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Summary Requested on the Bones of the Empire mod 1.6b

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Summary Requested on the Bones of the Empire mod 1.6b Page: [1]
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Summary Requested on the Bones of the Empire mod 1.6b - 12/15/2021 3:28:29 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
What is this mod about?
Low tech slow start – High tech brutal finish. Fun for both sides!
Scn 42 and 43 – one with three allied CV at PH at start for a deeper challenge. PBEM only, 2 day turns recommended but not if you really don’t want it.
What about the nitty gritty of what was done to make tactical play challenging? Just a few words ( historical and rules stuff in the PDF with scn)

AIR
Firstly, this is designed for realistic research and development. No more fantasy aircraft 3 years early you have to follow the design paths - and its more fun and heaps more challenging. There are many new aircraft mostly older and slightly hypothetical variants of existing aircraft that could have been developed. Then there are the what ifs…
Better arrival patterns for allied aircraft
Both sides start with large amounts of obsolete aircraft, some of which are depicted in the game for the first time. Part of the skill is to find uses for these aircraft before better models arrive.
Realistic deployment (optional rule) for carrier aircraft
There is a full chain of painfully slow development for a Japanese four engine bomber, allied late war bombers are now very powerful.
Aircraft loadouts for all types, many aircraft tweaks – using newer data bases
Jet development for both sides late war.
There is an interesting development for sea based floatplanes for both sides – which start v low tech. These include a few prototype aircraft available in advance of production with expected problems.
V limited GM (Kreigsmarine) air
Thailand and France all represented as minors
Improved China air force
Late war tech for both sides

SEA
The focus of the early part of the game is more about surface ships including during the period of construction 1942. Surface units more important now but many are pretty old.
1942 construction of carriers is quite constricted. Accelerates thereafter, huge choice of ship possibilities for Japan
British navy more powerful, improved allied minors too.
Both sides will see the arrival of powerful carriers late war.
Both sides deploy more BB largely obsolete types at the start, other stuff too.
Both sides see availability of very powerful ships late war
More difference in quality between old and new
Improved AAA and new weapons on Japanese ships late war, other late war tech for both sides
Thai and FF ships
GM Kreigsmarine and power full U boat deployment mid to late war. German and Italian leaders added

LAND
Many bases downgraded “ low tech” at start on both sides, supply and fuel changes for both sides.
Improved defences in the PI, DEI and China, China army better at start.
Russia weaker at start
More Japanese land forces and of more diverse nature (security units and POW units plus others) but more garrison requirements – really slows China situation
Sooner arriving allied forces
Partisans in China ( and if you follow the optional limit on attacks in difficult terrain these will be difficult to remove).


Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC








< Message edited by Cavalry Corp -- 12/21/2021 11:13:02 AM >
Post #: 1
RE: Summary Requested on the Bones of the Empire mod 1.6a - 12/18/2021 8:46:47 PM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Nice, but, where can we find that mod?

(in reply to Cavalry Corp)
Post #: 2
RE: Summary Requested on the Bones of the Empire mod 1.6a - 12/18/2021 9:09:44 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Traskott - it has its own thread on this Moding section - Thanks for taking an interest, here it is.

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC

(in reply to traskott)
Post #: 3
RE: Summary Requested on the Bones of the Empire mod 1.6a - 12/18/2021 11:24:46 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Cavalry Corp

Traskott - it has its own thread on this Moding section - Thanks for taking an interest, here it is.

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC



Yes why are you not putting the summary of what the mod is in the actual mod thread? That would be helpful...

_____________________________


(in reply to Cavalry Corp)
Post #: 4
RE: Summary Requested on the Bones of the Empire mod 1.6a - 12/19/2021 10:35:51 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
OK have done so as well

(in reply to Tanaka)
Post #: 5
RE: Summary Requested on the Bones of the Empire mod 1.6a - 12/19/2021 11:26:31 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Got it!! Thanks !!

(in reply to Cavalry Corp)
Post #: 6
RE: Summary Requested on the Bones of the Empire mod 1.6a - 12/21/2021 11:12:37 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Please note had to issue a "b" version as one amendment from earlier correction was not saved - perils of working late at night.

(in reply to traskott)
Post #: 7
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