kirk23
Posts: 2885
Joined: 10/15/2010 From: Fife Scotland Status: offline
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I have been playing all versions of Strategic Command since they first appeared many years ago, and in all that time one of the weakest part is the naval game, don't get me wrong it has improved over the years but some major issues still remain. Something that could be fairly easily implemented in to the game is more target type options used other than just Naval, Carrier, Sub, and Transport. The one size fits all for target type naval is to simplified, and I feel it could benefit being expanded upon. Small Naval, Medium Naval, Large Naval. Small Naval = Destroyer,Torpedo boats,MTB Medium Naval = Light Cruiser & Armoured Cruiser Large Naval = Dreadnought,Pre-Dreadnought,Battlecruiser For example in the game at the present time a Destroyer inflicts the same amount of damage regardless of the size of the naval unit it is attacking and that is just 1 point. Now if we used the above combat types to calculate potential damage, the Destroyer could be more effective in game by attacking enemy Destroyers. Destroyer attacking other Small Naval Target = 3 Points of damage Destroyer attacking Medium Naval Target = 2 Points of damage Destroyer attacking Large Naval Target = 1 point of damage or Cruiser attacking Small Naval Target = 4 points of damage Cruiser attacking Medium Naval Target = 3 points of damage Cruiser attacking Large Naval Target = 2 points of damage or Dreadnought attacking Small Naval Target = 5 points of damage Dreadnought attacking Medium Naval Target = 4 points of damage Dreadnought attacking Large Naval Target = 3 points of damage
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Make it so!
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