heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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I cannot believe no one has addressed the number one problem with the axis offensives in the Med: Supply/shipping from the home country's ports (completely without escort!) to the destination ports flows freely, flows fully, cannot be intercepted at sea and with no production consequence for its interception by air. FOR ****'S SAKE THINK ABOUT THAT! Italy can send 40 supply to this port, that port, and ALL ports. Germany can send supply to Iceland or the Azores with no chance of it costing him ANYthing. All supplies need to move across the sea so that they can be intercepted by warships and so that they need to be escorted. It should function exactly like trade routes, but for over-seas supply. Axis should not be able to repair railroads in Africa unless Turkey is friendly/conquered! Cairo needs to be a supply source for the Allies so that they can, in essence, have infinite supply as long as it's in Allied hands. Every intercepted point of supply must subtract from production points (add it to the accrual of Upkeep for the forces not being supplied on a 1:1 ratio). The cost supply is not free. But because in this game it has no economic cost, there's no risk of interdicting said supplies. If you make supply travel by sea so that it can be intercepted, you will go a LONG way to adding realism to this game where it's grotesquely lacking. Supply should have to be produced and this game just lets it flow like blood produced from a body. In the tiny place where supply does have to be factored down into individual points, the loss of it is meaningless. The impact on land units of the absence of supply in this case is grossly inadequate to the importance of supply on overseas operations. Has War Plan Pacific not t done something different with supply? Can the Japanese just supply all their islands without ships, escorts, or consequence? What happy soldiers they would have had in 1944.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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