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Board ship option not available - 12/19/2021 10:34:04 PM   
DONNIE67

 

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Hi. I am playing Anzio 44 and I noticed there is no option for units to "board ship" from the remote staging area. I have not been able to find anything in the manual that would explain the lack of option. I am assuming it has something to do with sea lift unit availability but I am not sure. Tx so much for your help.
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RE: Board ship option not available - 12/22/2021 4:21:07 AM   
sPzAbt653


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Check in your 'Situation Briefing', page 3 will list all of your capacities. You can check a units' weight in its 'Unit Report'.

(in reply to DONNIE67)
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RE: Board ship option not available - 12/23/2021 10:20:08 AM   
DONNIE67

 

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That indeed was the problem. Sea lift capacity is at zero.

But how is this replenished?

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RE: Board ship option not available - 12/25/2021 4:03:03 AM   
sPzAbt653


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It happens by Events that you may or may not be able to influence. Scan the Scenario Briefing for any hints. If I remember correctly, in this scenario you get Sea Cap on turn 3 or 4. I think. If you have trouble determining what is going on, I'll take a look to see if I can finger it out.

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RE: Board ship option not available - 12/25/2021 7:15:04 AM   
larryfulkerson


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I got this little tidbit from the GAM file that the editor reads and writes:
"...forceName1="VI Corps" forceName2="14.Armee">"

from the data below ( the search for Sea transport" ) it has no "sea transport 2" anywhere so it doesn't seem to have any sea transport for the Axis side of the game at all. I take it you are playing the Axis side? Note that event 3 doesn't seem to specify which turn is the trigger. Broken?

I did a search on the occurences of "Sea transport" and these are all the hits I got in the Anzio 1944 scenario.

Search "Sea transport" (15 hits in 1 file of 1 searched)
new 1 (15 hits)
Line 4: <EVENT ID="3" TRIGGER="Turn" EFFECT="Sea transport 1" X="-6" Y="11" VALUE="1920" NEWS="VI Corps achieves total surprise!"/>
Line 7: <EVENT ID="6" TRIGGER="Turn" EFFECT="Sea transport 1" X="-6" Y="11" VALUE="3100" TURN="1"/>
Line 550: <EVENT ID="556" TRIGGER="Turn" EFFECT="Sea transport 1" TURN="2"/>
Line 627: <EVENT ID="636" TRIGGER="Event activated" CONTINGENCY="635" EFFECT="Sea transport 1" VALUE="247"/>
Line 628: <EVENT ID="637" TRIGGER="Event activated" CONTINGENCY="635" EFFECT="Sea transport 1" TURN="1"/>
Line 630: <EVENT ID="639" TRIGGER="Event activated" CONTINGENCY="638" EFFECT="Sea transport 1" VALUE="247"/>
Line 631: <EVENT ID="640" TRIGGER="Event activated" CONTINGENCY="638" EFFECT="Sea transport 1" TURN="1"/>
Line 633: <EVENT ID="642" TRIGGER="Event activated" CONTINGENCY="641" EFFECT="Sea transport 1" VALUE="247"/>
Line 634: <EVENT ID="643" TRIGGER="Event activated" CONTINGENCY="641" EFFECT="Sea transport 1" TURN="1"/>
Line 636: <EVENT ID="645" TRIGGER="Event activated" CONTINGENCY="644" EFFECT="Sea transport 1" VALUE="305"/>
Line 637: <EVENT ID="646" TRIGGER="Event activated" CONTINGENCY="644" EFFECT="Sea transport 1" TURN="1"/>
Line 639: <EVENT ID="648" TRIGGER="Event activated" CONTINGENCY="647" EFFECT="Sea transport 1" VALUE="305"/>
Line 640: <EVENT ID="649" TRIGGER="Event activated" CONTINGENCY="647" EFFECT="Sea transport 1" TURN="1"/>
Line 642: <EVENT ID="651" TRIGGER="Event activated" CONTINGENCY="650" EFFECT="Sea transport 1" VALUE="305"/>
Line 643: <EVENT ID="652" TRIGGER="Event activated" CONTINGENCY="650" EFFECT="Sea transport 1" TURN="1"/>





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< Message edited by larryfulkerson -- 12/25/2021 7:29:09 AM >


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RE: Board ship option not available - 12/25/2021 2:49:57 PM   
DONNIE67

 

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Hi,

Yes I am playing the allied side.

I am not familiar with the syntax. Is there a specific line that needs to be changed?

I can change it in the editor but I am not sure where the change needs to occur in the line.

Thank you again.

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RE: Board ship option not available - 12/25/2021 7:44:53 PM   
larryfulkerson


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I took another look at event #3 and it looks correct. So I loaded the scenario in the game environment and all the remote area hexes are ports and in fact the units all have the "embark onto a ship" as one of their options in turn 1. So I'm wondering if maybe you embarked all of the 1920 points of your sea cap and there were none left for the unit you were trying to embark.




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If we're all created in the image of god then why aren't we all invisible?

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Post #: 7
RE: Board ship option not available - 12/25/2021 7:48:39 PM   
larryfulkerson


Posts: 39932
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From: Tucson, AZ
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Find here below the zip file of all the Anzio 1944 files I'm using for the game. I'm not sure it's the same as the Anzio 1944 files you already have or if you have a different set. The copy I have attached has a date stamp of 2018 so it's relatively recent.

Attachment (1)

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If we're all created in the image of god then why aren't we all invisible?

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RE: Board ship option not available - 12/27/2021 1:56:35 AM   
sPzAbt653


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From: east coast, usa
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On turn 1 it is 1920, turn 2 it is 3100, turn 3 it goes to zero. It looks like that is it, except for a few event driven occurrences that have something to do with supply units, or something. So the point seems to be that after turn 2 you probably have no more ability to sea lift.

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Post #: 9
RE: Board ship option not available - 12/27/2021 3:18:07 PM   
DONNIE67

 

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Hi. Yes that was the problem. I couldn't perform any sealift this stranding units on the third turn and thereafter.

I fixed it by inserting additional sealift capacity events. 50000 per event to be sure.

Turns out that additional sealift wasnt required after the initial waves as units were simply spawned at local seaports without the need for transport.

This was a really fun scenario with multiple fronts. Only got a marginal victory.

Btw is there a way to continue playing after the scenario concludes?

(in reply to sPzAbt653)
Post #: 10
RE: Board ship option not available - 12/28/2021 1:31:02 AM   
sPzAbt653


Posts: 9511
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From: east coast, usa
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Can't continue playing after the scenario concludes. It ends automatically on the turn specified in the editor, or in some cases by event. The 'Variable Ending' option may get you a few extra turns.

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Post #: 11
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