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[1.10.4] Resigned empire leaves behind ghost troops

 
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[1.10.4] Resigned empire leaves behind ghost troops - 2/5/2022 9:48:45 AM   
Voker57

 

Posts: 78
Joined: 9/19/2020
Status: offline
If a player resigns, "ghosts" of their troops remain for the hex control purposes, and that makes capturing territory very tedious. See in save: move 1 Motorized HQ northwest, some hexes are only captured when directly on them, no troops are present though. https://tinystash.undef.im/dl/1QBpSS5aPnSoFUbxAnKrxvci9ciCDV16AW9Zy4TuSW5g6RdjNjCMnEvEb7RAYTAWdnZKWnKLFB6eq7TbnLeikdW.se1
Post #: 1
RE: [1.10.4] Resigned empire leaves behind ghost troops - 2/5/2022 12:58:13 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Hi Voker57, just FYI, that file is password-protected.
-Mark R.

(in reply to Voker57)
Post #: 2
RE: [1.10.4] Resigned empire leaves behind ghost troops - 2/5/2022 2:00:44 PM   
Voker57

 

Posts: 78
Joined: 9/19/2020
Status: offline
Yeah I know, I'm sure Vic or whoever really needs it knows how to open it anyway.

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RE: [1.10.4] Resigned empire leaves behind ghost troops - 2/6/2022 2:55:36 PM   
Magirot

 

Posts: 8
Joined: 12/9/2021
Status: offline
I can confirm this issue having been present in all games I've played.

(in reply to Voker57)
Post #: 4
RE: [1.10.4] Resigned empire leaves behind ghost troops - 2/6/2022 3:48:49 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
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Are you sure that is not just normal Recon in effect?
If Formations do not have enough Recon power, they have to walk into a hex to verify it is free and grab it. You can see that in particular with:
- 10 Sentinel Formations
- hard terrain, that can not be explored fully by a mere 10-20 recon

(in reply to Magirot)
Post #: 5
RE: [1.10.4] Resigned empire leaves behind ghost troops - 2/6/2022 5:35:45 PM   
Magirot

 

Posts: 8
Joined: 12/9/2021
Status: offline
I don't think area capture is related to recon (or affected by hard terrain in any way)? The rule is that units with less than 3 subunits don't capture their zone of control, and also that enemies' zone of control will prevent this area capture.

However this isn't the reason in my case, and probably not in Voker's case either given how experienced they are at the game.

In the last MP I played it went like this (sadly I can't post screenshots due to my post count):

1. Enemy player resigned, causing troops that made up his front line to disappear.

2. I moved closer to the front line, and my formations didn't capture hexes beside the ones they entered into, as if enemy forces' Zone of Control was still present

3. However, when they got past the area where there had been enemy units previously, the units started capturing hexes around them again.

4. When I got closer to his cities which had had troops garrisoned in them, their surroundings again weren't captured until my troops got past them.

(in reply to zgrssd)
Post #: 6
RE: [1.10.4] Resigned empire leaves behind ghost troops - 2/9/2022 9:06:50 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Thanks for the report!

Will be fixed upcoming patch.

Best wishes,
Vic

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(in reply to Magirot)
Post #: 7
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