Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How does max react work?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> How does max react work? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How does max react work? - 2/1/2022 4:04:47 AM   
BananaConvention


Posts: 58
Joined: 1/19/2022
Status: offline
Particularly as it pertains to subs, I heard that subs only will react to an enemy on another hex if they have an assigned patrol sector. Is this true? If you have a sub parked in a hex will they not react unless an enemy TF drives directly over their hex regardless of the max react?

Also, what should the threat tolerance be for a sub patrol? Does absolute make them more likely to engage or does normal do they same thing? I feel like my sub patrols are being ineffective and I want to make sure I’m setting them up correctly.

_____________________________

Oberleutnant Joachim "Jochen" Heiden
3./JG51 "Mölders"

Currently looking for Allied PBEM opponents
Post #: 1
RE: How does max react work? - 2/1/2022 7:10:51 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
They can react (maximum is) one hex from patrol, then return to patrol.

If you want them to sit in one hex (and react around it), give them a patrol with only the first hex boundary of the patrol area set.

Whether they react, or engage, depends on passing a die roll, and having very aggressive sub captains helps with both.

You can leave them on normal threat tolerance, or dial them up to absolute, but having a high aggression skipper (who usually, but not always, have decent naval skill) is important to get engagements.

Early in the war, USN torpedoes have a high malfunction rate - you are almost better off using your subs to gather intel (i.e. as pickets) with low aggression skippers who stay safe, while the crews are trained up. Later on when the dud rate rate reduces, and the boats have new more effective radars, and you have the PP saved up to spend on aggressive captains, you can shift to a more offensive partol doctrine and get results.

_____________________________

"I am Alfred"

(in reply to BananaConvention)
Post #: 2
RE: How does max react work? - 2/1/2022 3:05:30 PM   
BananaConvention


Posts: 58
Joined: 1/19/2022
Status: offline
Does the max react work if the sub doesn’t have a defined patrol sector, IE just sitting in a hex with no assignment?

(in reply to Ian R)
Post #: 3
RE: How does max react work? - 2/1/2022 3:44:49 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
It only works on Patrol Setting, not "Remain on Station". If you have a sub on "Remain on Station" it will stay in that hex.

As Ian R said, that's a good setting for picket duty for when torps don't work well

_____________________________


(in reply to BananaConvention)
Post #: 4
RE: How does max react work? - 2/1/2022 7:45:19 PM   
BananaConvention


Posts: 58
Joined: 1/19/2022
Status: offline
Would you recommend that I assign them a single hex to guard or have them moving around? I am concerned about excessive fuel burn if they give them a large patrol area.

_____________________________

Oberleutnant Joachim "Jochen" Heiden
3./JG51 "Mölders"

Currently looking for Allied PBEM opponents

(in reply to Q-Ball)
Post #: 5
RE: How does max react work? - 2/1/2022 11:43:47 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Moving around, if only a couple of hexes back and forth, tends to reduce their D/L.

_____________________________

"I am Alfred"

(in reply to BananaConvention)
Post #: 6
RE: How does max react work? - 2/2/2022 6:33:25 AM   
BananaConvention


Posts: 58
Joined: 1/19/2022
Status: offline
Thank you! I’ve been using my subs all wrong this whole time.

(in reply to Ian R)
Post #: 7
RE: How does max react work? - 2/3/2022 2:13:51 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
I tried setting all of my subs to retirement allowed to take advantage of the 1 react setting but I found a disadvantage was my subs were leaving the areas I wanted them in too soon for my taste so I am back and forth on this...

_____________________________


(in reply to BananaConvention)
Post #: 8
RE: How does max react work? - 2/3/2022 6:58:22 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Tanaka

I tried setting all of my subs to retirement allowed to take advantage of the 1 react setting but I found a disadvantage was my subs were leaving the areas I wanted them in too soon for my taste so I am back and forth on this...

Retirement allowed is just the opposite of "remain on station" - and it does not use the react setting either. Only Patrol orders use the react setting.

Exception to this is a Carrier React which is different from the react setting. It occurs when an ACTF detects a powerful TF it wants to either attack or flee from. What it will do is subject to several factors and several die rolls over which you have no control. In short, the carrier react is handled automatically but does not use the react setting either.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Tanaka)
Post #: 9
RE: How does max react work? - 2/3/2022 7:48:56 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: BBfanboy

Only Patrol orders use the react setting.



I don't think that is correct.

quote:

7. Naval reaction is not dependent on the TF's movement orders. A TF with "remain on station" orders but also given a reaction range, will react and override the remain on station order and return home after the reaction (which is why one should never give a reaction range to a remain on station TF) whereas other movement orders (eg patrol, follow, waypoints) would see the TF react and subsequently return to its previous movement orders...


_____________________________

"I am Alfred"

(in reply to BBfanboy)
Post #: 10
RE: How does max react work? - 2/3/2022 3:39:04 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
My experience follows BBFB's: unless patrol is set, reaction never occurs except for CV TFs reacting to enemy CV TFs in those special circumstances.

