JacquesDeLalaing
Posts: 88
Joined: 10/7/2016 Status: offline
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quote:
ORIGINAL: Jagger2002 Recon, recon, recon...or just be a bull and trample your way through. What is a lump or two here or there. Of course, you could also do a probe attack. Costs some action points but usually gives you a good picture of what you are facing. quote:
ORIGINAL: ltmoravcuk Recon by force is working the best way. Probe is not ideal. If you can't see any enemy unit, you cannot chose to do a probe of recon in force, if I'm not mistaken? quote:
ORIGINAL: Antmf_slith So question when advancing into terrain how do I know if that hex give the enemy good hide? And as far as playing a recon card. Can I play it on the leader and if so do all the forces underneath him get that recon bonus? Or just play it on a card and all the sub units within that element get it? Sorry a tad confused... You can click on any hex and chose the "HEX" tab (bottom right corner, you get HEX, UNIT, OFF.). Then, in the hex panel, extend the "Hex Stats". Here you can find the terrain's hide value (middle column). But thanks to the last patch, you don't need to check every single hex. The game will display fog of war (darkened map) in all hexes in which your recon value does not exceed the hex's hide value. So in those hexes, you don't know if there is an enemy or not. Once you have more recon than hide, you usually get an enemy ?-counter in the hex if there is enemy presence (you can then proceed to conduct a probe or recon in force). If your recon exceeds the hide value by 20 or more, you get more detailed info on the enemy unit. You pick the leader to play the recon card. From what I've seen, only divisional HQs have recon cards (corps, army HQs have other cards). When you play the recon card, you can select any formation that is subordinate to that HQ. All units that belong to the formation (usually an Infantry Regiment) will benefit from the card effect.
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