xhoel
Posts: 3219
Joined: 6/24/2017 From: Germany Status: offline
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So my game has now reached mid April 1945 and with the Soviets at the gates of Berlin everything is being thrown East to stop or at least stall the Soviet advance. No, just kidding, all ground forces in the East only received 4.6k men last turn. To contrast that, 2 Flak Regiments in the West got around 7k men and multiple other units in the WE got plenty of replacements. This is just absurd. How can 2 regiments in the West get assigned more manpower than the entire Eastern Front combined??? This system has so many issues so let me break them down one by one: -Because of the priority system, the only way to refit units is to either send them to an NSS or to the Axis reserve. Nothing else will work, even if you put them in a depot full of freight and stacked with a HQ. This basically nullifies the whole supply system when it comes to replacements. It literally hinders another feature of the game from working and makes refitting units and absolute chore. So now you are probably thinking: Whats the issue with refitting on an NSS? -You are limited by the game to how many units you send to and stack on a NSS. There is a City Fort in both Berlin and Prague and both cities need forces to defend them in case the Soviets breakthrough. So at most I can refit 4 divisions by using the NSS. Every other unit on the map has to starve for manpower because they are not getting anything. So if NSS is not the solution why not the Reserve? I dont like that the game forces the player to send forces to the reserve. I do not like sending units to the reserve. I want to refit them on map and then get them to the front. Why am I not a fan of the Reserve? 1) The process takes too long. Here is a usual rundown example: T10: Send to reserve. T11: Unit arrives, is set to refit, cant be moved. T12: Unit is filled up, ordered to move to map. T13: Unit arrives on map, to the rear, will need to be moved forward. 2) The units that arrive from the reserve usually come with very few trucks and with low supplies. This means they will need to both be supplied by air drops and also have to sit on an NSS to get trucks. Sitting them on a normal depot usually doesnt work. Since the NSS option is out of the question, the player is again forced to commit them to combat the way they are. The lack of trucks also means they have low MPs on arrival and if they are attacked, they lose a lot of equipment. Because they arent sitting on a depot that lack of trucks will continue to follow them around the whole time, causing the same low MPs and other issues. -It completely breaks realism and immersion to see units in the West at 80-100% TOE and constantly getting replacements when the Eastern Front is starved at unbelievable levels. Almost all of my HQs East are at 65% TOE. In the West they are at 80-100%. So while I am missing a bunch of rolls due to a lack of support squads, the Western HQs are sitting at such high levels and they dont even need them, because there are no rolls for TBs. Here is another interesting piece of information to see how great the divide is: -There are 862 units in the East (excluding Air Bases). Of those 343 have a TOE of 0-55%. That is 40% of all units. If we exclude SUs, there are 313 units and of those, 142 have a TOE of 0-55%. That is 45%. -There are 301 units in the West (excluding Air Bases). Of those only 6 have a TOE of 0-55%. That is just 2% of all units. So we are in a situation where basically half of the Eastern Front has a TOE of 55% at best, while in the West, only 2% of the forces have such low TOEs. This is so off the mark that I am honestly just stunned that is being treated as WAD. WE Front Armored, Infantry and Mechanized forces TOE: Same units in the East: And all of these issues could be avoided if you make a simple tweak: Reserve a portion of the manpower and equipment for the Eastern Front. Then the TBs can get what they need. Devs, please, please take a look at this. This isnt just me seeing this as an issue. Multiple posters in this thread have also stated the same. I can guarantee you that as more games move into the later war this issue will be raised again. Lets fix/change this now before more games are affected by it. Thank you!
< Message edited by xhoel -- 2/8/2022 9:47:22 AM >
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