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Super64 Gui & Sym Mod Depot 5.2

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Super64 Gui & Sym Mod Depot 5.2 Page: [1]
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Super64 Gui & Sym Mod Depot 5.2 - 1/3/2022 11:07:26 AM   
supersixfour

 

Posts: 23
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Let's start with some modded Gui elements which will also fit cblattmann's great WITE2 IMAGE LIBRARY better.

Download from:
Mod Folder (Google Drive)

Install to WITE2/Dat/Art/Gui




Attachment (1)

< Message edited by supersixfour -- 1/18/2022 10:27:15 PM >
Post #: 1
RE: Super64 Gui & Sym Mod Depot - 1/3/2022 1:55:54 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
Status: offline
Symbol modding principles:
- scaling to the full 100x100 size from high resolution sources
- hand drawing the more rare symbols if only low quality available
- less blurry edges, artifacts, random pixel scraps
- colour uniformity
- hopefully historically not terribly inaccurate

German Symbols Part 1 Luftwaffe Higher Headquarters
Personally I use without numbers, because the unit names are always grouped the unit symbols anyway in the formation stat view.


German Symbols Part 2 Ground Forces Higher Headquarters


German Symbols Part 3 Army Level Headquarters


German Symbols Part 4 Army Corps


German Symbols Part 5 Panzer Units


Download from:
Mod Folder (Google Drive)

Install to WITE2/Dat/Art/Sym/GE

< Message edited by supersixfour -- 1/16/2022 6:49:04 PM >

(in reply to supersixfour)
Post #: 2
RE: Super64 Gui & Sym Mod Depot - 1/3/2022 3:12:43 PM   
battlefield91

 

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Joined: 2/17/2015
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Looks very good! Thanks for your work. Will use it for sure :)

(in reply to supersixfour)
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RE: Super64 Gui & Sym Mod Depot - 1/4/2022 7:45:04 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
Status: offline
Part 2 uploaded.
+ hotfixed HG Kurland
+ restructured mod folder: separate folders for unique, single unit specific symbols & generic ones

< Message edited by supersixfour -- 1/5/2022 9:47:45 PM >

(in reply to battlefield91)
Post #: 4
RE: Super64 Gui & Sym Mod Depot - 1/6/2022 6:03:41 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
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Part 3 uploaded (army level headquarters)
Hermann "Hh" Hoth took over 4th Panzer Army (ex-"H" Hoepner) thus the symbol switcharoo.

(in reply to supersixfour)
Post #: 5
RE: Super64 Gui & Sym Mod Depot - 1/6/2022 8:41:32 PM   
rocketman71

 

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Looks marvellous, instant download. Any chance of getting the rest of the Soviet UI panels in the same muted red color?

(in reply to supersixfour)
Post #: 6
RE: Super64 Gui & Sym Mod Depot - 1/6/2022 9:40:06 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
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quote:

ORIGINAL: rocketman71

Looks marvellous, instant download. Any chance of getting the rest of the Soviet UI panels in the same muted red color?

I don't know why the infopanel is different red, I just replaced flags.

(in reply to rocketman71)
Post #: 7
RE: Super64 Gui & Sym Mod Depot - 1/6/2022 11:14:11 PM   
rocketman71

 

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Joined: 2/20/2007
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quote:

ORIGINAL: supersixfour


quote:

ORIGINAL: rocketman71

Looks marvellous, instant download. Any chance of getting the rest of the Soviet UI panels in the same muted red color?

I don't know why the infopanel is different red, I just replaced flags.

At first look it seemed different than what I'm seeing in game. Will make a screenshot to compare with. If they are identical, I might try to do it myself. The red in the panels is a bit too vibrant for my taste. Probably just important when playing as the Soviets.

(in reply to supersixfour)
Post #: 8
RE: Super64 Gui & Sym Mod Depot - 1/8/2022 8:47:24 PM   
Lurberri

 

Posts: 35
Joined: 5/13/2021
Status: offline

Thank you very much, great mod.

(in reply to rocketman71)
Post #: 9
RE: Super64 Gui & Sym Mod Depot - 1/9/2022 8:19:58 AM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline
I made the Russian version! :)





Attachment (1)

< Message edited by malyhin1517 -- 1/9/2022 8:20:22 AM >


_____________________________

Sorry, i use an online translator :(

(in reply to Lurberri)
Post #: 10
RE: Super64 Gui & Sym Mod Depot - 1/10/2022 5:13:30 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
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Part 4 Uploaded: Army & SS Corps, excluding Luftwaffe

< Message edited by supersixfour -- 1/11/2022 7:39:40 PM >

(in reply to malyhin1517)
Post #: 11
RE: Super64 Gui & Sym Mod Depot - 1/16/2022 6:50:50 PM   
supersixfour

 

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Joined: 3/12/2014
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Part 5 Uploaded: Anything purely Panzer(+jäger)

< Message edited by supersixfour -- 1/16/2022 6:53:14 PM >

(in reply to supersixfour)
Post #: 12
RE: Super64 Gui & Sym Mod Depot - 1/17/2022 7:02:32 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
Status: offline
- L Corps was missing (Unique Symbols)
- Added flags for the Axis minors to match GER & USSR style (GUI)


< Message edited by supersixfour -- 1/18/2022 10:30:18 PM >

(in reply to supersixfour)
Post #: 13
RE: Super64 Gui & Sym Mod Depot - 1/18/2022 10:16:03 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
Status: offline
Symbols Update 5.2
- Some panzer units reuploaded because might have had wrong image


< Message edited by supersixfour -- 1/18/2022 10:26:38 PM >

(in reply to supersixfour)
Post #: 14
RE: Super64 Gui & Sym Mod Depot - 1/19/2022 4:07:50 AM   
OberGeneral

 

Posts: 205
Joined: 10/9/2018
From: Canada
Status: offline
Super Mod. Thanks for all your hard work.

(in reply to supersixfour)
Post #: 15
RE: Super64 Gui & Sym Mod Depot - 1/28/2022 12:56:55 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
Status: offline
Put all german 1042 symbols on single worksheet and waiting for some literature to arrive.



< Message edited by supersixfour -- 1/28/2022 12:58:41 PM >

(in reply to OberGeneral)
Post #: 16
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