Cavalry Corp
Posts: 3107
Joined: 9/2/2003 From: Sampford Spiney Devon UK Status: offline
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What is this mod about? Low tech slow start – High tech brutal finish. Fun for both sides! Scn 42 and 43 – one with three allied CV at PH at start for a deeper challenge. PBEM only, 2 day turns recommended but not if you really don’t want it. What about the nitty gritty of what was done to make tactical play challenging? Just a few words ( historical and rules stuff in the PDF with scn) AIR Firstly, this is designed for realistic research and development. No more fantasy aircraft 3 years early you have to follow the design paths - and its more fun and heaps more challenging. There are many new aircraft mostly older and slightly hypothetical variants of existing aircraft that could have been developed. Then there are the what ifs… Better arrival patterns for allied aircraft Both sides start with large amounts of obsolete aircraft, some of which are depicted in the game for the first time. Part of the skill is to find uses for these aircraft before better models arrive. Realistic deployment (optional rule) for carrier aircraft There is a full chain of painfully slow development for a Japanese four engine bomber, allied late war bombers are now very powerful. Aircraft loadouts for all types, many aircraft tweaks – using newer data bases Jet development for both sides late war. There is an interesting development for sea based floatplanes for both sides – which start v low tech. These include a few prototype aircraft available in advance of production with expected problems. V limited GM (Kreigsmarine) air Thailand and France all represented as minors Improved China air force Late war tech for both sides SEA The focus of the early part of the game is more about surface ships including during the period of construction 1942. Surface units more important now but many are pretty old. 1942 construction of carriers is quite constricted. Accelerates thereafter, huge choice of ship possibilities for Japan British navy more powerful, improved allied minors too. Both sides will see the arrival of powerful carriers late war. Both sides deploy more BB largely obsolete types at the start, other stuff too. Both sides see availability of very powerful ships late war More difference in quality between old and new Improved AAA and new weapons on Japanese ships late war, other late war tech for both sides Thai and FF ships GM Kreigsmarine and power full U boat deployment mid to late war. German and Italian leaders added LAND Many bases downgraded “ low tech” at start on both sides, supply and fuel changes for both sides. Improved defences in the PI, DEI and China, China army better at start. Russia weaker at start More Japanese land forces and of more diverse nature (security units and POW units plus others) but more garrison requirements – really slows China situation Sooner arriving allied forces Partisans in China ( and if you follow the optional limit on attacks in difficult terrain these will be difficult to remove). Password for download Empire 1941 https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC
< Message edited by Cavalry Corp -- 12/21/2021 11:13:02 AM >
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