OxfordGuy3
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
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Hi - I'm coming back to SC WWII: WiE after a long hiatus (4 years!), after life got too busy to play the game for a while and have a) forgotten most of the systems and strategies and b) realise the game has had numerous updates since then. Before I dip my toe back into PBEM (which obviously is better), I would like to play a few games against the AI, first as the axis, then as the allies, the re-familiarise myself and also to learn about what's new - but because my ultimate goal is to "skill-up" for PBEM PvP games I would like to play in a way which more closely mirrors how one would play versus a human, even if that means artificially limiting myself, rather than playing in a style which exploits the limits of the AI. Given that, I was thinking of playing with a set of "house rules", to which I must adhere. Does anyone have any recommendations for such house rules? e.g. always ensuring garrisons in likely landing zone hexes. Also, I'm unsure what would be the best difficulty level and bonuses to give the AI with my ultimate objective of training for PvP play in mind? Whilst I can appreciate the AI would be more challenging with all the bonuses set the maximum, this won't necessarily help with working out what strategies would be work best against a human e.g. attacking Poland or France when all their units have +2 experience would require different strategies than when they have regular amounts of experience, as with PvP games. I can also appreciate that giving the AI some bonuses, though, is probably essential to ensure that they don't collapse too quickly. Thanks!
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