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RE: The End.

 
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RE: The End. - 1/17/2022 12:08:11 PM   
K62


Posts: 666
Joined: 6/7/2002
From: DC
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I'd like to thank Tyrone for a very sharp and honorable game. The German land forces have been expertly led and, if I've been able to gain a small edge in the air war, it's only been through spending many hours each turn on micromanaging every aspect of the VVS. It's also been very difficult to get any play in the Axis backfield despite my devoting considerable forces to doing so.

I do like to hold on to major Soviet ports as historically these have been a bit tough to crack and the Luftwaffe was rarely able to completely prevent supply or evacuation. Also my sense of the historical period is that Stalin would have immediately executed any general who abandoned Odessa or Tallinn without a fight. It's hard to replicate all these aspects in any game, but WitE2 does a pretty good job and the best I've seen so far.

_____________________________

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(in reply to tyronec)
Post #: 91
RE: T07 - 1/17/2022 1:33:19 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
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quote:

ORIGINAL: loki100


quote:

ORIGINAL: M60A3TTS
...

The altitude settings seem to have some very significant limitations due to the fact that the air doctrine setting only applies the designated altitude to those planes sent on Escort during the actual combat air mission. For Patrol, the AI uses a series of pre-selected altitudes that the human player cannot manipulate. ...



altitude settings for auto-intercepts key off the relevant AS settings for that air command (Pavel mentioned this some time back), think this is how its described in the manual.




We had this in an earlier AAR post if I remember correctly. Sorry don't remember which one. But is 100% correct and here is the manual snippet




Attachment (1)

(in reply to loki100)
Post #: 92
RE: The End. - 1/17/2022 1:41:57 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: K62

I'd like to thank Tyrone for a very sharp and honorable game. The German land forces have been expertly led and, if I've been able to gain a small edge in the air war, it's only been through spending many hours each turn on micromanaging every aspect of the VVS. It's also been very difficult to get any play in the Axis backfield despite my devoting considerable forces to doing so.

I do like to hold on to major Soviet ports as historically these have been a bit tough to crack and the Luftwaffe was rarely able to completely prevent supply or evacuation. Also my sense of the historical period is that Stalin would have immediately executed any general who abandoned Odessa or Tallinn without a fight. It's hard to replicate all these aspects in any game, but WitE2 does a pretty good job and the best I've seen so far.


I concur with you on the ports. I believe the game models this very well with both sides fighting to keep port supply open. It is not easy and should not be. In this game I see the last picture in the South by Tyronec that 1st PZ went North. That gives testament to your defense there and believe in the future Soviet players will have a spinoff of your play in the South.




(in reply to K62)
Post #: 93
RE: The End. - 1/17/2022 3:26:09 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
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Good effort Tyrone. Even the best players can find a bump in the road now and then.

With regards to the air status, I don't think I did an adequate job explaining this, so one more go...

The optimal altitude for the MiG-3 is 25,593 feet. If I want my MiGs to escort my level bombers at this altitude in order to maximize their performance, I set an appropriate height for the GS directive. All the bombers will fly at this altitude. I can set the air superiority doctrine to the same altitude but it will not change things as it pertains to the MiGs. The AI will set some MiG flights to PATROL that fly at lower altitudes, regardless of my altitude settings. Only those that are on ESCORT fly at the correct altitude. Sometimes the AI will put all aircraft on PATROL. In that case, none of the MiGs fly at the desired altitude. I cannot control what the AI puts on PATROL (bad) and ESCORT (good) for my fighters which defeats the purpose of altitude settings either in whole or in part.

Another example.



I know the MiGs perform poorly at low altitude. I don't want my pilots to fly low on PATROL. The dictates of PATROL altitude ignores my planning.

< Message edited by M60A3TTS -- 1/17/2022 3:29:26 PM >

(in reply to HardLuckYetAgain)
Post #: 94
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