(in reply to Ian R)
Post #: 11
RE: How does max react work? - 2/3/2022 4:09:57 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: Lokasenna

My experience follows BBFB's: unless patrol is set, reaction never occurs except for CV TFs reacting to enemy CV TFs in those special circumstances.


Well, I quoted from Alfred's long post on the subject where he disagrees with you, so your response is not unexpected, and is wrong.

_____________________________

"I am Alfred"

(in reply to Lokasenna)
Post #: 12
RE: How does max react work? - 2/6/2022 5:55:30 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Wait so if I set my subs to remain on station and patrol the 1 hex react will work or no? Seems to be some conflict of opinion here?

< Message edited by Tanaka -- 2/6/2022 5:58:07 AM >


_____________________________


(in reply to Ian R)
Post #: 13
RE: How does max react work? - 2/6/2022 6:42:13 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Tanaka

Wait so if I set my subs to remain on station and patrol the 1 hex react will work or no? Seems to be some conflict of opinion here?

Alfred had access to the code so if he said it, it was probably the way it was designed to work at the time. Problem is, I and apparently Lokasenna have not seen TFs that are ordered to remain on station react, even when we forgot to reset the reaction range to 0. So unless the code was changed subsequent to Alfred's post, it would seem to be a very rare kind of reaction that is not what you want if you are trying to get your TFs to engage.

I have had TFs with "remain on station" orders bump into an enemy TF with no combat happening, but my TF always returns to base no matter how harmless the enemy TF was. That happens a lot with minelaying and bombardment TFs when you try to position them the right distance to run in to the enemy base at night and RTB after doing their thing - any encounter with the enemy will mess up the staging attempt if you use "remain on station".

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Tanaka)
Post #: 14
RE: How does max react work? - 2/6/2022 7:39:54 AM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
I have also seen better results from using patrol rather than remain on station with regards to reacting to enemy task forces.

(in reply to BBfanboy)
Post #: 15
RE: How does max react work? - 2/6/2022 8:14:20 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Tanaka

Wait so if I set my subs to remain on station and patrol the 1 hex react will work or no? Seems to be some conflict of opinion here?

Alfred had access to the code so if he said it, it was probably the way it was designed to work at the time. Problem is, I and apparently Lokasenna have not seen TFs that are ordered to remain on station react, even when we forgot to reset the reaction range to 0. So unless the code was changed subsequent to Alfred's post, it would seem to be a very rare kind of reaction that is not what you want if you are trying to get your TFs to engage.

I have had TFs with "remain on station" orders bump into an enemy TF with no combat happening, but my TF always returns to base no matter how harmless the enemy TF was. That happens a lot with minelaying and bombardment TFs when you try to position them the right distance to run in to the enemy base at night and RTB after doing their thing - any encounter with the enemy will mess up the staging attempt if you use "remain on station".

quote:

A TF with "remain on station" orders but also given a reaction range, will react and override the remain on station order and return home after the reaction


BBFB, I quoted point 7 above. What you described is not inconsistent with it. Reaction is subject to random factors. Don Bowen said that telling a TF to remain on station, and giving it a react, was counterproductive. Alfred pointed out that if it did, it would RTB after reacting.

Lokasenna asserts in this thread that only TFs on patrol will react. That is not correct.


_____________________________

"I am Alfred"

(in reply to BBfanboy)
Post #: 16
RE: How does max react work? - 2/6/2022 11:58:36 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
BBFANBOY, I know for a fact that Alfred never had access to the code. Also, if you want to have reaction properly then it should be set with a patrol zone or with a transiting TF....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Ian R)
Post #: 17
RE: How does max react work? - 2/6/2022 3:40:17 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Ian R


quote:

ORIGINAL: Lokasenna

My experience follows BBFB's: unless patrol is set, reaction never occurs except for CV TFs reacting to enemy CV TFs in those special circumstances.


Well, I quoted from Alfred's long post on the subject where he disagrees with you, so your response is not unexpected, and is wrong.


Just because Alfred said it doesn't mean it was correct. He was (is) very knowledgeable, but he also had a kneejerk derisive reaction to anyone claiming there was a bug - oftentimes he was correct here too, but it's an inappropriate response when the person posting it has already submitted some level of evidence that they know what they're talking about and are not making a newbie mistake. The CV TF reaction example is a good one where for years he harped on how it was all working correctly, and yet there was a gigantic bug there that was plain to see - and got fixed, eventually. I can make a lot of long posts that disagree with things, too. That doesn't mean that whatever I put in them isn't baloney.

Maybe someday I'll test this, but it's really not important given that this doesn't really cause any problems: if TFs set to remain on station don't react, who cares? If you set it to remain on station you didn't want them to react anyway.

(in reply to Ian R)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> How does max react work? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813