strafe in the direction I would like them to

_____________________________


(in reply to JNL)
Post #: 2
- 7/18/2001 7:47:00 PM   
TheZel66

 

Posts: 210
Joined: 4/6/2001
From: Phila, PA
Status: offline
cward- make sure you call the entry and exit directions BEFORE you set your strike targets. If you're already doing this, :confused: :confused:

_____________________________


(in reply to JNL)
Post #: 3
- 7/18/2001 8:10:00 PM   
cward

 

Posts: 40
Joined: 7/5/2000
Status: offline
quote:

Originally posted by TheZel: cward- make sure you call the entry and exit directions BEFORE you set your strike targets. If you're already doing this, :confused: :confused:
Actually I made that mistake, then did it the way you mentioned and the damned things keep going that right to left fashion.. I will try it again..

_____________________________


(in reply to JNL)
Post #: 4
- 7/18/2001 8:31:00 PM   
sven


Posts: 10293
Joined: 3/28/2000
From: brickyard
Status: offline
quote:

Originally posted by cward: Actually I made that mistake, then did it the way you mentioned and the damned things keep going that right to left fashion.. I will try it again..
Makes a huge difference huh? ;) regards, sven

_____________________________


(in reply to JNL)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Air Strikes in 6.1 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.812