Trugrit
Posts: 947
Joined: 7/14/2014 From: North Carolina Status: offline
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Hey Guys, There was a thread about this back in 2010. https://www.matrixgames.com/forums/tm.asp?m=2357971 It went off track about the AGP’s Joe Wilkerson locked it up. There was a one week ban for two players. Seems there is just something about AGP’s and small tenders that seems to push some players over the edge. Tanaka, You seem to want someone to give you a definitive answer on a particular question. In many cases there is not one definitive answer. It comes down to every individual players style of play and the particular situation they face in every game. As for AGP’s….. sometimes I use them, sometimes I don’t. Sometimes I convert to a few AGP’s, sometimes I don’t. For me the answer is “yes” sometimes there is a need to convert to AGP. If you ask me when….. I can’t tell you…...it requires more context. The big advantage of AGP’s for Japan is that they can repair and re-arm sub chasers. They can reload DC’s (Depth Charges). There are a lot of areas along the Japanese oil and resource trail from the SRA to the home islands where Japan can base sub chasers. Look up Mike Solli. I consider him as near to an expert on the Japanese economy, transport and ship conversions that is available for this game. This is what he says about AG Conversions but it applies somewhat to AGP’s as well: “Here's the other conversion I never used but should have. The AG can assist the repair of Small Escorts and Small Craft as well as repair major damage of Small Craft. An AG is basically an AD that can't repair a DD. You start out with 4 of these as well. Mine never left the port they started the game in. Why? Because I didn't bother to read about them. Bad mistake. Once you know what an AD and AG can do, the first thought is, "Why bother building AGs when I can just build ADs." Well, many of the small xAK(L) classes can be converted to AGs. You have lots of them. An AG is useful in places the Small Escorts and Small Craft frequent, such as the oil and resource hexes scattered around the SRA. I plan on putting one in each of those hexes. I haven't counted them yet, but I will. That will tell me how many to convert. These are the saving grace of the IJN. At first I overlooked them as well thinking they were useless but after some research I found their purpose in life -- and that is to rearm SC, PC and PBs - the reload DCs :) I am placing at least 1 at every little ASW hub I have and keeping several in reserve as they die easily. I do not see how anyone can not convert a bunch of these for their ASW bases.”
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